add: repair game inspection sub state

This commit is contained in:
Tom Boullay
2026-05-08 01:27:32 +01:00
parent f15d08de95
commit c9db2637a6
12 changed files with 310 additions and 31 deletions
@@ -0,0 +1,96 @@
import type { ReactNode } from "react";
import { Component } from "react";
import { SimpleModel } from "@/components/three/models/SimpleModel";
import type { Vector3Scale, Vector3Tuple } from "@/types/three/three";
import { logModelLoadError } from "@/utils/three/modelLoadLogger";
interface RepairObjectModelProps {
label: string;
modelPath: string;
position?: Vector3Tuple;
rotation?: Vector3Tuple;
scale?: Vector3Scale;
}
interface RepairObjectModelBoundaryProps extends RepairObjectModelProps {
children: ReactNode;
}
interface RepairObjectModelBoundaryState {
hasError: boolean;
}
class RepairObjectModelBoundary extends Component<
RepairObjectModelBoundaryProps,
RepairObjectModelBoundaryState
> {
constructor(props: RepairObjectModelBoundaryProps) {
super(props);
this.state = { hasError: false };
}
static getDerivedStateFromError(): RepairObjectModelBoundaryState {
return { hasError: true };
}
componentDidCatch(error: Error): void {
logModelLoadError(
{
modelPath: this.props.modelPath,
position: this.props.position,
rotation: this.props.rotation,
scale: this.props.scale,
scope: `RepairObjectModel.${this.props.label}`,
},
error,
);
}
render(): ReactNode {
if (this.state.hasError) {
return <RepairObjectFallback label={this.props.label} />;
}
return this.props.children;
}
}
export function RepairObjectModel({
label,
modelPath,
position = [0, 0, 0],
rotation = [0, 0, 0],
scale = 1,
}: RepairObjectModelProps): React.JSX.Element {
return (
<RepairObjectModelBoundary
label={label}
modelPath={modelPath}
position={position}
rotation={rotation}
scale={scale}
>
<SimpleModel
modelPath={modelPath}
position={position}
rotation={rotation}
scale={scale}
/>
</RepairObjectModelBoundary>
);
}
function RepairObjectFallback({ label }: { label: string }): React.JSX.Element {
return (
<group>
<mesh castShadow receiveShadow>
<boxGeometry args={[1.4, 1.4, 1.4]} />
<meshStandardMaterial color="#facc15" roughness={0.6} wireframe />
</mesh>
<mesh position={[0, 1.05, 0]}>
<sphereGeometry args={[0.08, 16, 16]} />
<meshBasicMaterial color={label ? "#f8fafc" : "#facc15"} />
</mesh>
</group>
);
}