fix repair game interaction coordinate spaces
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@@ -1,4 +1,4 @@
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import { useState } from "react";
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import { useRef, useState } from "react";
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import * as THREE from "three";
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import type { RepairCasePlaceholder } from "@/components/three/gameplay/RepairCaseModel";
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import { RepairObjectModel } from "@/components/three/gameplay/RepairObjectModel";
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@@ -56,6 +56,8 @@ export function RepairRepairingStep({
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placeholders,
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onRepair,
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}: RepairRepairingStepProps): React.JSX.Element {
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const groupRef = useRef<THREE.Group>(null);
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const localPosition = useRef(new THREE.Vector3());
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const [placedPartIds, setPlacedPartIds] = useState<Record<string, boolean>>(
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{},
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);
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@@ -97,16 +99,19 @@ export function RepairRepairingStep({
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const installLabel = isReadyToInstall
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? `Installer ${requiredReplacementLabel}`
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: hasWrongPartPlaced
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? `Mauvaise piece`
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? `Mauvaise pièce`
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: hasCorrectPartPlaced
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? `Ranger piece cassee`
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? `Ranger pièce cassée`
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: `Approcher ${requiredReplacementLabel}`;
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function handleReplacementPosition(
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partId: string,
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position: THREE.Vector3,
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): void {
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const isPlaced = isNearPlaceholder(position, placeholderPositions);
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const isPlaced = isNearPlaceholder(
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getStepLocalPosition(position, groupRef.current, localPosition.current),
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placeholderPositions,
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);
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setPlacedPartIds((current) => {
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if (!current[partId] || isPlaced) return current;
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@@ -127,7 +132,10 @@ export function RepairRepairingStep({
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position: THREE.Vector3,
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targets: readonly Vector3Tuple[],
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): void {
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const isDeposited = isNearPlaceholder(position, targets);
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const isDeposited = isNearPlaceholder(
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getStepLocalPosition(position, groupRef.current, localPosition.current),
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targets,
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);
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setDepositedBrokenPartIds((current) => {
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if (!current[partId] || isDeposited) return current;
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@@ -144,7 +152,7 @@ export function RepairRepairingStep({
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}
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return (
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<group>
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<group ref={groupRef}>
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<RepairInstallTarget
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fillColor={installFillColor}
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isReadyToInstall={isReadyToInstall}
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@@ -333,6 +341,17 @@ function isNearPlaceholder(
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);
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}
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function getStepLocalPosition(
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worldPosition: THREE.Vector3,
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group: THREE.Group | null,
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target: THREE.Vector3,
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): THREE.Vector3 {
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target.copy(worldPosition);
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group?.worldToLocal(target);
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return target;
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}
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function getReplacementParts(
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config: RepairMissionConfig,
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): readonly RepairMissionPartConfig[] {
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