fix: stabilize water depth and rounded mask
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@@ -8,7 +8,7 @@ export const TERRAIN_SURFACE_PROJECTION = {
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offsetX: 0,
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offsetZ: 0,
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};
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export const TERRAIN_WATER_HEIGHT = 0;
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export const TERRAIN_WATER_HEIGHT = 0.8;
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export const TERRAIN_TILE_SIZE = 1;
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export const GRASS_BASE_COLOR = "#1a3a1a";
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@@ -11,7 +11,10 @@ export interface WaterSurfaceConfig {
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export const WATER_SHADER_CONFIG = {
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enabled: true,
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height: TERRAIN_WATER_HEIGHT,
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scale: 0.3,
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depthOffset: -0.04,
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borderRadius: 0.18,
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borderSoftness: 0.035,
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scale: 0.4,
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smoothness: 0.55,
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edgeThreshold: 0.067,
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edgeSoftness: 0.01,
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@@ -31,9 +34,9 @@ export const WATER_SHADER_CONFIG = {
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export const WATER_SURFACES: WaterSurfaceConfig[] = [
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{
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position: [62, TERRAIN_WATER_HEIGHT, -82],
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position: [40, TERRAIN_WATER_HEIGHT, -102],
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rotation: [0, 0, 0],
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size: [75, 42],
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size: [75, 45],
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renderOrder: 0,
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},
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];
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@@ -13,3 +13,12 @@ export const WIND_BOUNDS = {
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};
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export type WindState = typeof WIND_DEFAULTS;
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export function getWindVector(wind: WindState): { x: number; z: number } {
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const intensity = wind.speed * wind.strength;
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return {
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x: Math.cos(wind.direction) * intensity,
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z: Math.sin(wind.direction) * intensity,
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};
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}
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