refactor: nettoie l'architecture monde et les docs
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@@ -1,5 +1,3 @@
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import type { AudioCategory } from "@/managers/AudioManager";
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export const AUDIO_PATHS = {
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intro: "/sounds/effect/fa.mp3",
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bienvenue: "/sounds/effect/fa.mp3",
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@@ -8,6 +6,8 @@ export const AUDIO_PATHS = {
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helped: "/sounds/effect/fa.mp3",
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} as const;
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export type AudioCategory = "music" | "sfx" | "dialogue";
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export const DEFAULT_CATEGORY_VOLUMES: Record<AudioCategory, number> = {
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music: 1,
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sfx: 1,
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@@ -1,6 +1,4 @@
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export const GAME_SCENE_SKY_MODEL_PATH = "/models/skybox/model.gltf";
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export const GAME_SCENE_FALLBACK_SKY_MODEL_PATH = "/models/sky/model.glb";
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export const GAME_SCENE_SKY_MODEL_SCALE = 100;
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export const GAME_SCENE_FALLBACK_SKY_MODEL_SCALE = 1;
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export const GAME_SCENE_FALLBACK_BACKGROUND_COLOR = "#0b1018";
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export const PHYSICS_SCENE_BACKGROUND_COLOR = "#0b1018";
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@@ -1,12 +0,0 @@
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import { TERRAIN_COLORS, TERRAIN_TILE_SIZE } from "@/data/world/terrainConfig";
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export const PATH_SURFACE_KEY = "chemin";
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export const PATH_DEBUG_PREVIEW_ENABLED = false;
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export const PATH_TILE_RENDER_ENABLED = false;
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export const PATH_TILE_MODEL_PATH = TERRAIN_COLORS.chemin.modelPath;
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export const PATH_TILE_SIZE =
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TERRAIN_COLORS.chemin.tileSize ?? TERRAIN_TILE_SIZE;
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export const PATH_TILE_SAMPLE_STEP = 2;
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export const PATH_TILE_MAX_COUNT = 1500;
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export const PATH_TILE_ROTATION = [0, 0, 0] as const;
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export const PATH_TILE_SCALE = [1, 1, 1] as const;
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