connect repair gameplay to zustand progression
This commit is contained in:
@@ -3,6 +3,7 @@ import * as THREE from "three";
|
||||
import { Physics, RigidBody, CuboidCollider } from "@react-three/rapier";
|
||||
import { RepairGameZone } from "@/components/three/gameplay/RepairGameZone";
|
||||
import { GrabbableObject } from "@/components/three/interaction/GrabbableObject";
|
||||
import { AnimatedModel } from "@/components/three/models/AnimatedModel";
|
||||
import { TriggerObject } from "@/components/three/interaction/TriggerObject";
|
||||
import {
|
||||
TEST_SCENE_FLOOR_COLLIDER_HALF_EXTENTS,
|
||||
@@ -88,13 +89,12 @@ export function TestMap({ onOctreeReady }: TestMapProps): React.JSX.Element {
|
||||
<RepairGameZone />
|
||||
</Physics>
|
||||
|
||||
{/* Temporary: re-enable when Git LFS downloads are available again.
|
||||
<AnimatedModel
|
||||
modelPath="/models/elec/model.gltf"
|
||||
defaultAnimation="Idle"
|
||||
position={[0, 0, -5]}
|
||||
scale={1}
|
||||
/> */}
|
||||
/>
|
||||
</>
|
||||
);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user