fix : lint
🔍 Lint / 🪄 Check lint (pull_request) Has been cancelled
🔍 Lint / 🎨 Check format (pull_request) Has been cancelled
🔍 Lint / 🔎 Typecheck (pull_request) Has been cancelled
🔍 Lint / 🏗 Build (pull_request) Has been cancelled
📊 Quality / 🔒 Security Audit (pull_request) Has been cancelled
📊 Quality / 📋 Dependency Freshness (pull_request) Has been cancelled
📊 Quality / 📦 Bundle Size (pull_request) Has been cancelled
🔍 Lint / 🪄 Check lint (pull_request) Has been cancelled
🔍 Lint / 🎨 Check format (pull_request) Has been cancelled
🔍 Lint / 🔎 Typecheck (pull_request) Has been cancelled
🔍 Lint / 🏗 Build (pull_request) Has been cancelled
📊 Quality / 🔒 Security Audit (pull_request) Has been cancelled
📊 Quality / 📋 Dependency Freshness (pull_request) Has been cancelled
📊 Quality / 📦 Bundle Size (pull_request) Has been cancelled
This commit is contained in:
@@ -4,24 +4,11 @@ import * as THREE from "three";
|
||||
import { ZONES } from "@/data/zones";
|
||||
import { useGameStore } from "@/managers/stores/useGameStore";
|
||||
import { Debug } from "@/utils/debug/Debug";
|
||||
import type { GameStep } from "@/types/game";
|
||||
import { GAME_STEPS } from "@/types/game";
|
||||
|
||||
const _playerPos = new THREE.Vector3();
|
||||
const _zonePos = new THREE.Vector3();
|
||||
|
||||
const GAME_STEPS: GameStep[] = [
|
||||
"intro",
|
||||
"start-intro",
|
||||
"naming",
|
||||
"bienvenue",
|
||||
"star-move",
|
||||
"mission2",
|
||||
"searching",
|
||||
"helped",
|
||||
"manipulation",
|
||||
"outOfFabrik",
|
||||
];
|
||||
|
||||
export function ZoneDetection(): null {
|
||||
const camera = useThree((state) => state.camera);
|
||||
const triggeredZones = useRef<Set<string>>(new Set());
|
||||
@@ -88,41 +75,6 @@ export function ZoneDetection(): null {
|
||||
return null;
|
||||
}
|
||||
|
||||
interface ZoneVisualProps {
|
||||
position: [number, number, number];
|
||||
radius: number;
|
||||
height: number;
|
||||
triggered: boolean;
|
||||
}
|
||||
|
||||
function ZoneVisual({
|
||||
position,
|
||||
radius,
|
||||
height,
|
||||
triggered,
|
||||
}: ZoneVisualProps): React.JSX.Element {
|
||||
const color = triggered ? "#00ff00" : "#ff0000";
|
||||
|
||||
return (
|
||||
<group position={position}>
|
||||
<mesh rotation={[-Math.PI / 2, 0, 0]}>
|
||||
<ringGeometry args={[radius - 0.3, radius, 32]} />
|
||||
<meshBasicMaterial color={color} side={THREE.DoubleSide} />
|
||||
</mesh>
|
||||
<mesh position={[0, height / 2, 0]}>
|
||||
<cylinderGeometry args={[radius, radius, height, 32, 1, true]} />
|
||||
<meshBasicMaterial
|
||||
color={color}
|
||||
transparent
|
||||
opacity={0.15}
|
||||
side={THREE.DoubleSide}
|
||||
depthWrite={false}
|
||||
/>
|
||||
</mesh>
|
||||
</group>
|
||||
);
|
||||
}
|
||||
|
||||
export function ZoneDebugVisuals(): React.JSX.Element | null {
|
||||
const debug = Debug.getInstance();
|
||||
const camera = useThree((state) => state.camera);
|
||||
@@ -161,3 +113,36 @@ export function ZoneDebugVisuals(): React.JSX.Element | null {
|
||||
</>
|
||||
);
|
||||
}
|
||||
|
||||
function ZoneVisual({
|
||||
position,
|
||||
radius,
|
||||
height,
|
||||
triggered,
|
||||
}: {
|
||||
position: [number, number, number];
|
||||
radius: number;
|
||||
height: number;
|
||||
triggered: boolean;
|
||||
}): React.JSX.Element {
|
||||
const color = triggered ? "#00ff00" : "#ff0000";
|
||||
|
||||
return (
|
||||
<group position={position}>
|
||||
<mesh rotation={[-Math.PI / 2, 0, 0]}>
|
||||
<ringGeometry args={[radius - 0.3, radius, 32]} />
|
||||
<meshBasicMaterial color={color} side={THREE.DoubleSide} />
|
||||
</mesh>
|
||||
<mesh position={[0, height / 2, 0]}>
|
||||
<cylinderGeometry args={[radius, radius, height, 32, 1, true]} />
|
||||
<meshBasicMaterial
|
||||
color={color}
|
||||
transparent
|
||||
opacity={0.15}
|
||||
side={THREE.DoubleSide}
|
||||
depthWrite={false}
|
||||
/>
|
||||
</mesh>
|
||||
</group>
|
||||
);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user