fix(ebike): snap parked model to terrain
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@@ -5,7 +5,7 @@ export const PLAYER_EYE_HEIGHT = 1.75;
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export const PLAYER_CAPSULE_RADIUS = 0.35;
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export const PLAYER_WALK_SPEED = 5;
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export const PLAYER_EBIKE_SPEED = 20;
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export const PLAYER_EBIKE_SPEED = 30;
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export const PLAYER_AIR_CONTROL_FACTOR = 0.35;
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export const PLAYER_JUMP_SPEED = 9;
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export const PLAYER_GRAVITY = 30;
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@@ -16,8 +16,8 @@ export const PLAYER_FALL_RESPAWN_Y = -20;
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export const PLAYER_FALL_RESPAWN_DELAY = 3;
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export const PLAYER_SPAWN_POSITION_GAME: Vector3Tuple = [
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LA_FABRIK_PLAYER_SPAWN[0] + 5,
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LA_FABRIK_PLAYER_SPAWN[0] + 1,
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LA_FABRIK_PLAYER_SPAWN[1],
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LA_FABRIK_PLAYER_SPAWN[2] + 5,
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LA_FABRIK_PLAYER_SPAWN[2] - 1,
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];
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export const PLAYER_SPAWN_POSITION_PHYSICS: Vector3Tuple = [0, 3, 0];
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