chore: address code quality audit findings
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@@ -2,10 +2,7 @@ import { useEffect } from "react";
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import { RotateCcw, X } from "lucide-react";
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import { useGameStore } from "@/managers/stores/useGameStore";
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import { useSettingsStore } from "@/managers/stores/useSettingsStore";
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import type {
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RepairRuntime,
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SubtitleLanguage,
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} from "@/managers/stores/useSettingsStore";
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import type { SubtitleLanguage } from "@/types/settings/settings";
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import { isDebugEnabled } from "@/utils/debug/isDebugEnabled";
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function formatPercent(value: number): string {
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@@ -62,14 +59,12 @@ export function GameSettingsMenu(): React.JSX.Element | null {
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dialogueVolume,
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subtitlesEnabled,
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subtitleLanguage,
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repairRuntime,
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setMusicVolume,
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setSfxVolume,
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setDialogueVolume,
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setSettingsMenuOpen,
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setSubtitlesEnabled,
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setSubtitleLanguage,
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setRepairRuntime,
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} = useSettingsStore();
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useEffect(() => {
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@@ -178,28 +173,6 @@ export function GameSettingsMenu(): React.JSX.Element | null {
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</div>
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</section>
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<section
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className="game-settings-menu__section"
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aria-labelledby="repair-settings-heading"
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>
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<h3 id="repair-settings-heading">Repair game</h3>
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<div className="game-settings-menu__choice-group game-settings-menu__choice-group--stacked">
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{(["js", "python"] satisfies RepairRuntime[]).map((runtime) => (
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<button
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key={runtime}
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type="button"
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className={repairRuntime === runtime ? "active" : undefined}
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onClick={() => setRepairRuntime(runtime)}
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aria-pressed={repairRuntime === runtime}
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>
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{runtime === "js"
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? "Repair game en JS (local)"
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: "Repair game en Python (server)"}
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</button>
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))}
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</div>
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</section>
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{showDebugRestart ? (
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<button
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className="game-settings-menu__restart"
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