fix : lint
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This commit is contained in:
math-pixel
2026-05-12 16:51:35 +02:00
parent 700c088c48
commit ceffedf684
8 changed files with 93 additions and 156 deletions
+2 -40
View File
@@ -2,6 +2,8 @@ import { create } from "zustand";
import type { GameStep } from "@/types/game";
import {
isRepairMissionId,
getNextMissionStep,
getPreviousMissionStep,
type MissionStep,
type RepairMissionId,
} from "@/types/gameplay/repairMission";
@@ -77,46 +79,6 @@ interface GameActions {
type GameStore = GameState & GameActions;
type GameStateUpdate = Partial<GameState>;
function getNextMissionStep(step: MissionStep): MissionStep {
switch (step) {
case "locked":
return "waiting";
case "waiting":
return "inspected";
case "inspected":
return "fragmented";
case "fragmented":
return "scanning";
case "scanning":
return "repairing";
case "repairing":
return "reassembling";
case "reassembling":
case "done":
return "done";
}
}
function getPreviousMissionStep(step: MissionStep): MissionStep {
switch (step) {
case "locked":
case "waiting":
return "locked";
case "inspected":
return "waiting";
case "fragmented":
return "inspected";
case "scanning":
return "fragmented";
case "repairing":
return "scanning";
case "reassembling":
return "repairing";
case "done":
return "reassembling";
}
}
function completeIntroState(state: GameState): GameStateUpdate {
return {
mainState: "bike",