fix(ebike): snap parked model to terrain
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@@ -15,7 +15,7 @@ export const EBIKE_DROP_PLAYER_TRANSFORM: CameraTransform = {
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rotation: [0, 0, 0],
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};
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export const EBIKE_WORLD_POSITION: Vector3Tuple = [57.9, 6.3, 58.35];
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export const EBIKE_WORLD_POSITION: Vector3Tuple = [65, 0.8, 72];
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export const EBIKE_WORLD_ROTATION_Y = -2.5;
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export const EBIKE_WORLD_SCALE = 0.35;
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@@ -5,7 +5,7 @@ export const PLAYER_EYE_HEIGHT = 1.75;
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export const PLAYER_CAPSULE_RADIUS = 0.35;
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export const PLAYER_WALK_SPEED = 5;
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export const PLAYER_EBIKE_SPEED = 20;
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export const PLAYER_EBIKE_SPEED = 30;
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export const PLAYER_AIR_CONTROL_FACTOR = 0.35;
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export const PLAYER_JUMP_SPEED = 9;
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export const PLAYER_GRAVITY = 30;
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@@ -16,8 +16,8 @@ export const PLAYER_FALL_RESPAWN_Y = -20;
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export const PLAYER_FALL_RESPAWN_DELAY = 3;
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export const PLAYER_SPAWN_POSITION_GAME: Vector3Tuple = [
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LA_FABRIK_PLAYER_SPAWN[0] + 5,
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LA_FABRIK_PLAYER_SPAWN[0] + 1,
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LA_FABRIK_PLAYER_SPAWN[1],
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LA_FABRIK_PLAYER_SPAWN[2] + 5,
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LA_FABRIK_PLAYER_SPAWN[2] - 1,
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];
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export const PLAYER_SPAWN_POSITION_PHYSICS: Vector3Tuple = [0, 3, 0];
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@@ -6,8 +6,8 @@ export const LA_FABRIK_HALF_EXTENTS = {
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x: 8.5,
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z: 7.5,
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} as const;
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export const LA_FABRIK_PLAYER_SPAWN: Vector3Tuple = [59.5, 7.8, 64.64];
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export const LA_FABRIK_INITIAL_LOOK_AT: Vector3Tuple = [58, 7.8, 62.5];
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export const LA_FABRIK_PLAYER_SPAWN: Vector3Tuple = [59.5, 6.3, 64.64];
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export const LA_FABRIK_INITIAL_LOOK_AT: Vector3Tuple = [58, 7.3, 62.5];
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export const LA_FABRIK_INTERIOR_LIGHT_POSITION: Vector3Tuple = [59.5, 9, 64.64];
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export function isInsideLaFabrikFootprint(
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