feat: restaure l'éditeur map et ajoute les personnages
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@@ -122,8 +122,7 @@ If `model.glb` and `model.gltf` are both missing, the editor renders a fallback
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- Click: select a node.
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- `Shift` + right click: add or remove a node from the multi-selection.
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- `Esc`: clear selection.
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- Click empty space: clear selection.
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- Selection lock button: prevent object clicks, empty-space clicks, and `Esc` from changing the current selection.
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- Selection lock button: prevent object clicks and `Esc` from changing the current selection.
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- Selection clear button: intentionally clear the current selection even when the lock is active.
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- `T`: translate mode.
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- `R`: rotate mode.
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@@ -190,9 +189,9 @@ The state is passed to:
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- `EditorControls`, to render the lock/unlock button
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- `EditorScene`, to block `Esc` deselection when locked
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- `EditorMap`, to block object selection and empty-space deselection when locked
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- `EditorMap`, to block object selection when locked
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The clear button calls `onClearSelection` directly from `EditorControls`. This is intentionally separate from scene click behavior so the user always has an explicit way to clear the selection.
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The clear button calls `onClearSelection` directly from `EditorControls`. Clicking empty canvas space does not clear the current selection; use `Esc` or the explicit clear button instead.
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## Dialogue SRT Editing
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