add: focus repair case view
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@@ -4,6 +4,7 @@ import { RepairObjectModel } from "@/components/three/gameplay/RepairObjectModel
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import { RepairPromptVideo } from "@/components/three/gameplay/RepairPromptVideo";
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import { GrabbableObject } from "@/components/three/interaction/GrabbableObject";
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import { TriggerObject } from "@/components/three/interaction/TriggerObject";
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import { REPAIR_CASE_FOCUS_POSITION } from "@/data/gameplay/repairCaseConfig";
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import type {
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RepairMissionConfig,
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RepairMissionPartConfig,
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@@ -13,9 +14,9 @@ import type { Vector3Tuple } from "@/types/three/three";
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const INSTALL_TARGET_POSITION: Vector3Tuple = [0, 0.8, 0];
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const INSTALL_TARGET_VECTOR = new THREE.Vector3(...INSTALL_TARGET_POSITION);
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const REPLACEMENT_START_OFFSETS: Vector3Tuple[] = [
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[-0.9, 1.35, 1.8],
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[0, 1.35, 2.15],
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[0.9, 1.35, 1.8],
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[-1.15, 1, 0.25],
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[0, 1.05, 0.45],
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[1.15, 1, 0.25],
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];
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const REPAIR_INSTALL_RADIUS = 1.1;
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@@ -109,9 +110,9 @@ export function RepairRepairingStep({
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<GrabbableObject
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key={part.id}
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position={[
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config.case.position[0] + offset[0],
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config.case.position[1] + offset[1],
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config.case.position[2] + offset[2],
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REPAIR_CASE_FOCUS_POSITION[0] + offset[0],
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REPAIR_CASE_FOCUS_POSITION[1] + offset[1],
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REPAIR_CASE_FOCUS_POSITION[2] + offset[2],
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]}
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colliders="ball"
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handControlled
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@@ -123,7 +124,7 @@ export function RepairRepairingStep({
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<RepairObjectModel
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label={part.label}
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modelPath={part.modelPath ?? config.modelPath}
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scale={0.28}
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scale={0.36}
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/>
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</GrabbableObject>
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);
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