feat editor
This commit is contained in:
@@ -0,0 +1,416 @@
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import { useEffect, useState, useCallback, useRef } from "react";
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import { Canvas } from "@react-three/fiber";
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import EditorViewer from "./EditorViewer";
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import EditorControls from "./EditorControls";
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import type { TransformMode, MapNode } from "./types";
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import type { SceneData } from "./types";
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import "./EditorPage.css";
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interface ObjectTransform {
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uuid: string;
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position: { x: number; y: number; z: number };
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rotation: { x: number; y: number; z: number };
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scale: { x: number; y: number; z: number };
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}
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class HistoryManager {
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private history: ObjectTransform[][] = [];
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private currentIndex = -1;
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private maxSize: number;
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constructor(maxSize = 50) {
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this.maxSize = maxSize;
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}
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saveSnapshot(objects: ObjectTransform[]) {
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if (this.currentIndex < this.history.length - 1) {
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this.history = this.history.slice(0, this.currentIndex + 1);
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}
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this.history.push(objects.map((obj) => ({ ...obj })));
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this.currentIndex = this.history.length - 1;
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if (this.history.length > this.maxSize) {
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this.history.shift();
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this.currentIndex--;
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}
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}
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undo(): ObjectTransform[] | undefined {
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if (this.currentIndex > 0) {
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this.currentIndex--;
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return this.history[this.currentIndex];
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}
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return undefined;
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}
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redo(): ObjectTransform[] | undefined {
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if (this.currentIndex < this.history.length - 1) {
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this.currentIndex++;
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return this.history[this.currentIndex];
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}
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return undefined;
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}
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getUndoCount(): number {
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return this.currentIndex;
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}
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getRedoCount(): number {
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return this.history.length - 1 - this.currentIndex;
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}
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clear() {
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this.history = [];
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this.currentIndex = -1;
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}
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canUndo(): boolean {
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return this.currentIndex > 0;
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}
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canRedo(): boolean {
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return this.currentIndex < this.history.length - 1;
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}
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}
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export function EditorPage(): React.JSX.Element {
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const [hasMapJson, setHasMapJson] = useState<boolean>(false);
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const [isMapLoading, setIsMapLoading] = useState<boolean>(true);
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const [sceneData, setSceneData] = useState<SceneData | null>(null);
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// État partagé entre Canvas (3D) et EditorControls (HTML)
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const [selectedNodeIndex, setSelectedNodeIndex] = useState<number | null>(
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null,
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);
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const [hoveredNodeIndex, setHoveredNodeIndex] = useState<number | null>(null);
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const [transformMode, setTransformMode] =
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useState<TransformMode>("translate");
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const [undoCount, setUndoCount] = useState(0);
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const [redoCount, setRedoCount] = useState(0);
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const [isPlayerMode, setIsPlayerMode] = useState(false);
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const historyManagerRef = useCallback(() => new HistoryManager(50), []);
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const historyManager = useRef<HistoryManager>(historyManagerRef());
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// Callbacks partagés
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const handleSelectNode = useCallback((index: number | null) => {
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setSelectedNodeIndex(index);
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}, []);
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const handleHoverNode = useCallback((index: number | null) => {
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setHoveredNodeIndex(index);
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}, []);
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const handleTransformModeChange = useCallback((mode: TransformMode) => {
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setTransformMode(mode);
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}, []);
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const applySnapshot = useCallback((snapshot: ObjectTransform[]) => {
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if (!sceneData) return;
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setSceneData((prev) => {
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if (!prev) return null;
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const newMapNodes = prev.mapNodes.map((node, index) => {
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const transform = snapshot.find((s) => s.uuid === `node-${index}`);
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if (transform) {
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return {
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...node,
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position: [transform.position.x, transform.position.y, transform.position.z] as [number, number, number],
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rotation: [transform.rotation.x, transform.rotation.y, transform.rotation.z] as [number, number, number],
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scale: [transform.scale.x, transform.scale.y, transform.scale.z] as [number, number, number],
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};
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}
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return node;
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});
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return { ...prev, mapNodes: newMapNodes };
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});
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}, [sceneData]);
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const handleUndo = useCallback(() => {
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const snapshot = historyManager.current.undo();
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if (snapshot) {
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applySnapshot(snapshot);
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setUndoCount(historyManager.current.getUndoCount());
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setRedoCount(historyManager.current.getRedoCount());
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}
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}, [applySnapshot]);
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const handleRedo = useCallback(() => {
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const snapshot = historyManager.current.redo();
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if (snapshot) {
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applySnapshot(snapshot);
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setUndoCount(historyManager.current.getUndoCount());
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setRedoCount(historyManager.current.getRedoCount());
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}
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}, [applySnapshot]);
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const handleExportJson = useCallback(() => {
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if (!sceneData) return;
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const json = JSON.stringify(sceneData.mapNodes, null, 2);
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const blob = new Blob([json], { type: "application/json" });
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const url = URL.createObjectURL(blob);
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const a = document.createElement("a");
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a.href = url;
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a.download = "map.json";
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a.click();
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URL.revokeObjectURL(url);
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}, [sceneData]);
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const handleResetCamera = useCallback(() => {
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// Logique pour reset camera
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console.log("Reset camera");
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}, []);
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const handlePlayerMode = useCallback(() => {
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setIsPlayerMode((prev) => !prev);
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}, []);
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const handleTransformStart = useCallback(() => {
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if (!sceneData) return;
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const snapshot = sceneData.mapNodes.map((node, index) => ({
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uuid: `node-${index}`,
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position: { x: node.position[0], y: node.position[1], z: node.position[2] },
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rotation: { x: node.rotation[0], y: node.rotation[1], z: node.rotation[2] },
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scale: { x: node.scale[0], y: node.scale[1], z: node.scale[2] },
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}));
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historyManager.current.saveSnapshot(snapshot);
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}, [sceneData]);
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const handleTransformEnd = useCallback(() => {
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if (!sceneData) return;
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const snapshot = sceneData.mapNodes.map((node, index) => ({
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uuid: `node-${index}`,
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position: { x: node.position[0], y: node.position[1], z: node.position[2] },
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rotation: { x: node.rotation[0], y: node.rotation[1], z: node.rotation[2] },
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scale: { x: node.scale[0], y: node.scale[1], z: node.scale[2] },
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}));
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historyManager.current.saveSnapshot(snapshot);
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setUndoCount(historyManager.current.getUndoCount());
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setRedoCount(historyManager.current.getRedoCount());
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}, [sceneData]);
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const handleNodeTransform = useCallback(
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(nodeIndex: number, updatedNode: MapNode) => {
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if (!sceneData) return;
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setSceneData((prev) => {
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if (!prev) return null;
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const newMapNodes = [...prev.mapNodes];
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newMapNodes[nodeIndex] = updatedNode;
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return { ...prev, mapNodes: newMapNodes };
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});
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setUndoCount((prev) => prev + 1);
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console.log("Node transformed:", nodeIndex);
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},
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[sceneData],
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);
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useEffect(() => {
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const loadMapData = async (): Promise<void> => {
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setIsMapLoading(true);
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try {
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const response = await fetch("/map.json");
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if (!response.ok) {
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setHasMapJson(false);
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setIsMapLoading(false);
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return;
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}
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const mapNodes = await response.json();
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const models = new Map<string, string>();
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try {
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const traverseModels = async (path: string): Promise<void> => {
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try {
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const response = await fetch(path);
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if (!response.ok) return;
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const text = await response.text();
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if (text.includes("index")) {
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const modelUrl = path.replace(/\/$/, "") + "/model.glb";
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const modelResponse = await fetch(modelUrl);
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if (modelResponse.ok) {
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const blob = await modelResponse.blob();
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const blobUrl = URL.createObjectURL(blob);
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const pathParts = path.split("/").filter(Boolean);
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const modelName = pathParts[pathParts.length - 1] || "";
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models.set(modelName, blobUrl);
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}
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}
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} catch {}
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};
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const baseResponse = await fetch("/models/");
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if (baseResponse.ok) {
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const text = await baseResponse.text();
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const lines = text.split("\n");
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for (const line of lines) {
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if (line.includes("href") && line.includes("/")) {
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const match = line.match(/href="([^"]+)"/);
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if (match && match[1]) {
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const href = match[1];
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if (href.endsWith("/")) {
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await traverseModels(href);
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}
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}
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}
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}
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}
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} catch (error) {
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console.warn("Could not scan models directory:", error);
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}
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setSceneData({ mapNodes, models });
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setHasMapJson(true);
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} catch (error) {
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console.error("Error loading map data:", error);
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setHasMapJson(false);
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} finally {
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setIsMapLoading(false);
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}
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};
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loadMapData();
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}, []);
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const handleFolderUpload = async (
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event: React.ChangeEvent<HTMLInputElement>,
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): Promise<void> => {
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const files = event.target.files;
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if (!files) return;
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const fileMap = new Map<string, File>();
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for (const file of Array.from(files)) {
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const webkitRelativePath =
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(file as any).webkitRelativePath || "/" + file.name;
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fileMap.set(webkitRelativePath, file);
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}
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const mapFile = fileMap.get("/map.json");
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if (!mapFile) {
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alert("Fichier map.json manquant à la racine du dossier");
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return;
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}
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try {
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const mapText = await mapFile.text();
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const mapNodes = JSON.parse(mapText);
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const models = new Map<string, string>();
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for (const [path, file] of fileMap.entries()) {
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const modelMatch = path && path.match(/^\/models\/(.+)\/model\.glb$/);
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if (modelMatch && modelMatch[1]) {
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const modelName = modelMatch[1];
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const blobUrl = URL.createObjectURL(file);
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models.set(modelName, blobUrl);
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}
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}
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setSceneData({ mapNodes, models });
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setHasMapJson(true);
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} catch (error) {
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console.error("Error processing upload:", error);
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alert("Erreur lors du traitement du dossier");
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}
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};
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if (isMapLoading) {
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return (
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<div className="editor-container">
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<div className="editor-loading">
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<h2>Chargement de l'éditeur...</h2>
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<p>Vérification de map.json dans public/</p>
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</div>
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</div>
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);
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}
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if (!hasMapJson) {
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return (
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<div className="editor-container">
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<div className="editor-error">
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<h2>Erreur : map.json introuvable</h2>
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<p>
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Le fichier map.json est requis dans le dossier <code>public/</code>.
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</p>
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<div className="upload-section">
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<h3>Télécharger un dossier contenant map.json</h3>
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<label className="drop-zone">
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<input
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type="file"
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className="folder-input"
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onChange={handleFolderUpload}
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/>
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Choisir un dossier contenant map.json
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</label>
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<div className="folder-structure">
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<h4>Structure requise :</h4>
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<pre>
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public/ ├── <strong>map.json</strong> (à la racine) └── models/
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├── arbre/ │ └── model.glb ├── building/ │ └── model.glb └── ...
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</pre>
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</div>
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</div>
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</div>
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</div>
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);
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}
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return (
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<div className="editor-container">
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<Canvas
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camera={{ position: [0, 50, 100], fov: 50 }}
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style={{ width: "100%", height: "100%" }}
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onCreated={({ gl }) => {
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gl.setClearColor("#1e293b");
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}}
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>
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<EditorViewer
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sceneData={sceneData!}
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selectedNodeIndex={selectedNodeIndex}
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onSelectNode={handleSelectNode}
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hoveredNodeIndex={hoveredNodeIndex}
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onHoverNode={handleHoverNode}
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transformMode={transformMode}
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onTransformModeChange={handleTransformModeChange}
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onTransformStart={handleTransformStart}
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onTransformEnd={handleTransformEnd}
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onNodeTransform={handleNodeTransform}
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onUndo={handleUndo}
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onRedo={handleRedo}
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isPlayerMode={isPlayerMode}
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/>
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</Canvas>
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{/* EditorControls rendu en dehors du Canvas (HTML overlay) */}
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{sceneData && (
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<EditorControls
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transformMode={transformMode}
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onTransformModeChange={handleTransformModeChange}
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selectedNodeIndex={selectedNodeIndex}
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nodesCount={sceneData.mapNodes.length}
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selectedNodeName={
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selectedNodeIndex !== null && sceneData.mapNodes[selectedNodeIndex]
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? sceneData.mapNodes[selectedNodeIndex].name || null
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: null
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}
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undoCount={undoCount}
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redoCount={redoCount}
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onUndo={handleUndo}
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onRedo={handleRedo}
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onExportJson={handleExportJson}
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onResetCamera={handleResetCamera}
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onPlayerMode={handlePlayerMode}
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isPlayerMode={isPlayerMode}
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/>
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)}
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</div>
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);
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}
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Block a user