fix(world): warm up map shadows from environment
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This commit is contained in:
Tom Boullay
2026-05-31 11:00:40 +02:00
parent bff8a16290
commit e073fc375b
6 changed files with 165 additions and 5 deletions
+31 -1
View File
@@ -11,10 +11,13 @@ interface UseWorldSceneLoadingOptions {
interface UseWorldSceneLoadingResult {
octree: Octree | null;
gameplayReady: boolean;
shouldWarmUpShadows: boolean;
showGameStage: boolean;
handleGameStageLoaded: () => void;
handleGameMapLoaded: () => void;
handleOctreeReady: (octree: Octree) => void;
handleShadowWarmupReady: () => void;
handleShadowWarmupStarted: () => void;
}
export function useWorldSceneLoading({
@@ -24,13 +27,19 @@ export function useWorldSceneLoading({
const [octree, setOctree] = useState<Octree | null>(null);
const [gameMapLoaded, setGameMapLoaded] = useState(false);
const [gameStageLoaded, setGameStageLoaded] = useState(false);
const [shadowsReady, setShadowsReady] = useState(false);
const showGameStage = sceneMode === "game" && gameMapLoaded;
const gameplayReady = showGameStage && gameStageLoaded && octree !== null;
const gameSceneReadyForShadows =
showGameStage && gameStageLoaded && octree !== null;
const shadowWarmupReady = sceneMode === "game" && gameSceneReadyForShadows;
const shouldWarmUpShadows = shadowWarmupReady && !shadowsReady;
const gameplayReady = gameSceneReadyForShadows && shadowsReady;
const sceneReady =
(sceneMode === "game" && gameplayReady) ||
(sceneMode === "physics" && octree !== null);
const handleGameMapLoaded = useCallback(() => {
setShadowsReady(false);
setGameMapLoaded(true);
}, []);
@@ -45,6 +54,7 @@ export function useWorldSceneLoading({
const handleOctreeReady = useCallback(
(nextOctree: Octree) => {
setShadowsReady(false);
setOctree(nextOctree);
onLoadingStateChange?.({
currentStep: "Collision prête",
@@ -55,6 +65,23 @@ export function useWorldSceneLoading({
[onLoadingStateChange],
);
const handleShadowWarmupStarted = useCallback(() => {
onLoadingStateChange?.({
currentStep: "Activation des ombres",
progress: 0.97,
status: "loading",
});
}, [onLoadingStateChange]);
const handleShadowWarmupReady = useCallback(() => {
setShadowsReady(true);
onLoadingStateChange?.({
currentStep: "Ombres prêtes",
progress: 0.99,
status: "loading",
});
}, [onLoadingStateChange]);
useEffect(() => {
onLoadingStateChange?.({
currentStep: "Initialisation du jeu",
@@ -88,9 +115,12 @@ export function useWorldSceneLoading({
return {
octree,
gameplayReady,
shouldWarmUpShadows,
showGameStage,
handleGameStageLoaded,
handleGameMapLoaded,
handleOctreeReady,
handleShadowWarmupReady,
handleShadowWarmupStarted,
};
}