feat(ui): add narrator talkie overlay
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@@ -5,6 +5,7 @@ import { HandTrackingVisualizer } from "@/components/ui/HandTrackingVisualizer";
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import { InteractPrompt } from "@/components/ui/InteractPrompt";
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import { RepairMovementLockIndicator } from "@/components/ui/RepairMovementLockIndicator";
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import { Subtitles } from "@/components/ui/Subtitles";
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import { TalkieDialogueOverlay } from "@/components/ui/TalkieDialogueOverlay";
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export function GameUI(): React.JSX.Element {
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return (
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@@ -15,6 +16,7 @@ export function GameUI(): React.JSX.Element {
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<InteractPrompt />
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<HandTrackingVisualizer />
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<Subtitles />
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<TalkieDialogueOverlay />
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<GameSettingsMenu />
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</>
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);
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@@ -0,0 +1,100 @@
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import { Suspense, useEffect, useMemo, useRef } from "react";
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import { Canvas, useFrame } from "@react-three/fiber";
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import { useGLTF } from "@react-three/drei";
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import * as THREE from "three";
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import { useGameStore } from "@/managers/stores/useGameStore";
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import { useSubtitleStore } from "@/managers/stores/useSubtitleStore";
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const TALKIE_MODEL_PATH = "/models/talkie/model.gltf";
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const TALKIE_REVEAL_STEPS = new Set([
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"reveal",
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"await-ebike-mount",
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"ebike-intro-ride",
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"ebike-breakdown",
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"completed",
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]);
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function TalkieModel(): React.JSX.Element {
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const { scene } = useGLTF(TALKIE_MODEL_PATH);
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const model = useMemo(() => scene.clone(true), [scene]);
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const groupRef = useRef<THREE.Group>(null);
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useEffect(() => {
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model.traverse((child) => {
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if (child instanceof THREE.Mesh) {
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child.castShadow = false;
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child.receiveShadow = false;
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child.frustumCulled = false;
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}
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});
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}, [model]);
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useFrame(({ clock }) => {
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if (!groupRef.current) return;
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const t = clock.getElapsedTime();
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groupRef.current.rotation.z = Math.sin(t * 22) * 0.025;
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groupRef.current.position.y = Math.sin(t * 6) * 0.012;
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});
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return (
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<group ref={groupRef}>
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<primitive
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object={model}
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position={[0, -0.18, 0]}
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rotation={[0.18, Math.PI, -0.08]}
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scale={1.45}
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/>
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</group>
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);
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}
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function TalkieSignalLines(): React.JSX.Element {
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return (
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<svg
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className="talkie-dialogue-overlay__signals"
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viewBox="0 0 120 160"
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aria-hidden="true"
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>
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<path d="M34 20 C52 44 16 66 34 92 C48 112 22 128 30 146" />
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<path d="M68 12 C92 44 50 70 70 104 C84 130 48 142 52 154" />
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<path d="M100 8 C124 42 82 76 100 112 C112 136 74 150 78 158" />
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</svg>
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);
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}
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export function TalkieDialogueOverlay(): React.JSX.Element | null {
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const activeSubtitle = useSubtitleStore((state) => state.activeSubtitle);
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const mainState = useGameStore((state) => state.mainState);
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const introStep = useGameStore((state) => state.intro.currentStep);
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const isAfterReveal =
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mainState !== "intro" || TALKIE_REVEAL_STEPS.has(introStep);
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const isNarratorDialogue = activeSubtitle?.speaker === "Narrateur";
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if (!isAfterReveal || !isNarratorDialogue) return null;
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return (
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<aside
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className="talkie-dialogue-overlay talkie-dialogue-overlay--raised"
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aria-hidden="true"
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>
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<TalkieSignalLines />
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<div className="talkie-dialogue-overlay__model-frame">
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<Canvas
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camera={{ position: [0, 0, 4.2], zoom: 78 }}
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dpr={[1, 1.5]}
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gl={{ alpha: true, antialias: true }}
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orthographic
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>
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<ambientLight intensity={2.5} />
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<directionalLight position={[2, 3, 4]} intensity={2.8} />
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<Suspense fallback={null}>
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<TalkieModel />
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</Suspense>
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</Canvas>
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</div>
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</aside>
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);
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}
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useGLTF.preload(TALKIE_MODEL_PATH);
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+105
@@ -1237,6 +1237,111 @@ canvas {
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color: #f9a8d4;
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}
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/* Dialogue talkie */
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.talkie-dialogue-overlay {
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position: fixed;
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left: clamp(12px, 2.2vw, 28px);
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bottom: clamp(24px, 7vh, 76px);
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z-index: 16;
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width: clamp(120px, 13vw, 190px);
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aspect-ratio: 1;
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pointer-events: none;
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transform: translateY(0);
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transition: transform 180ms ease;
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}
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.talkie-dialogue-overlay--raised {
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transform: translateY(-10px);
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}
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.talkie-dialogue-overlay__model-frame {
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position: absolute;
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inset: 0;
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animation: talkie-radio-shake 1s ease-in-out infinite;
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filter: drop-shadow(0 16px 22px rgba(0, 0, 0, 0.55));
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}
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.talkie-dialogue-overlay__model-frame canvas {
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width: 100% !important;
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height: 100% !important;
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}
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.talkie-dialogue-overlay__signals {
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position: absolute;
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right: -26%;
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bottom: 34%;
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z-index: 2;
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width: 58%;
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height: 78%;
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overflow: visible;
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opacity: 0.8;
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animation: talkie-signal-pulse 1s ease-in-out infinite;
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}
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.talkie-dialogue-overlay__signals path {
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fill: none;
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stroke: rgba(235, 244, 255, 0.9);
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stroke-linecap: round;
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stroke-width: 5;
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filter: drop-shadow(0 0 7px rgba(125, 211, 252, 0.72));
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}
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.talkie-dialogue-overlay__signals path:nth-child(2) {
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animation-delay: 90ms;
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opacity: 0.75;
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}
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.talkie-dialogue-overlay__signals path:nth-child(3) {
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animation-delay: 180ms;
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opacity: 0.55;
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}
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@keyframes talkie-radio-shake {
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0%,
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11%,
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23%,
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100% {
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transform: translate3d(0, 0, 0) rotate(0deg);
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}
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3%,
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15%,
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27% {
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transform: translate3d(-2px, 1px, 0) rotate(-1.7deg);
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}
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6%,
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18%,
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30% {
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transform: translate3d(2px, -1px, 0) rotate(1.7deg);
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}
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9%,
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21%,
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33% {
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transform: translate3d(-1px, 0, 0) rotate(-0.8deg);
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}
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}
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@keyframes talkie-signal-pulse {
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0%,
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100% {
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opacity: 0.28;
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transform: translate3d(-4px, 4px, 0) scale(0.92);
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}
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18%,
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38% {
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opacity: 0.95;
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transform: translate3d(0, 0, 0) scale(1);
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}
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60% {
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opacity: 0.45;
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transform: translate3d(4px, -6px, 0) scale(1.05);
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}
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}
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/* In-game settings menu */
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.game-settings-menu {
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position: fixed;
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