fix repair game interaction coordinate spaces
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@@ -62,6 +62,7 @@ const _handHitDirection = new THREE.Vector3();
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const _cameraPos = new THREE.Vector3();
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const _objectPos = new THREE.Vector3();
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const _snapPosition = new THREE.Vector3();
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const _snapTargetWorldPosition = new THREE.Vector3();
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const _handRaycaster = new THREE.Raycaster();
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const HAND_GRAB_SCREEN_RADIUS = 0.04;
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@@ -138,6 +139,7 @@ export function GrabbableObject({
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}: GrabbableObjectProps): React.JSX.Element {
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const camera = useThree((state) => state.camera);
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const { hands } = useHandTrackingSnapshot();
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const spaceRef = useRef<THREE.Group>(null);
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const groupRef = useRef<THREE.Group>(null);
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const rbRef = useRef<RapierRigidBody>(null);
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const isHolding = useRef(false);
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@@ -160,17 +162,24 @@ export function GrabbableObject({
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_currentPos.set(translation.x, translation.y, translation.z);
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let nearestTarget: Vector3Tuple | null = null;
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let nearestTargetWorld: Vector3Tuple | null = null;
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let nearestDistance = snapRadius;
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snapTargets.forEach((target) => {
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_snapPosition.set(target[0], target[1], target[2]);
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const distance = _currentPos.distanceTo(_snapPosition);
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_snapTargetWorldPosition.set(target[0], target[1], target[2]);
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spaceRef.current?.localToWorld(_snapTargetWorldPosition);
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const distance = _currentPos.distanceTo(_snapTargetWorldPosition);
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if (distance <= nearestDistance) {
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nearestDistance = distance;
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nearestTarget = target;
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nearestTargetWorld = [
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_snapTargetWorldPosition.x,
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_snapTargetWorldPosition.y,
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_snapTargetWorldPosition.z,
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];
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}
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});
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if (!nearestTarget) return;
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if (!nearestTarget || !nearestTargetWorld) return;
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snapTween.current?.kill();
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const animatedPosition = {
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@@ -182,9 +191,9 @@ export function GrabbableObject({
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body.setLinvel({ x: 0, y: 0, z: 0 }, true);
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body.setAngvel(ZERO_ANGULAR_VELOCITY, true);
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snapTween.current = gsap.to(animatedPosition, {
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x: nearestTarget[0],
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y: nearestTarget[1],
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z: nearestTarget[2],
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x: nearestTargetWorld[0],
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y: nearestTargetWorld[1],
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z: nearestTargetWorld[2],
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duration: snapDuration,
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ease: "power2.out",
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onUpdate: () => {
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@@ -311,43 +320,45 @@ export function GrabbableObject({
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});
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return (
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<RigidBody
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ref={rbRef}
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type="dynamic"
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colliders={colliders}
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position={position}
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>
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<group ref={groupRef}>
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<InteractableObject
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kind="grab"
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label={label}
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position={position}
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bodyRef={rbRef}
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onPress={() => {
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isHolding.current = true;
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}}
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onRelease={() => {
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isHolding.current = false;
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snapToNearestTarget();
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if (
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!rbRef.current ||
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grabDebugParams.throwBoost === GRAB_THROW_BOOST_DEFAULT
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)
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return;
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const v = rbRef.current.linvel();
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rbRef.current.setLinvel(
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{
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x: v.x * grabDebugParams.throwBoost,
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y: v.y * grabDebugParams.throwBoost,
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z: v.z * grabDebugParams.throwBoost,
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},
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true,
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);
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}}
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>
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{children}
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</InteractableObject>
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</group>
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</RigidBody>
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<group ref={spaceRef}>
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<RigidBody
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ref={rbRef}
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type="dynamic"
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colliders={colliders}
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position={position}
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>
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<group ref={groupRef}>
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<InteractableObject
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kind="grab"
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label={label}
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position={position}
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bodyRef={rbRef}
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onPress={() => {
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isHolding.current = true;
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}}
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onRelease={() => {
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isHolding.current = false;
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snapToNearestTarget();
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if (
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!rbRef.current ||
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grabDebugParams.throwBoost === GRAB_THROW_BOOST_DEFAULT
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)
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return;
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const v = rbRef.current.linvel();
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rbRef.current.setLinvel(
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{
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x: v.x * grabDebugParams.throwBoost,
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y: v.y * grabDebugParams.throwBoost,
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z: v.z * grabDebugParams.throwBoost,
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},
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true,
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);
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}}
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>
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{children}
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</InteractableObject>
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</group>
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</RigidBody>
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</group>
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);
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}
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