fix: stabilize water depth and rounded mask
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@@ -11,7 +11,10 @@ export interface WaterSurfaceConfig {
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export const WATER_SHADER_CONFIG = {
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enabled: true,
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height: TERRAIN_WATER_HEIGHT,
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scale: 0.3,
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depthOffset: -0.04,
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borderRadius: 0.18,
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borderSoftness: 0.035,
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scale: 0.4,
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smoothness: 0.55,
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edgeThreshold: 0.067,
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edgeSoftness: 0.01,
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@@ -31,9 +34,9 @@ export const WATER_SHADER_CONFIG = {
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export const WATER_SURFACES: WaterSurfaceConfig[] = [
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{
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position: [62, TERRAIN_WATER_HEIGHT, -82],
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position: [40, TERRAIN_WATER_HEIGHT, -102],
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rotation: [0, 0, 0],
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size: [75, 42],
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size: [75, 45],
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renderOrder: 0,
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},
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];
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