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import { useRef } from "react";
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import * as THREE from "three";
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import { InteractableObject } from "@/components/three/interaction/InteractableObject";
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import { useLoggedGLTF } from "@/hooks/three/useLoggedGLTF";
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import { useClonedObject } from "@/hooks/three/useClonedObject";
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import { animateCameraTransition } from "@/world/GameCinematics";
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import { useGameStore } from "@/managers/stores/useGameStore";
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import type { Vector3Tuple } from "@/types/three/three";
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const EBIKE_MODEL_PATH = "/models/ebike/model.gltf";
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const EBIKE_CAMERA_POSITION: Vector3Tuple = [0, 1.5, -2];
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const EBIKE_DROP_PLAYER_POSITION: Vector3Tuple = [2, 0, 0];
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interface EbikeProps {
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position: Vector3Tuple;
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}
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export function Ebike({ position }: EbikeProps): React.JSX.Element {
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const groupRef = useRef<THREE.Group>(null);
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const { scene } = useLoggedGLTF(EBIKE_MODEL_PATH, {
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scope: "Ebike",
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position,
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});
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const model = useClonedObject(scene);
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const movementMode = useGameStore((state) => state.player.movementMode);
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const handleInteract = (): void => {
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if (movementMode === "walk") {
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const targetCamPos: Vector3Tuple = [
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position[0] + EBIKE_CAMERA_POSITION[0],
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position[1] + EBIKE_CAMERA_POSITION[1],
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position[2] + EBIKE_CAMERA_POSITION[2],
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];
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const targetLookAt: Vector3Tuple = [
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position[0],
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position[1] + 1,
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position[2],
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];
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animateCameraTransition(targetCamPos, targetLookAt, 1, () => {
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useGameStore.getState().setPlayerMovementMode("ebike");
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});
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} else {
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const targetCamPos: Vector3Tuple = [
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position[0] + EBIKE_DROP_PLAYER_POSITION[0],
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position[1] + EBIKE_DROP_PLAYER_POSITION[1],
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position[2] + EBIKE_DROP_PLAYER_POSITION[2],
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];
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const targetLookAt: Vector3Tuple = [
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position[0],
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position[1] + 1,
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position[2],
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];
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animateCameraTransition(targetCamPos, targetLookAt, 1, () => {
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useGameStore.getState().setPlayerMovementMode("walk");
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});
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}
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};
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return (
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<group ref={groupRef}>
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<primitive object={model} />
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<InteractableObject
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kind="trigger"
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label={
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movementMode === "walk" ? "Monter sur le bike" : "Descendre du bike"
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}
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position={position}
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radius={10}
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onPress={handleInteract}
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>
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<mesh>
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<boxGeometry args={[1.5, 1.5, 1.5]} />
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<meshStandardMaterial color="red" opacity={0.5} transparent />
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</mesh>
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</InteractableObject>
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</group>
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);
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}
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