From bee0c7f223e4c243575a991bcdddaacb0813bd98 Mon Sep 17 00:00:00 2001 From: Tom Boullay Date: Mon, 1 Jun 2026 15:15:55 +0200 Subject: [PATCH] fix(world): make octree collision proxies solid --- src/world/GameMapCollision.tsx | 15 +++++++++++---- 1 file changed, 11 insertions(+), 4 deletions(-) diff --git a/src/world/GameMapCollision.tsx b/src/world/GameMapCollision.tsx index 0fa1c67..b9344f8 100644 --- a/src/world/GameMapCollision.tsx +++ b/src/world/GameMapCollision.tsx @@ -326,10 +326,17 @@ function CollisionModelInstance({ function CollisionBox({ box }: { box: OctreeCollisionBox }): React.JSX.Element { return ( - - - - + + + + + + {/* Octree ignores material.side, so rotate a second shell for X/Z collisions. */} + + + + + ); }