add: loading
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@@ -0,0 +1,212 @@
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import type { ReactNode } from "react";
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import {
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Component,
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Suspense,
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useCallback,
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useEffect,
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useRef,
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useState,
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} from "react";
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import * as THREE from "three";
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import { useClonedObject } from "@/hooks/three/useClonedObject";
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import { useLoggedGLTF } from "@/hooks/three/useLoggedGLTF";
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import { useOctreeGraphNode } from "@/hooks/three/useOctreeGraphNode";
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import type { MapNode } from "@/types/editor/editor";
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import type { OctreeReadyHandler } from "@/types/three/three";
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import type { SceneLoadingChangeHandler } from "@/types/world/sceneLoading";
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import { logModelLoadError } from "@/utils/three/modelLoadLogger";
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export interface GameMapCollisionNode {
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node: MapNode;
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modelUrl: string | null;
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}
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interface ResolvedGameMapCollisionNode {
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node: MapNode;
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modelUrl: string;
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}
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interface GameMapCollisionProps {
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mapReady: boolean;
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nodes: readonly GameMapCollisionNode[];
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onLoaded?: (() => void) | undefined;
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onLoadingStateChange?: SceneLoadingChangeHandler | undefined;
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onOctreeReady: OctreeReadyHandler;
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}
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interface CollisionErrorBoundaryProps {
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children: ReactNode;
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modelUrl: string;
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node: MapNode;
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onSettled: () => void;
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}
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interface CollisionErrorBoundaryState {
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hasError: boolean;
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}
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const MAP_COLLISION_NODE_NAMES = new Set(["terrain"]);
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class CollisionErrorBoundary extends Component<
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CollisionErrorBoundaryProps,
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CollisionErrorBoundaryState
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> {
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constructor(props: CollisionErrorBoundaryProps) {
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super(props);
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this.state = { hasError: false };
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}
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static getDerivedStateFromError(): CollisionErrorBoundaryState {
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return { hasError: true };
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}
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componentDidCatch(error: Error): void {
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logModelLoadError(
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{
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modelPath: this.props.modelUrl,
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scope: "GameMapCollision.ModelInstance",
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position: this.props.node.position,
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rotation: this.props.node.rotation,
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scale: this.props.node.scale,
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},
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error,
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);
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this.props.onSettled();
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}
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render(): ReactNode {
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if (this.state.hasError) {
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return null;
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}
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return this.props.children;
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}
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}
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function isCollisionNode(
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mapNode: GameMapCollisionNode,
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): mapNode is ResolvedGameMapCollisionNode {
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return (
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mapNode.modelUrl !== null && MAP_COLLISION_NODE_NAMES.has(mapNode.node.name)
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);
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}
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export function GameMapCollision({
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mapReady,
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nodes,
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onLoaded,
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onLoadingStateChange,
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onOctreeReady,
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}: GameMapCollisionProps): React.JSX.Element {
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const groupRef = useRef<THREE.Group>(null);
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const settledCollisionNodesRef = useRef(new Set<number>());
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const [settledCollisionNodeCount, setSettledCollisionNodeCount] = useState(0);
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const collisionNodes = nodes.filter(isCollisionNode);
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const collisionReady =
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mapReady && settledCollisionNodeCount >= collisionNodes.length;
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const handleCollisionNodeSettled = useCallback((index: number) => {
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if (settledCollisionNodesRef.current.has(index)) return;
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settledCollisionNodesRef.current.add(index);
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setSettledCollisionNodeCount(settledCollisionNodesRef.current.size);
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}, []);
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const handleOctreeReady = useCallback<OctreeReadyHandler>(
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(octree) => {
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onLoadingStateChange?.({
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currentStep: "Collision prête",
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progress: 0.92,
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status: "loading",
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});
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onOctreeReady(octree);
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onLoaded?.();
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},
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[onLoaded, onLoadingStateChange, onOctreeReady],
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);
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useOctreeGraphNode(
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groupRef,
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handleOctreeReady,
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collisionReady ? collisionNodes.length : 0,
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collisionReady && collisionNodes.length > 0,
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);
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useEffect(() => {
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if (!mapReady) return;
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if (collisionNodes.length === 0) {
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onLoaded?.();
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return;
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}
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if (collisionReady) return;
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onLoadingStateChange?.({
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currentStep: "Ajout de la collision",
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progress: 0.86,
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status: "loading",
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});
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}, [
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collisionNodes.length,
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collisionReady,
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mapReady,
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onLoaded,
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onLoadingStateChange,
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]);
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return (
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<group ref={groupRef} visible={false}>
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{mapReady
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? collisionNodes.map((mapNode, index) => (
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<CollisionErrorBoundary
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key={`collision-${index}`}
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node={mapNode.node}
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modelUrl={mapNode.modelUrl}
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onSettled={() => handleCollisionNodeSettled(index)}
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>
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<Suspense fallback={null}>
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<CollisionModelInstance
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node={mapNode.node}
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modelUrl={mapNode.modelUrl}
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onLoaded={() => handleCollisionNodeSettled(index)}
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/>
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</Suspense>
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</CollisionErrorBoundary>
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))
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: null}
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</group>
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);
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}
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function CollisionModelInstance({
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node,
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modelUrl,
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onLoaded,
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}: {
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node: MapNode;
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modelUrl: string;
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onLoaded: () => void;
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}): React.JSX.Element {
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const { position, rotation, scale } = node;
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const { scene } = useLoggedGLTF(modelUrl, {
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scope: "GameMapCollision.ModelInstance",
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position,
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rotation,
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scale,
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});
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const sceneInstance = useClonedObject(scene);
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useEffect(() => {
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onLoaded();
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}, [onLoaded]);
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return (
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<primitive
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object={sceneInstance}
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position={position}
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rotation={rotation}
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scale={scale}
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/>
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);
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}
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