feat: launch ebike repair from map interaction
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-2
@@ -27,11 +27,11 @@ export const GAME_STEPS: readonly GameStep[] = [
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const GAME_STEP_VALUES: ReadonlySet<string> = new Set(GAME_STEPS);
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export type MainGameState = "intro" | "bike" | "pylone" | "ferme" | "outro";
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export type MainGameState = "intro" | "ebike" | "pylone" | "ferme" | "outro";
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export const MAIN_GAME_STATES: readonly MainGameState[] = [
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"intro",
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"bike",
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"ebike",
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"pylone",
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"ferme",
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"outro",
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@@ -4,7 +4,7 @@ import type {
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Vector3Tuple,
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} from "@/types/three/three";
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export type RepairMissionId = "bike" | "pylone" | "ferme";
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export type RepairMissionId = "ebike" | "pylone" | "ferme";
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export interface RepairMissionCaseConfig {
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position: Vector3Tuple;
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@@ -54,7 +54,7 @@ export type MissionStep =
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| "reassembling"
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| "done";
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const REPAIR_MISSION_IDS = ["bike", "pylone", "ferme"] as const;
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const REPAIR_MISSION_IDS = ["ebike", "pylone", "ferme"] as const;
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const REPAIR_MISSION_ID_VALUES: ReadonlySet<string> = new Set(
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REPAIR_MISSION_IDS,
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);
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@@ -1,4 +1,6 @@
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type TerrainSurfaceKind =
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import type * as THREE from "three";
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export type TerrainSurfaceKind =
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| "grass"
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| "path"
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| "water"
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@@ -6,7 +8,19 @@ type TerrainSurfaceKind =
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| "dirt"
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| "rock";
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type TerrainSurfaceRgb = readonly [number, number, number];
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export type TerrainSurfaceRgb = readonly [number, number, number];
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export interface TerrainSurfaceUv {
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u: number;
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v: number;
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}
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export interface TerrainSurfaceProjectionConfig {
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flipX?: boolean;
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flipZ?: boolean;
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offsetX?: number;
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offsetZ?: number;
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}
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export interface TerrainSurfaceBounds {
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minX: number;
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@@ -23,3 +37,15 @@ export interface TerrainSurfaceColorConfig {
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modelPath?: string;
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tileSize?: number;
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}
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export interface TerrainSurfaceSample {
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rgb: TerrainSurfaceRgb;
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key: string | null;
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config: TerrainSurfaceColorConfig | null;
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}
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export interface TerrainSurfaceData {
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bounds: TerrainSurfaceBounds;
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imageData: ImageData;
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raycastTarget: THREE.Object3D;
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}
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