feat: launch ebike repair from map interaction
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@@ -4,8 +4,8 @@ import type { MissionStep } from "@/types/gameplay/repairMission";
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export function useRepairMovementLocked(): boolean {
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return useGameStore((state) => {
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switch (state.mainState) {
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case "bike":
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return isRepairMovementLocked(state.bike.currentStep);
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case "ebike":
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return isRepairMovementLocked(state.ebike.currentStep);
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case "pylone":
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return isRepairMovementLocked(state.pylone.currentStep);
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case "ferme":
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