fix : lint
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@@ -2,6 +2,8 @@ import { create } from "zustand";
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import type { GameStep } from "@/types/game";
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import {
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isRepairMissionId,
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getNextMissionStep,
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getPreviousMissionStep,
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type MissionStep,
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type RepairMissionId,
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} from "@/types/gameplay/repairMission";
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@@ -77,46 +79,6 @@ interface GameActions {
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type GameStore = GameState & GameActions;
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type GameStateUpdate = Partial<GameState>;
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function getNextMissionStep(step: MissionStep): MissionStep {
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switch (step) {
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case "locked":
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return "waiting";
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case "waiting":
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return "inspected";
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case "inspected":
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return "fragmented";
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case "fragmented":
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return "scanning";
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case "scanning":
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return "repairing";
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case "repairing":
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return "reassembling";
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case "reassembling":
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case "done":
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return "done";
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}
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}
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function getPreviousMissionStep(step: MissionStep): MissionStep {
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switch (step) {
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case "locked":
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case "waiting":
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return "locked";
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case "inspected":
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return "waiting";
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case "fragmented":
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return "inspected";
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case "scanning":
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return "fragmented";
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case "repairing":
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return "scanning";
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case "reassembling":
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return "repairing";
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case "done":
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return "reassembling";
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}
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}
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function completeIntroState(state: GameState): GameStateUpdate {
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return {
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mainState: "bike",
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