docs: audit app architecture and refresh feature documentation
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@@ -26,35 +26,59 @@ export const docGroups: DocGroup[] = [
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subtitle: "Runtime structure",
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meta: "02",
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},
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{
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path: "/docs/scene-runtime",
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title: "Scene Runtime",
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subtitle: "Loading and spawn gates",
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meta: "03",
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},
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{
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path: "/docs/repair-game",
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title: "Repair Game",
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subtitle: "Gameplay implementation",
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meta: "04",
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},
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{
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path: "/docs/interaction",
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title: "Interaction System",
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subtitle: "Trigger, grab, hand input",
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meta: "05",
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},
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{
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path: "/docs/target-architecture",
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title: "Target Architecture",
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subtitle: "Next direction",
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meta: "03",
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meta: "06",
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},
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{
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path: "/docs/technical-editor",
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title: "Editor Technical Notes",
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subtitle: "Implementation details",
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meta: "04",
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meta: "07",
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},
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{
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path: "/docs/audio",
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title: "Audio Technical Notes",
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subtitle: "Music, dialogue, SRT, and SFX",
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meta: "05",
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meta: "08",
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},
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{
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path: "/docs/hand-tracking",
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title: "Hand Tracking Technical Notes",
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subtitle: "Webcam interaction pipeline",
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meta: "06",
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meta: "09",
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},
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{
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path: "/docs/zustand",
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title: "Zustand Game State",
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subtitle: "Progression store",
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meta: "07",
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title: "Zustand Stores",
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subtitle: "Game, settings, subtitles",
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meta: "10",
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},
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{
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path: "/docs/three-debugging",
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title: "Three Debugging",
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subtitle: "Step into Three.js internals",
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meta: "11",
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},
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],
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},
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@@ -65,25 +89,36 @@ export const docGroups: DocGroup[] = [
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path: "/docs/features",
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title: "Features",
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subtitle: "Implemented scope",
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meta: "08",
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meta: "12",
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},
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{
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path: "/docs/main-feature",
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title: "Main Feature",
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subtitle: "Repair-game prototype",
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meta: "09",
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meta: "13",
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},
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{
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path: "/docs/editor",
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title: "Editor User Guide",
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subtitle: "Editing workflow",
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meta: "10",
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meta: "14",
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},
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{
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path: "/docs/animation",
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title: "Animation & 3D Model System",
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subtitle: "Components and usage",
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meta: "11",
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meta: "15",
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},
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],
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},
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{
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label: "Review",
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sections: [
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{
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path: "/docs/code-review",
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title: "Code Review Prep",
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subtitle: "Presentation support",
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meta: "16",
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},
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],
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},
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