feat(repair): inject ebike + pylon parts at packderelance anchors

- Ebike replacement parts: cooling core (correct, anchored at refroidisseur)
  + four distractors anchored at cabledroit/cablegauche/pucehaut/pucebas.
  Removes the ad-hoc gant_l/talkie distractors in favor of consistent
  case-anchored visuals.
- Pylon replacement parts: cable1 + cable2 (alternative correct, both with
  caseLockGroup 'pylon-cable' for upcoming soft-lock) + refroidisseur and
  two puce distractors anchored to packderelance.
- Farm replacement parts kept as-is (caseAnchor undefined falls back to
  placeholder slot positions for backward compatibility).
- RepairGame threads anchors from RepairCaseModel through RepairMissionCase
  to RepairRepairingStep; replacement-part initial position now resolves
  to the anchor world position when caseAnchor is set, falling back to the
  legacy slot index otherwise.
This commit is contained in:
Tom Boullay
2026-06-02 18:37:12 +02:00
parent d2ce990165
commit d1bf438465
4 changed files with 75 additions and 14 deletions
@@ -1,5 +1,6 @@
import {
RepairCaseModel,
type RepairCasePartAnchors,
type RepairCasePlaceholder,
} from "@/components/three/gameplay/RepairCaseModel";
import { RepairPromptVideo } from "@/components/three/gameplay/RepairPromptVideo";
@@ -19,6 +20,7 @@ interface RepairMissionCaseProps {
onPlaceholdersChange?:
| ((placeholders: readonly RepairCasePlaceholder[]) => void)
| undefined;
onAnchorsChange?: ((anchors: RepairCasePartAnchors) => void) | undefined;
onExitComplete?: (() => void) | undefined;
open?: boolean;
zoomed?: boolean;
@@ -30,6 +32,7 @@ export function RepairMissionCase({
config,
exiting = false,
onPlaceholdersChange,
onAnchorsChange,
onExitComplete,
open = false,
zoomed = false,
@@ -57,6 +60,7 @@ export function RepairMissionCase({
exiting={exiting}
onExitComplete={onExitComplete}
onPlaceholdersChange={onPlaceholdersChange}
onAnchorsChange={onAnchorsChange}
open={open}
floating={!zoomed}
position={modelPosition}
@@ -70,6 +74,7 @@ export function RepairMissionCase({
exiting={exiting}
onExitComplete={onExitComplete}
onPlaceholdersChange={onPlaceholdersChange}
onAnchorsChange={onAnchorsChange}
open={open}
floating={!zoomed}
position={modelPosition}