fix repair game interaction coordinate spaces
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@@ -81,6 +81,7 @@ export function RepairCaseModel({
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const initialOpen = useRef(open);
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const openedRotationZ = useRef(0);
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const parsedScale = toVector3Scale(scale);
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const placeholderNodes = useRef<THREE.Object3D[]>([]);
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const placeholderSignature = useRef("__initial__");
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const placeholderPosition = useRef(new THREE.Vector3());
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const placeholderLocalPosition = useRef(new THREE.Vector3());
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@@ -138,6 +139,15 @@ export function RepairCaseModel({
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const lid = model.getObjectByName(REPAIR_CASE_LID_NODE_NAME);
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lidRef.current = lid ?? null;
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openedRotationZ.current = lid?.rotation.z ?? 0;
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placeholderNodes.current = [];
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model.traverse((child) => {
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if (
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child.name.toLowerCase().startsWith(REPAIR_CASE_PLACEHOLDER_NAME_PREFIX)
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) {
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placeholderNodes.current.push(child);
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}
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});
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if (lid) {
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lid.rotation.z =
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@@ -195,41 +205,35 @@ export function RepairCaseModel({
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parsedScale[2] * pop.current.scale,
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);
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const placeholders: RepairCasePlaceholder[] = [];
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model.traverse((child) => {
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if (
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!child.name
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.toLowerCase()
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.startsWith(REPAIR_CASE_PLACEHOLDER_NAME_PREFIX)
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) {
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return;
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}
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child.getWorldPosition(placeholderPosition.current);
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placeholderLocalPosition.current.copy(placeholderPosition.current);
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group.parent?.worldToLocal(placeholderLocalPosition.current);
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placeholders.push({
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name: child.name,
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position: [
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placeholderLocalPosition.current.x,
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placeholderLocalPosition.current.y,
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placeholderLocalPosition.current.z,
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],
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if (placeholderNodes.current.length > 0) {
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const placeholders: RepairCasePlaceholder[] = [];
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placeholderNodes.current.forEach((child) => {
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child.getWorldPosition(placeholderPosition.current);
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placeholderLocalPosition.current.copy(placeholderPosition.current);
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group.parent?.worldToLocal(placeholderLocalPosition.current);
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placeholders.push({
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name: child.name,
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position: [
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placeholderLocalPosition.current.x,
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placeholderLocalPosition.current.y,
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placeholderLocalPosition.current.z,
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],
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});
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});
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});
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placeholders.sort((a, b) => a.name.localeCompare(b.name));
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placeholders.sort((a, b) => a.name.localeCompare(b.name));
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const nextSignature = placeholders
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.map(
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(placeholder) =>
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`${placeholder.name}:${placeholder.position
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.map((value) => value.toFixed(3))
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.join(",")}`,
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)
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.join("|");
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if (nextSignature !== placeholderSignature.current) {
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placeholderSignature.current = nextSignature;
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onPlaceholdersChangeRef.current?.(placeholders);
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const nextSignature = placeholders
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.map(
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(placeholder) =>
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`${placeholder.name}:${placeholder.position
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.map((value) => value.toFixed(3))
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.join(",")}`,
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)
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.join("|");
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if (nextSignature !== placeholderSignature.current) {
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placeholderSignature.current = nextSignature;
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onPlaceholdersChangeRef.current?.(placeholders);
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}
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}
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animationActiveRef.current = isNear;
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