add: loading
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@@ -66,7 +66,6 @@ const _snapTargetWorldPosition = new THREE.Vector3();
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const _handRaycaster = new THREE.Raycaster();
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const HAND_GRAB_SCREEN_RADIUS = 0.04;
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const HAND_DEPTH_SENSITIVITY = 4;
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const HAND_HIT_OFFSETS: Array<[number, number]> = [
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[0, 0],
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[HAND_GRAB_SCREEN_RADIUS, 0],
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@@ -144,8 +143,6 @@ export function GrabbableObject({
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const rbRef = useRef<RapierRigidBody>(null);
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const isHolding = useRef(false);
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const isHandHolding = useRef(false);
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const handHoldDistance = useRef<number | null>(null);
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const handHoldStartZ = useRef<number | null>(null);
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const snapTween = useRef<gsap.core.Tween | null>(null);
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useEffect(() => {
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@@ -270,8 +267,6 @@ export function GrabbableObject({
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: null;
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isHandHolding.current = Boolean(hit);
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handHoldDistance.current = hit ? GRAB_HOLD_DISTANCE_DEFAULT : null;
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handHoldStartZ.current = hit ? fistHand.z : null;
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InteractionManager.getInstance().setHandHolding(isHandHolding.current);
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}
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} else {
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@@ -279,28 +274,15 @@ export function GrabbableObject({
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snapToNearestTarget();
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}
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isHandHolding.current = false;
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handHoldDistance.current = null;
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handHoldStartZ.current = null;
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InteractionManager.getInstance().setHandHolding(false);
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}
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if (!isHolding.current && !isHandHolding.current) return;
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if (fistHand && isHandHolding.current) {
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const depthOffset =
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handHoldStartZ.current === null
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? 0
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: (fistHand.z - handHoldStartZ.current) * HAND_DEPTH_SENSITIVITY;
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const holdDistance = THREE.MathUtils.clamp(
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(handHoldDistance.current ?? grabDebugParams.holdDistance) +
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depthOffset,
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GRAB_HOLD_DISTANCE_MIN,
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GRAB_HOLD_DISTANCE_MAX,
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);
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_holdTarget
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.copy(_cameraPos)
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.addScaledVector(_handDirection, holdDistance);
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.addScaledVector(_handDirection, grabDebugParams.holdDistance);
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} else {
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camera.getWorldDirection(_holdTarget);
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_holdTarget
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