fix: stabilize water depth and rounded mask
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@@ -8,7 +8,7 @@ export const TERRAIN_SURFACE_PROJECTION = {
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offsetX: 0,
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offsetZ: 0,
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};
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export const TERRAIN_WATER_HEIGHT = 0;
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export const TERRAIN_WATER_HEIGHT = 0.8;
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export const TERRAIN_TILE_SIZE = 1;
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export const GRASS_BASE_COLOR = "#1a3a1a";
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