feat: animator

This commit is contained in:
math-pixel
2026-04-28 20:14:37 +02:00
parent e8f621d35f
commit bd641328b0
5 changed files with 375 additions and 95 deletions
+24 -57
View File
@@ -66,48 +66,14 @@ export function AnimatedModel({
children,
}: AnimatedModelProps): React.JSX.Element {
const groupRef = useRef<THREE.Group>(null);
void groupRef;
const { scene, animations } = useGLTF(modelPath);
const { actions, names, mixer } = useAnimations(animations, groupRef);
const { actions, names, mixer } = useAnimations(animations, scene);
const [currentAnim, setCurrentAnim] = useState(defaultAnimation);
const [isReady, setIsReady] = useState(false);
// DEBUG: Analyser la structure du modèle
useEffect(() => {
console.log("=== DEBUG ANIMATED MODEL ===");
console.log("modelPath:", modelPath);
console.log("scene:", scene);
console.log("scene.children.length:", scene.children.length);
console.log(
"scene.children types:",
scene.children.map((c) => c.type),
);
let foundMesh = false;
let foundSkeleton = false;
scene.traverse((child: THREE.Object3D) => {
if (child.type === "SkinnedMesh") {
console.log("✅ Found SkinnedMesh:", child.name);
console.log(" visible:", child.visible);
console.log(" skeleton:", (child as THREE.SkinnedMesh).skeleton);
foundMesh = true;
}
if (child.type === "Mesh") {
console.log("✅ Found Mesh:", child.name);
console.log(" visible:", child.visible);
foundMesh = true;
}
if (child.type === "Skeleton") {
console.log("✅ Found Skeleton:", child);
foundSkeleton = true;
}
});
if (!foundMesh) console.log("❌ AUCUN MESH TROUVÉ!");
if (!foundSkeleton) console.log("❌ AUCUN SKELETON TROUVÉ!");
console.log("=========================");
}, [scene, modelPath]);
useEffect(() => {
if (mixer) {
mixer.timeScale = speed;
@@ -179,35 +145,30 @@ export function AnimatedModel({
useEffect(() => {
if (autoPlay && names.length > 0) {
// Essayer d'abord l'animation par défaut, sinon la première disponible
console.log(`[AnimatedModel] Available animations: ${names.join(", ")}`);
let defaultAction = actions[defaultAnimation as string];
// Si l'animation par défaut n'existe pas, utiliser la première disponible
if (!defaultAction && names.length > 0) {
console.log(
`Animation "${defaultAnimation}" non trouvée, utilisation de:`,
names[0],
`[AnimatedModel] "${defaultAnimation}" not found, using: ${names[0]}`,
);
defaultAction = actions[names[0] as string];
}
if (defaultAction) {
console.log("Lecture de l'animation:", defaultAction.getClip().name);
defaultAction.play();
setIsReady(true);
setCurrentAnim(defaultAction.getClip().name);
onLoaded?.();
} else {
console.log("Aucune animation disponible dans les actions");
console.log("[AnimatedModel] No available animation in actions");
}
} else if (names.length === 0) {
console.log("Aucune animation trouvée dans le modèle");
console.log("[AnimatedModel] No animation found in model");
}
}, [actions, defaultAnimation, names, autoPlay, onLoaded]);
const parsedScale =
typeof scale === "number" ? ([scale, scale, scale] as Vector3Tuple) : scale;
const contextValue: AnimatedModelContextValue = {
play,
stop,
@@ -218,17 +179,23 @@ export function AnimatedModel({
names,
};
// Apply transforms to scene directly
useEffect(() => {
scene.position.set(...position);
scene.rotation.set(
(rotation[0] * Math.PI) / 180,
(rotation[1] * Math.PI) / 180,
(rotation[2] * Math.PI) / 180,
);
const s =
typeof scale === "number" ? [scale, scale, scale] : (scale ?? [1, 1, 1]);
scene.scale.set(s[0] ?? 1, s[1] ?? 1, s[2] ?? 1);
}, [scene, position, rotation, scale]);
return (
<AnimatedModelContext.Provider value={contextValue}>
<group
ref={groupRef}
position={position}
rotation={rotation}
scale={parsedScale}
>
<primitive object={scene.clone()} />
{children}
</group>
<primitive object={scene} />
{children}
</AnimatedModelContext.Provider>
);
}