refactor: clean architecture and remove unused code
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# Main Feature
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This document explains the main interactive feature currently being prototyped in La-Fabrik: grabbing and moving 3D objects with hand tracking.
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This document explains La-Fabrik's debug hand-tracking feature: grabbing and moving 3D objects with a webcam.
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## What It Does
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## Why It Matters
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This prototype tests whether La-Fabrik interactions can feel more physical and embodied than a classic mouse or keyboard interaction.
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This feature tests whether La-Fabrik interactions can feel more physical and embodied than a classic mouse or keyboard interaction.
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For the final experience, this can support low-tech repair gestures, object manipulation, and more expressive interaction sequences.
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## Debug Requirements
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Hand tracking currently requires:
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Hand tracking requires:
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- Chrome or another browser that allows `getUserMedia()` reliably
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- the local Python backend running
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## Current Limitations
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- The feature is still a prototype.
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- It is enabled only in the debug physics scene.
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- The SVG hand wireframe is temporary.
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- The SVG hand wireframe is a debug visualization, not final gameplay UI.
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- Depth movement depends on relative webcam tracking and may need tuning.
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- The system has not yet been integrated into final mission gameplay.
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## Expected Next Improvements
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- Smooth the hand position and depth signal.
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- Add a better 3D hand representation.
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- Add calibration controls for grab radius and depth sensitivity.
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- Connect hand gestures to final repair or transformation tasks.
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- The system is not integrated into mission gameplay.
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