feat(intro): add ebike onboarding sequence
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This commit is contained in:
Tom Boullay
2026-05-31 10:42:46 +02:00
parent a3f611e227
commit bff8a16290
25 changed files with 620 additions and 256 deletions
+54 -6
View File
@@ -29,7 +29,12 @@ import { InteractionManager } from "@/managers/InteractionManager";
import { useGameStore } from "@/managers/stores/useGameStore";
import { useSettingsStore } from "@/managers/stores/useSettingsStore";
import type { Vector3Tuple } from "@/types/three/three";
import { EBIKE_CAMERA_TRANSFORM } from "@/data/ebike/ebikeConfig";
import {
EBIKE_ACCELERATION_DURATION_MS,
EBIKE_CAMERA_TRANSFORM,
EBIKE_DECELERATION_DURATION_MS,
EBIKE_MAX_SPEED,
} from "@/data/ebike/ebikeConfig";
/** Global window properties used for ebike communication */
interface EbikeGlobalState {
@@ -39,6 +44,9 @@ interface EbikeGlobalState {
ebikeVisualGroup?: React.RefObject<THREE.Group>;
playerPos?: Vector3Tuple;
ebikeAngle?: number;
ebikeBreakdownActive?: boolean;
ebikeDriveInputActive?: boolean;
ebikeSpeedFactor?: number;
}
declare global {
@@ -156,6 +164,7 @@ export function PlayerController({
const movementModeRef = useRef(movementMode);
const prevMovementModeRef = useRef(movementMode);
const ebikeAngle = useRef(0);
const ebikeSpeedFactor = useRef(0);
const capsule = useRef(createSpawnCapsule(spawnPosition));
useEffect(() => {
@@ -175,6 +184,7 @@ export function PlayerController({
velocity.current.set(0, 0, 0);
onFloor.current = false;
wantsJump.current = false;
ebikeSpeedFactor.current = 0;
ebikeAngle.current = targetRot;
@@ -215,6 +225,7 @@ export function PlayerController({
const shift = rightDir.multiplyScalar(3);
capsule.current.translate(shift);
camera.position.copy(capsule.current.end);
ebikeSpeedFactor.current = 0;
}
prevMovementModeRef.current = movementMode;
}, [movementMode, camera]);
@@ -347,7 +358,10 @@ export function PlayerController({
return;
}
if (movementModeRef.current === "ebike") {
const isEbikeMounted = movementModeRef.current === "ebike";
const isEbikeBreakdown = window.ebikeBreakdownActive === true;
if (isEbikeMounted && !isEbikeBreakdown) {
const turnSpeed = 1.8;
if (keys.current.left) {
ebikeAngle.current += turnSpeed * dt;
@@ -365,19 +379,41 @@ export function PlayerController({
}
_wishDir.set(0, 0, 0);
if (!movementLocked) {
if (!movementLocked && !isEbikeBreakdown) {
if (keys.current.forward) _wishDir.add(_forward);
if (keys.current.backward) _wishDir.sub(_forward);
if (movementModeRef.current !== "ebike") {
if (!isEbikeMounted) {
if (keys.current.left) _wishDir.sub(_right);
if (keys.current.right) _wishDir.add(_right);
}
}
if (_wishDir.lengthSq() > 0) _wishDir.normalize();
if (isEbikeMounted) {
const isDriveInputActive = _wishDir.lengthSq() > 0 && !isEbikeBreakdown;
const durationMs = isDriveInputActive
? EBIKE_ACCELERATION_DURATION_MS
: EBIKE_DECELERATION_DURATION_MS;
const factorDelta = durationMs > 0 ? (dt * 1000) / durationMs : 1;
ebikeSpeedFactor.current = THREE.MathUtils.clamp(
ebikeSpeedFactor.current +
(isDriveInputActive ? factorDelta : -factorDelta),
0,
1,
);
window.ebikeDriveInputActive = isDriveInputActive;
window.ebikeSpeedFactor = ebikeSpeedFactor.current;
} else {
window.ebikeDriveInputActive = false;
window.ebikeSpeedFactor = 0;
}
const movementSpeed = isEbikeMounted
? EBIKE_MAX_SPEED * ebikeSpeedFactor.current
: currentSpeed;
const accel = onFloor.current
? currentSpeed
: currentSpeed * PLAYER_AIR_CONTROL_FACTOR;
? movementSpeed
: movementSpeed * PLAYER_AIR_CONTROL_FACTOR;
velocity.current.x +=
_wishDir.x * accel * dt * PLAYER_ACCELERATION_MULTIPLIER;
velocity.current.z +=
@@ -387,6 +423,18 @@ export function PlayerController({
velocity.current.x *= damping;
velocity.current.z *= damping;
if (
isEbikeMounted &&
isEbikeBreakdown &&
ebikeSpeedFactor.current <= 0.001 &&
Math.hypot(velocity.current.x, velocity.current.z) <= 0.05
) {
velocity.current.setX(0);
velocity.current.setZ(0);
useGameStore.getState().setPlayerMovementMode("walk");
return;
}
if (onFloor.current) {
velocity.current.y = Math.max(0, velocity.current.y);
if (wantsJump.current) {