add: repair game inspection sub state
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@@ -0,0 +1,96 @@
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import type { ReactNode } from "react";
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import { Component } from "react";
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import { SimpleModel } from "@/components/three/models/SimpleModel";
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import type { Vector3Scale, Vector3Tuple } from "@/types/three/three";
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import { logModelLoadError } from "@/utils/three/modelLoadLogger";
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interface RepairObjectModelProps {
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label: string;
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modelPath: string;
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position?: Vector3Tuple;
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rotation?: Vector3Tuple;
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scale?: Vector3Scale;
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}
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interface RepairObjectModelBoundaryProps extends RepairObjectModelProps {
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children: ReactNode;
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}
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interface RepairObjectModelBoundaryState {
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hasError: boolean;
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}
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class RepairObjectModelBoundary extends Component<
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RepairObjectModelBoundaryProps,
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RepairObjectModelBoundaryState
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> {
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constructor(props: RepairObjectModelBoundaryProps) {
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super(props);
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this.state = { hasError: false };
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}
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static getDerivedStateFromError(): RepairObjectModelBoundaryState {
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return { hasError: true };
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}
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componentDidCatch(error: Error): void {
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logModelLoadError(
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{
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modelPath: this.props.modelPath,
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position: this.props.position,
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rotation: this.props.rotation,
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scale: this.props.scale,
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scope: `RepairObjectModel.${this.props.label}`,
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},
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error,
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);
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}
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render(): ReactNode {
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if (this.state.hasError) {
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return <RepairObjectFallback label={this.props.label} />;
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}
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return this.props.children;
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}
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}
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export function RepairObjectModel({
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label,
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modelPath,
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position = [0, 0, 0],
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rotation = [0, 0, 0],
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scale = 1,
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}: RepairObjectModelProps): React.JSX.Element {
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return (
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<RepairObjectModelBoundary
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label={label}
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modelPath={modelPath}
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position={position}
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rotation={rotation}
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scale={scale}
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>
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<SimpleModel
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modelPath={modelPath}
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position={position}
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rotation={rotation}
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scale={scale}
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/>
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</RepairObjectModelBoundary>
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);
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}
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function RepairObjectFallback({ label }: { label: string }): React.JSX.Element {
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return (
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<group>
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<mesh castShadow receiveShadow>
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<boxGeometry args={[1.4, 1.4, 1.4]} />
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<meshStandardMaterial color="#facc15" roughness={0.6} wireframe />
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</mesh>
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<mesh position={[0, 1.05, 0]}>
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<sphereGeometry args={[0.08, 16, 16]} />
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<meshBasicMaterial color={label ? "#f8fafc" : "#facc15"} />
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</mesh>
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</group>
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);
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}
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