feat(repair): filter debug sub-state options by current mission
Pylon-only mission steps (approaching/arrived/npc-return/narrator-outro) no longer appear in the GameStateDebugPanel sub-state dropdown for the ebike or farm missions, which use the shorter locked/waiting/inspected/fragmented/scanning/repairing/reassembling/done flow.
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@@ -24,6 +24,20 @@ export const MISSION_STEPS = [
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] as const satisfies readonly MissionStep[];
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const MISSION_STEP_VALUES: ReadonlySet<string> = new Set(MISSION_STEPS);
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const PYLON_ONLY_MISSION_STEPS = new Set<MissionStep>([
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"approaching",
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"arrived",
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"npc-return",
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"narrator-outro",
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]);
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export function getMissionStepsFor(
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mission: RepairMissionId,
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): readonly MissionStep[] {
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if (mission === "pylon") return MISSION_STEPS;
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return MISSION_STEPS.filter((step) => !PYLON_ONLY_MISSION_STEPS.has(step));
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}
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export function isRepairMissionId(value: string): value is RepairMissionId {
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return REPAIR_MISSION_ID_VALUES.has(value);
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}
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