upatde: add prettier

This commit is contained in:
2026-04-14 08:59:36 +02:00
parent 25e3d503b2
commit dbb3c46e35
52 changed files with 1444 additions and 268 deletions
+7
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@@ -0,0 +1,7 @@
{
"semi": false,
"singleQuote": true,
"tabWidth": 2,
"trailingComma": "es5",
"printWidth": 100
}
+101 -94
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@@ -7,8 +7,9 @@ Built with React, Three.js, and Vite. Runs in the browser, no installation requi
## 📦 Tech Stack
### Build & Language
| Package | Doc |
|--------|-----|
| -------------------------------------------------- | ------------------------------------ |
| [TypeScript](https://www.typescriptlang.org/docs/) | https://www.typescriptlang.org/docs/ |
| [React](https://react.dev/learn) | https://react.dev/learn |
| [Vite](https://vite.dev/guide/) | https://vite.dev/guide/ |
@@ -16,8 +17,9 @@ Built with React, Three.js, and Vite. Runs in the browser, no installation requi
| [Prettier](https://prettier.io/docs/) | https://prettier.io/docs/ |
### 3D Engine
| Package | Doc |
|--------|-----|
| ----------------------------------------------------------------------------------------- | ---------------------------------------------- |
| [Three.js](https://threejs.org/docs/) | https://threejs.org/docs/ |
| [@react-three/fiber](https://docs.pmnd.rs/react-three-fiber/getting-started/introduction) | https://docs.pmnd.rs/react-three-fiber |
| [@react-three/drei](https://pmndrs.github.io/drei) | https://pmndrs.github.io/drei |
@@ -26,12 +28,12 @@ Built with React, Three.js, and Vite. Runs in the browser, no installation requi
| [GSAP](https://gsap.com/docs/v3/Installation/) | https://gsap.com/docs/v3/ |
### Performance & Effects
| Package | Doc |
|--------|-----|
| --------------------------------------------------------------------------- | --------------------------------------------------------- |
| [r3f-perf](https://github.com/utsuboco/r3f-perf) | https://github.com/utsuboco/r3f-perf |
| [AnimationMixer](https://threejs.org/docs/#api/en/animation/AnimationMixer) | https://threejs.org/docs/#api/en/animation/AnimationMixer |
## 🗂 Project Structure
```
@@ -123,6 +125,7 @@ Consistency matters, but the codebase does **not** force the same lifecycle patt
Only cross-cutting services use the singleton pattern.
Examples:
- `GameManager`
- `CinematicManager`
- `AudioManager`
@@ -135,30 +138,30 @@ These services must exist once, be accessible from anywhere, and coordinate the
```ts
// stateManager/GameManager.ts
export class GameManager {
private static _instance: GameManager | null = null
private static _instance: GameManager | null = null;
cinematic!: CinematicManager
audio!: AudioManager
zone!: ZoneManager
cinematic!: CinematicManager;
audio!: AudioManager;
zone!: ZoneManager;
static getInstance(): GameManager {
if (!GameManager._instance) {
GameManager._instance = new GameManager()
GameManager._instance = new GameManager();
}
return GameManager._instance
return GameManager._instance;
}
private constructor() {
this.cinematic = CinematicManager.getInstance()
this.audio = AudioManager.getInstance()
this.zone = ZoneManager.getInstance()
this.cinematic = CinematicManager.getInstance();
this.audio = AudioManager.getInstance();
this.zone = ZoneManager.getInstance();
}
destroy(): void {
this.cinematic.destroy()
this.audio.destroy()
this.zone.destroy()
GameManager._instance = null
this.cinematic.destroy();
this.audio.destroy();
this.zone.destroy();
GameManager._instance = null;
}
}
```
@@ -166,8 +169,8 @@ export class GameManager {
Usage:
```ts
const game = GameManager.getInstance()
game.startMission('workshop')
const game = GameManager.getInstance();
game.startMission("workshop");
```
**Important:** scene objects such as `Map`, `WorkshopZone`, `Lighting`, or `Environment` are **not** singletons and must remain standard React components.
@@ -179,6 +182,7 @@ game.startMission('workshop')
All 3D scene objects are implemented as **declarative React components**.
This includes:
- maps
- lights
- environments
@@ -193,34 +197,35 @@ Example:
```tsx
// world/zones/WorkshopZone.tsx
import { useEffect, useRef } from 'react'
import * as THREE from 'three'
import { useFrame } from '@react-three/fiber'
import { useGLTF } from '@react-three/drei'
import { useEffect, useRef } from "react";
import * as THREE from "three";
import { useFrame } from "@react-three/fiber";
import { useGLTF } from "@react-three/drei";
export function WorkshopZone() {
const root = useRef<THREE.Group>(null)
const gltf = useGLTF('/models/workshop/ebike.glb')
const mixer = useRef<THREE.AnimationMixer | null>(null)
const root = useRef<THREE.Group>(null);
const gltf = useGLTF("/models/workshop/ebike.glb");
const mixer = useRef<THREE.AnimationMixer | null>(null);
useEffect(() => {
mixer.current = new THREE.AnimationMixer(gltf.scene)
mixer.current = new THREE.AnimationMixer(gltf.scene);
return () => {
mixer.current?.stopAllAction()
mixer.current = null
}
}, [gltf.scene])
mixer.current?.stopAllAction();
mixer.current = null;
};
}, [gltf.scene]);
useFrame((_, delta) => {
mixer.current?.update(delta)
})
mixer.current?.update(delta);
});
return <primitive ref={root} object={gltf.scene.clone()} />
return <primitive ref={root} object={gltf.scene.clone()} />;
}
```
Per-frame values such as movement, interpolation, camera smoothing, and physics must stay in:
- `useRef`
- `useFrame`
- Rapier bodies
@@ -241,89 +246,90 @@ High-frequency values such as movement, camera interpolation, or physics never g
```ts
// stateManager/GameManager.ts
type Phase = 'loading' | 'intro' | 'exploring' | 'cinematic' | 'outro'
type ZoneId = 'workshop' | 'powerGrid' | 'farm' | null
type Phase = "loading" | "intro" | "exploring" | "cinematic" | "outro";
type ZoneId = "workshop" | "powerGrid" | "farm" | null;
type GameSnapshot = {
phase: Phase
activeZone: ZoneId
missionId: string | null
missionStep: number
inputLocked: boolean
dialogueId: string | null
}
phase: Phase;
activeZone: ZoneId;
missionId: string | null;
missionStep: number;
inputLocked: boolean;
dialogueId: string | null;
};
export class GameManager {
private static _instance: GameManager | null = null
private listeners = new Set<() => void>()
private static _instance: GameManager | null = null;
private listeners = new Set<() => void>();
private state: GameSnapshot = {
phase: 'loading',
phase: "loading",
activeZone: null,
missionId: null,
missionStep: 0,
inputLocked: false,
dialogueId: null,
}
};
static getInstance(): GameManager {
if (!GameManager._instance) {
GameManager._instance = new GameManager()
GameManager._instance = new GameManager();
}
return GameManager._instance
return GameManager._instance;
}
getState(): GameSnapshot {
return this.state
return this.state;
}
subscribe(listener: () => void): () => void {
this.listeners.add(listener)
return () => this.listeners.delete(listener)
this.listeners.add(listener);
return () => this.listeners.delete(listener);
}
private emit(): void {
this.listeners.forEach((cb) => cb())
this.listeners.forEach((cb) => cb());
}
setPhase(phase: Phase): void {
this.state.phase = phase
this.emit()
this.state.phase = phase;
this.emit();
}
setActiveZone(zone: ZoneId): void {
this.state.activeZone = zone
this.emit()
this.state.activeZone = zone;
this.emit();
}
startMission(id: string): void {
this.state.missionId = id
this.state.missionStep = 0
this.emit()
this.state.missionId = id;
this.state.missionStep = 0;
this.emit();
}
}
```
```ts
// hooks/useGameState.ts
import { useEffect, useState } from 'react'
import { GameManager } from '@/stateManager/GameManager'
import { useEffect, useState } from "react";
import { GameManager } from "@/stateManager/GameManager";
export function useGameState() {
const game = GameManager.getInstance()
const [state, setState] = useState(game.getState())
const game = GameManager.getInstance();
const [state, setState] = useState(game.getState());
useEffect(() => {
return game.subscribe(() => {
setState({ ...game.getState() })
})
}, [game])
setState({ ...game.getState() });
});
}, [game]);
return state
return state;
}
```
This keeps the architecture simple:
- **GameManager** owns durable gameplay state
- **other managers** handle side effects
- **React components** render that state
@@ -336,6 +342,7 @@ This keeps the architecture simple:
Managers other than `GameManager` should not become secondary state stores.
Their role is to manage side effects and specialized runtime logic, such as:
- GSAP timelines
- audio playback
- zone entry detection
@@ -369,6 +376,7 @@ However, the project does **not** blindly deep-dispose every object on unmount.
Only resources explicitly created and owned by the current component or manager should be disposed.
This includes things like:
- custom materials
- render targets
- postprocessing passes
@@ -380,33 +388,33 @@ Shared or cached assets must **not** be blindly disposed.
```ts
// utils/Dispose.ts
import * as THREE from 'three'
import * as THREE from "three";
export class Dispose {
static material(material: THREE.Material): void {
for (const value of Object.values(material)) {
if (value instanceof THREE.Texture) {
value.dispose()
value.dispose();
}
}
material.dispose()
material.dispose();
}
static mesh(mesh: THREE.Mesh): void {
mesh.geometry?.dispose()
mesh.geometry?.dispose();
const materials = Array.isArray(mesh.material)
? mesh.material
: [mesh.material]
: [mesh.material];
for (const material of materials) {
if (material) this.material(material)
if (material) this.material(material);
}
}
static renderTarget(rt: THREE.WebGLRenderTarget): void {
rt.texture.dispose()
rt.dispose()
rt.texture.dispose();
rt.dispose();
}
}
```
@@ -418,14 +426,14 @@ useEffect(() => {
const material = new THREE.ShaderMaterial({
vertexShader,
fragmentShader,
})
});
meshRef.current.material = material
meshRef.current.material = material;
return () => {
Dispose.material(material)
}
}, [])
Dispose.material(material);
};
}, []);
```
**Rule:** disposal is ownership-based, not automatic and not blind.
@@ -443,29 +451,29 @@ Do not scatter debug checks across the codebase.
```ts
// utils/Debug.ts
import GUI from 'lil-gui'
import GUI from "lil-gui";
export class Debug {
private static _instance: Debug | null = null
private static _instance: Debug | null = null;
readonly active: boolean
gui: GUI | null = null
readonly active: boolean;
gui: GUI | null = null;
static getInstance(): Debug {
if (!Debug._instance) Debug._instance = new Debug()
return Debug._instance
if (!Debug._instance) Debug._instance = new Debug();
return Debug._instance;
}
private constructor() {
this.active = new URLSearchParams(window.location.search).has('debug')
this.active = new URLSearchParams(window.location.search).has("debug");
if (this.active) {
this.gui = new GUI({ title: 'La-Fabrik Debug' })
this.gui = new GUI({ title: "La-Fabrik Debug" });
}
}
destroy(): void {
this.gui?.destroy()
Debug._instance = null
this.gui?.destroy();
Debug._instance = null;
}
}
```
@@ -473,10 +481,10 @@ export class Debug {
Usage:
```ts
const debug = Debug.getInstance()
const debug = Debug.getInstance();
if (debug.active) {
debug.gui!.add(params, 'bloomIntensity', 0, 3).name('Bloom')
debug.gui!.add(params, "bloomIntensity", 0, 3).name("Bloom");
}
```
@@ -492,7 +500,6 @@ npm run dev
Open `http://localhost:5173` — standard experience.
Open `http://localhost:5173?debug` — debug panel + r3f-perf overlay.
## 📜 License
See [LICENSE](./LICENSE) file.
+9 -9
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@@ -1,14 +1,14 @@
import js from '@eslint/js'
import globals from 'globals'
import reactHooks from 'eslint-plugin-react-hooks'
import reactRefresh from 'eslint-plugin-react-refresh'
import tseslint from 'typescript-eslint'
import { defineConfig, globalIgnores } from 'eslint/config'
import js from "@eslint/js";
import globals from "globals";
import reactHooks from "eslint-plugin-react-hooks";
import reactRefresh from "eslint-plugin-react-refresh";
import tseslint from "typescript-eslint";
import { defineConfig, globalIgnores } from "eslint/config";
export default defineConfig([
globalIgnores(['dist']),
globalIgnores(["dist"]),
{
files: ['**/*.{ts,tsx}'],
files: ["**/*.{ts,tsx}"],
extends: [
js.configs.recommended,
tseslint.configs.recommended,
@@ -20,4 +20,4 @@ export default defineConfig([
globals: globals.browser,
},
},
])
]);
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@@ -1,17 +1,28 @@
{
"name": "la-fabrik",
"private": true,
"version": "0.0.0",
"version": "0.0.1",
"type": "module",
"scripts": {
"dev": "vite",
"build": "tsc -b && vite build",
"lint": "eslint .",
"preview": "vite preview"
"lint:fix": "eslint . --fix",
"format": "prettier --write .",
"format:check": "prettier --check .",
"preview": "vite preview",
"typecheck": "tsc --noEmit"
},
"dependencies": {
"@react-three/drei": "^10.7.7",
"@react-three/fiber": "^9.6.0",
"@react-three/postprocessing": "^3.0.4",
"@react-three/rapier": "^2.2.0",
"gsap": "^3.15.0",
"r3f-perf": "^7.2.3",
"react": "^19.2.4",
"react-dom": "^19.2.4"
"react-dom": "^19.2.4",
"three": "^0.183.2"
},
"devDependencies": {
"@eslint/js": "^9.39.4",
@@ -20,9 +31,13 @@
"@types/react-dom": "^19.2.3",
"@vitejs/plugin-react": "^6.0.1",
"eslint": "^9.39.4",
"eslint-config-prettier": "^10.1.8",
"eslint-plugin-prettier": "^5.5.5",
"eslint-plugin-react-hooks": "^7.0.1",
"eslint-plugin-react-refresh": "^0.5.2",
"globals": "^17.4.0",
"lil-gui": "^0.21.0",
"prettier": "^3.8.2",
"typescript": "~6.0.2",
"typescript-eslint": "^8.58.0",
"vite": "^8.0.4"
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@@ -1 +1 @@
# public/models/farm/*
# public/models/farm/\*
+1 -1
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@@ -1 +1 @@
# public/models/map/*
# public/models/map/\*
+1 -1
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@@ -1 +1 @@
# public/models/powerGrid/*
# public/models/powerGrid/\*
+1 -1
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@@ -1 +1 @@
# public/sounds/*
# public/sounds/\*
+1 -1
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@@ -1 +1 @@
# public/textures/*
# public/textures/\*
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@@ -167,7 +167,7 @@
&::before,
&::after {
content: '';
content: "";
position: absolute;
top: -4.5px;
border: 5px solid transparent;
+8 -8
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@@ -1,11 +1,11 @@
import { useState } from 'react'
import reactLogo from './assets/react.svg'
import viteLogo from './assets/vite.svg'
import heroImg from './assets/hero.png'
import './App.css'
import { useState } from "react";
import reactLogo from "./assets/react.svg";
import viteLogo from "./assets/vite.svg";
import heroImg from "./assets/hero.png";
import "./App.css";
function App() {
const [count, setCount] = useState(0)
const [count, setCount] = useState(0);
return (
<>
@@ -115,7 +115,7 @@ function App() {
<div className="ticks"></div>
<section id="spacer"></section>
</>
)
);
}
export default App
export default App;
+2 -2
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@@ -11,8 +11,8 @@
--shadow:
rgba(0, 0, 0, 0.1) 0 10px 15px -3px, rgba(0, 0, 0, 0.05) 0 4px 6px -2px;
--sans: system-ui, 'Segoe UI', Roboto, sans-serif;
--heading: system-ui, 'Segoe UI', Roboto, sans-serif;
--sans: system-ui, "Segoe UI", Roboto, sans-serif;
--heading: system-ui, "Segoe UI", Roboto, sans-serif;
--mono: ui-monospace, Consolas, monospace;
font: 18px/145% var(--sans);
+6 -6
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@@ -1,10 +1,10 @@
import { StrictMode } from 'react'
import { createRoot } from 'react-dom/client'
import './index.css'
import App from './App.tsx'
import { StrictMode } from "react";
import { createRoot } from "react-dom/client";
import "./index.css";
import App from "./App.tsx";
createRoot(document.getElementById('root')!).render(
createRoot(document.getElementById("root")!).render(
<StrictMode>
<App />
</StrictMode>,
)
);
+11
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@@ -0,0 +1,11 @@
import { Suspense, lazy } from 'react'
const Perf = lazy(() => import('r3f-perf').then((m) => ({ default: m.Perf })))
export function DebugPerf() {
const debug = new URLSearchParams(window.location.search).has('debug')
if (!debug) return null
return (
<Suspense fallback={null}>
<Perf position="top-left" />
</Suspense>
)
}
+3 -3
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@@ -1,7 +1,7 @@
import { defineConfig } from 'vite'
import react from '@vitejs/plugin-react'
import { defineConfig } from "vite";
import react from "@vitejs/plugin-react";
// https://vite.dev/config/
export default defineConfig({
plugins: [react()],
})
});