connect repair gameplay to zustand progression

This commit is contained in:
Tom Boullay
2026-04-30 16:25:54 +02:00
parent 1625895708
commit bb08054722
8 changed files with 143 additions and 29 deletions
+2 -2
View File
@@ -3,6 +3,7 @@ import * as THREE from "three";
import { Physics, RigidBody, CuboidCollider } from "@react-three/rapier";
import { RepairGameZone } from "@/components/three/gameplay/RepairGameZone";
import { GrabbableObject } from "@/components/three/interaction/GrabbableObject";
import { AnimatedModel } from "@/components/three/models/AnimatedModel";
import { TriggerObject } from "@/components/three/interaction/TriggerObject";
import {
TEST_SCENE_FLOOR_COLLIDER_HALF_EXTENTS,
@@ -88,13 +89,12 @@ export function TestMap({ onOctreeReady }: TestMapProps): React.JSX.Element {
<RepairGameZone />
</Physics>
{/* Temporary: re-enable when Git LFS downloads are available again.
<AnimatedModel
modelPath="/models/elec/model.gltf"
defaultAnimation="Idle"
position={[0, 0, -5]}
scale={1}
/> */}
/>
</>
);
}