refactor: replace pinch gesture with fist gesture
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@@ -92,14 +92,14 @@ export function GrabbableObject({
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useFrame(() => {
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if (!rbRef.current) return;
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const pinchingHand = handControlled
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? hands.find((hand) => hand.isPinch)
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const fistHand = handControlled
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? hands.find((hand) => hand.isFist)
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: undefined;
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if (!isHolding.current && !pinchingHand) return;
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if (!isHolding.current && !fistHand) return;
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if (pinchingHand) {
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_handNdc.set((1 - pinchingHand.x) * 2 - 1, -pinchingHand.y * 2 + 1, 0.5);
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if (fistHand) {
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_handNdc.set((1 - fistHand.x) * 2 - 1, -fistHand.y * 2 + 1, 0.5);
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_handNdc.unproject(camera);
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_handDirection.subVectors(_handNdc, camera.position).normalize();
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_holdTarget
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@@ -13,21 +13,23 @@ const STATUS_LABELS: Record<HandTrackingStatus, string> = {
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};
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export function HandTrackingOverlay(): React.JSX.Element | null {
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const { hands, status, serverStatus, error } = useHandTrackingSnapshot();
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const { hands, status, usageStatus, serverStatus, error } =
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useHandTrackingSnapshot();
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if (status === "idle") {
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return null;
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}
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const pinching = hands.some((hand) => hand.isPinch);
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const fist = hands.some((hand) => hand.isFist);
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return (
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<aside className="hand-tracking-overlay" aria-label="Hand tracking status">
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<strong>Hand tracking</strong>
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<span>Status: {STATUS_LABELS[status]}</span>
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<span>Usage: {usageStatus}</span>
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{serverStatus ? <span>Server: {serverStatus}</span> : null}
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<span>Hands: {hands.length}</span>
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<span>Pinch: {pinching ? "yes" : "no"}</span>
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<span>Fist: {fist ? "yes" : "no"}</span>
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{error ? (
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<span className="hand-tracking-overlay__error">{error}</span>
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) : null}
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@@ -1,5 +1,6 @@
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import type { ReactNode } from "react";
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import { useSceneMode } from "@/hooks/debug/useSceneMode";
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import { useInteraction } from "@/hooks/useInteraction";
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import {
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HAND_TRACKING_IDLE_SNAPSHOT,
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HandTrackingContext,
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@@ -13,7 +14,10 @@ export function HandTrackingProvider({
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children: ReactNode;
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}): React.JSX.Element {
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const sceneMode = useSceneMode();
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const enabled = isDebugEnabled() && sceneMode === "physics";
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const { focused, holding } = useInteraction();
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const isInInteractionZone = focused !== null || holding;
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const enabled =
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isDebugEnabled() && sceneMode === "physics" && isInInteractionZone;
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const snapshot = useRemoteHandTracking({ enabled });
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return (
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@@ -37,7 +37,7 @@ export function HandTrackingVisualizer(): React.JSX.Element | null {
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const landmarks = hand.landmarks ?? [];
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if (landmarks.length === 0) return null;
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const color = hand.isPinch ? "#facc15" : "#38bdf8";
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const color = hand.isFist ? "#facc15" : "#38bdf8";
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return (
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<g key={`${hand.handedness}-${handIndex}`}>
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@@ -4,6 +4,7 @@ import type { HandTrackingSnapshot } from "@/types/handTracking";
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export const HAND_TRACKING_IDLE_SNAPSHOT: HandTrackingSnapshot = {
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hands: [],
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status: "idle",
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usageStatus: "inactive",
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serverStatus: null,
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error: null,
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};
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@@ -22,6 +22,7 @@ interface UseRemoteHandTrackingOptions {
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const INITIAL_SNAPSHOT: HandTrackingSnapshot = {
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hands: [],
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status: "idle",
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usageStatus: "inactive",
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serverStatus: null,
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error: null,
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};
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@@ -144,6 +145,7 @@ export function useRemoteHandTracking({
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setSnapshot({
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hands: [],
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status: "requesting_camera",
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usageStatus: "available",
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serverStatus: null,
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error: null,
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});
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@@ -193,6 +195,7 @@ export function useRemoteHandTracking({
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setSnapshot((current) => ({
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...current,
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status: "connected",
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usageStatus: "available",
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error: null,
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}));
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};
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@@ -204,6 +207,9 @@ export function useRemoteHandTracking({
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setSnapshot((current) => ({
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...current,
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hands: data.hands,
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usageStatus: data.hands.some((hand) => hand.isFist)
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? "active"
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: "available",
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serverStatus: null,
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error: null,
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}));
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@@ -222,6 +228,7 @@ export function useRemoteHandTracking({
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...current,
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hands: [],
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status: "error",
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usageStatus: "inactive",
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error: data.message,
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}));
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};
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@@ -254,6 +261,7 @@ export function useRemoteHandTracking({
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setSnapshot({
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hands: [],
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status: "error",
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usageStatus: "inactive",
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serverStatus: null,
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error:
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error instanceof Error ? error.message : "Hand tracking failed",
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@@ -10,11 +10,12 @@ export interface HandTrackingHand {
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z: number;
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landmarks: HandTrackingLandmark[];
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handedness: string;
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isPinch: boolean;
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pinchDistance: number;
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isFist: boolean;
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score: number;
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}
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export type HandTrackingUsageStatus = "inactive" | "available" | "active";
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export type HandTrackingStatus =
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| "idle"
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| "requesting_camera"
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@@ -28,6 +29,7 @@ export type HandTrackingStatus =
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export interface HandTrackingSnapshot {
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hands: HandTrackingHand[];
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status: HandTrackingStatus;
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usageStatus: HandTrackingUsageStatus;
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serverStatus: string | null;
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error: string | null;
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}
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