update: intro flow overlays
This commit is contained in:
@@ -0,0 +1,50 @@
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import { useEffect, useRef } from "react";
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import { AudioManager } from "@/managers/AudioManager";
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import { useGameStore } from "@/managers/stores/useGameStore";
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const INTRO_DIALOGUE_PATH = "/sounds/dialogue/narrateur_ordreebike.mp3";
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/**
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* Black screen overlay with dialogue audio
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* - Plays narrateur_ordreebike.mp3
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* - Transitions to reveal step when dialogue ends
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*/
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export function IntroDialogueOverlay(): React.JSX.Element {
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const setIntroStep = useGameStore((state) => state.setIntroStep);
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const dialogueStarted = useRef(false);
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useEffect(() => {
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if (dialogueStarted.current) return;
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dialogueStarted.current = true;
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// Play dialogue then transition to reveal
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const audio = AudioManager.getInstance();
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audio.playSoundWithCallback(INTRO_DIALOGUE_PATH, 0.8, () => {
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setIntroStep("reveal");
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});
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}, [setIntroStep]);
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return (
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<div
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style={{
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position: "fixed",
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inset: 0,
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background: "#000",
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zIndex: 999,
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display: "flex",
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alignItems: "center",
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justifyContent: "center",
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}}
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>
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<span
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style={{
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color: "rgba(255, 255, 255, 0.5)",
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fontSize: 16,
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fontFamily: "system-ui, sans-serif",
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}}
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>
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...
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</span>
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</div>
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);
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}
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@@ -0,0 +1,48 @@
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import { useEffect, useState } from "react";
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import { useGameStore } from "@/managers/stores/useGameStore";
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const REVEAL_DURATION_MS = 2000;
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/**
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* Fade-out overlay for reveal transition
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* - Starts fully black
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* - Fades out to reveal the game world
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* - Transitions to playing step when done
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*/
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export function IntroRevealOverlay(): React.JSX.Element {
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const setIntroStep = useGameStore((state) => state.setIntroStep);
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const completeIntro = useGameStore((state) => state.completeIntro);
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const [opacity, setOpacity] = useState(1);
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useEffect(() => {
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// Start fade out
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const fadeTimeout = window.setTimeout(() => {
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setOpacity(0);
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}, 100);
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// Complete intro after fade
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const completeTimeout = window.setTimeout(() => {
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setIntroStep("playing");
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completeIntro();
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}, REVEAL_DURATION_MS);
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return () => {
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window.clearTimeout(fadeTimeout);
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window.clearTimeout(completeTimeout);
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};
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}, [setIntroStep, completeIntro]);
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return (
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<div
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style={{
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position: "fixed",
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inset: 0,
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background: "#000",
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opacity,
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transition: `opacity ${REVEAL_DURATION_MS}ms ease-out`,
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zIndex: 998,
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pointerEvents: "none",
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}}
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/>
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);
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}
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@@ -0,0 +1,80 @@
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import { useCallback, useRef, useEffect } from "react";
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import { useGameStore } from "@/managers/stores/useGameStore";
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const INTRO_VIDEO_PATH = "/cinematics/intro.mp4";
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/**
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* Full-screen video player for intro cinematic
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* - Plays intro.mp4 in fullscreen
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* - Automatically advances to dialogue-intro step when video ends
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* - Allows skipping with Enter/Space/Click
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*/
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export function IntroVideoPlayer(): React.JSX.Element {
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const videoRef = useRef<HTMLVideoElement>(null);
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const setIntroStep = useGameStore((state) => state.setIntroStep);
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const handleVideoEnd = useCallback(() => {
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setIntroStep("dialogue-intro");
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}, [setIntroStep]);
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const handleSkip = useCallback(() => {
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if (videoRef.current) {
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videoRef.current.pause();
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}
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setIntroStep("dialogue-intro");
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}, [setIntroStep]);
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// Handle keyboard skip (Enter/Space)
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useEffect(() => {
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const handleKeyDown = (event: KeyboardEvent) => {
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if (event.key === "Enter" || event.key === " ") {
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event.preventDefault();
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handleSkip();
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}
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};
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window.addEventListener("keydown", handleKeyDown);
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return () => window.removeEventListener("keydown", handleKeyDown);
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}, [handleSkip]);
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return (
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<div
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onClick={handleSkip}
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style={{
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position: "fixed",
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inset: 0,
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background: "#000",
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zIndex: 1000,
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cursor: "pointer",
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display: "flex",
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alignItems: "center",
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justifyContent: "center",
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}}
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>
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<video
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ref={videoRef}
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src={INTRO_VIDEO_PATH}
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autoPlay
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playsInline
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onEnded={handleVideoEnd}
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style={{
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width: "100%",
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height: "100%",
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objectFit: "cover",
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}}
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/>
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<span
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style={{
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position: "absolute",
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bottom: 32,
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right: 32,
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color: "rgba(255, 255, 255, 0.6)",
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fontSize: 14,
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fontFamily: "system-ui, sans-serif",
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}}
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>
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Appuyez pour passer
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</span>
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</div>
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);
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}
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@@ -0,0 +1,3 @@
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export { IntroVideoPlayer } from "./IntroVideoPlayer";
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export { IntroDialogueOverlay } from "./IntroDialogueOverlay";
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export { IntroRevealOverlay } from "./IntroRevealOverlay";
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+40
-1
@@ -1,18 +1,35 @@
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import { Suspense, useCallback, useEffect, useState } from "react";
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import { Suspense, useCallback, useEffect, useState } from "react";
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import { useNavigate } from "@tanstack/react-router";
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import { Canvas } from "@react-three/fiber";
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import { Canvas } from "@react-three/fiber";
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import * as THREE from "three";
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import * as THREE from "three";
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import { DebugPerf } from "@/components/debug/DebugPerf";
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import { DebugPerf } from "@/components/debug/DebugPerf";
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import { DialogMessage } from "@/components/ui/DialogMessage";
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import { DialogMessage } from "@/components/ui/DialogMessage";
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import { GameUI } from "@/components/ui/GameUI";
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import { GameUI } from "@/components/ui/GameUI";
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import {
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IntroDialogueOverlay,
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IntroRevealOverlay,
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IntroVideoPlayer,
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} from "@/components/ui/intro";
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import { SceneLoadingOverlay } from "@/components/ui/SceneLoadingOverlay";
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import { SceneLoadingOverlay } from "@/components/ui/SceneLoadingOverlay";
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import { INITIAL_SCENE_LOADING_STATE } from "@/data/world/sceneLoadingConfig";
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import { INITIAL_SCENE_LOADING_STATE } from "@/data/world/sceneLoadingConfig";
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import { useGameStore } from "@/managers/stores/useGameStore";
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import { useGameStore } from "@/managers/stores/useGameStore";
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import { HandTrackingProvider } from "@/providers/gameplay/HandTrackingProvider";
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import { HandTrackingProvider } from "@/providers/gameplay/HandTrackingProvider";
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import type { SceneLoadingState } from "@/types/world/sceneLoading";
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import type { SceneLoadingState } from "@/types/world/sceneLoading";
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import { hasSiteBeenVisitedToday } from "@/utils/cookies/siteVisitCookie";
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import { logger } from "@/utils/core/Logger";
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import { logger } from "@/utils/core/Logger";
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import { World } from "@/world/World";
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import { World } from "@/world/World";
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export function HomePage(): React.JSX.Element {
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export function HomePage(): React.JSX.Element {
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const navigate = useNavigate();
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const introStep = useGameStore((state) => state.intro.currentStep);
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const setIntroStep = useGameStore((state) => state.setIntroStep);
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useEffect(() => {
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if (!hasSiteBeenVisitedToday()) {
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navigate({ to: "/site", replace: true });
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}
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}, [navigate]);
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const dialogMessage = useGameStore(
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const dialogMessage = useGameStore(
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(state) => state.missionFlow.dialogMessage,
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(state) => state.missionFlow.dialogMessage,
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);
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);
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@@ -49,6 +66,12 @@ export function HomePage(): React.JSX.Element {
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[],
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[],
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);
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);
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useEffect(() => {
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if (introStep === "loading-map" && sceneLoadingState.status === "ready") {
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setIntroStep("video");
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}
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}, [introStep, sceneLoadingState.status, setIntroStep]);
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const handleCanvasCreated = useCallback(
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const handleCanvasCreated = useCallback(
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({ gl }: { gl: THREE.WebGLRenderer }) => {
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({ gl }: { gl: THREE.WebGLRenderer }) => {
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const canvas = gl.domElement;
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const canvas = gl.domElement;
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@@ -75,6 +98,19 @@ export function HomePage(): React.JSX.Element {
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[],
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[],
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);
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);
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const renderIntroOverlay = () => {
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switch (introStep) {
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case "video":
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return <IntroVideoPlayer />;
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case "dialogue-intro":
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return <IntroDialogueOverlay />;
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case "reveal":
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return <IntroRevealOverlay />;
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default:
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return null;
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}
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};
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return (
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return (
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<HandTrackingProvider>
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<HandTrackingProvider>
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<Canvas
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<Canvas
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@@ -100,7 +136,10 @@ export function HomePage(): React.JSX.Element {
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onClose={hideDialog}
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onClose={hideDialog}
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/>
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/>
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) : null}
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) : null}
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<SceneLoadingOverlay state={sceneLoadingState} />
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{introStep === "loading-map" && (
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<SceneLoadingOverlay state={sceneLoadingState} />
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)}
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{renderIntroOverlay()}
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</HandTrackingProvider>
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</HandTrackingProvider>
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);
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);
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}
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}
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