tyle: refresh editor controls with monochrome UI
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@@ -1,3 +1,16 @@
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import {
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Box,
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Download,
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Expand,
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Keyboard,
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Lock,
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MousePointer2,
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Move3D,
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Redo2,
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RotateCw,
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Save,
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Undo2,
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} from "lucide-react";
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import type { TransformMode } from "@/types/editor";
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interface EditorControlsProps {
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@@ -32,108 +45,192 @@ export function EditorControls({
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isPlayerMode,
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}: EditorControlsProps): React.JSX.Element {
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const cameraPosition = [0, 50, 100];
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const viewModeLabel = isPlayerMode ? "View locked" : "Lock view";
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return (
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<>
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<div className="editor-camera-info">
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<div>Camera Position:</div>
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<div>X: {cameraPosition[0]!.toFixed(2)}</div>
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<div>Y: {cameraPosition[1]!.toFixed(2)}</div>
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<div>Z: {cameraPosition[2]!.toFixed(2)}</div>
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<span>Camera</span>
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<strong>
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X {cameraPosition[0]!.toFixed(0)} · Y {cameraPosition[1]!.toFixed(0)}{" "}
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· Z {cameraPosition[2]!.toFixed(0)}
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</strong>
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</div>
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<div className="editor-controls-panel">
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<h3>Transform</h3>
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<aside className="editor-controls-panel" aria-label="Editor controls">
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<header className="editor-panel-header">
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<span className="editor-panel-kicker">Map Editor</span>
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<h2>Scene controls</h2>
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<p>Select an object, choose a transform mode, then drag the gizmo.</p>
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</header>
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<div className="editor-transform-buttons">
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<button
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className={`editor-transform-button ${transformMode === "translate" ? "active" : ""}`}
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onClick={() => onTransformModeChange("translate")}
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>
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✋ Translate (T)
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</button>
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<button
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className={`editor-transform-button ${transformMode === "rotate" ? "active" : ""}`}
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onClick={() => onTransformModeChange("rotate")}
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>
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🔄 Rotate (R)
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</button>
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<button
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className={`editor-transform-button ${transformMode === "scale" ? "active" : ""}`}
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onClick={() => onTransformModeChange("scale")}
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>
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📐 Scale (S)
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</button>
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</div>
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<div className="editor-history-buttons">
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<button
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className="editor-history-button"
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onClick={onUndo}
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disabled={undoCount === 0}
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style={{ color: undoCount > 0 ? "#00ff00" : "#555" }}
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>
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↩ Undo ({undoCount})
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</button>
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<button
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className="editor-history-button"
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onClick={onRedo}
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disabled={redoCount === 0}
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style={{ color: redoCount > 0 ? "#00ff00" : "#555" }}
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>
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↪ Redo ({redoCount})
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</button>
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</div>
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<button className="editor-export-button" onClick={onExportJson}>
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💾 Export JSON
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</button>
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{onSaveToServer && (
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<button className="editor-save-button" onClick={onSaveToServer}>
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💾 Save to Server
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</button>
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)}
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<h3>View</h3>
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{onPlayerMode && (
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<button
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className={`editor-player-button ${isPlayerMode ? "active" : ""}`}
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onClick={onPlayerMode}
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>
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🎮 Player Controller
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</button>
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)}
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<h3>Selection</h3>
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{selectedNodeIndex !== null ? (
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<div className="editor-selected-info">
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<div className="editor-selected-name">
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Selected:{" "}
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<strong>
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{selectedNodeName || `Node ${selectedNodeIndex + 1}`}
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</strong>
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</div>
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<div className="editor-selected-index">
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Index: {selectedNodeIndex + 1} / {nodesCount}
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</div>
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<section
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className="editor-control-section"
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aria-labelledby="transform-heading"
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>
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<div className="editor-section-heading">
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<h3 id="transform-heading">Transform</h3>
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<span>T / R / S</span>
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</div>
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) : (
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<div className="editor-no-selection">No object selected</div>
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)}
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<h3>Controls</h3>
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<div className="editor-controls-help">
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<p>Click - Select object</p>
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<p>T/R/S - Transform mode</p>
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<p>Ctrl+Z - Undo</p>
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<p>Ctrl+Y - Redo</p>
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<p>ESC - Deselect</p>
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<p>WASD/ZQSD - Move (Player mode)</p>
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<p>Space - Jump (Player mode)</p>
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</div>
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</div>
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<div className="editor-transform-buttons">
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<button
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className={`editor-transform-button ${transformMode === "translate" ? "active" : ""}`}
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onClick={() => onTransformModeChange("translate")}
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aria-pressed={transformMode === "translate"}
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>
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<Move3D size={16} aria-hidden="true" />
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<span>Translate</span>
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<kbd>T</kbd>
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</button>
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<button
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className={`editor-transform-button ${transformMode === "rotate" ? "active" : ""}`}
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onClick={() => onTransformModeChange("rotate")}
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aria-pressed={transformMode === "rotate"}
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>
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<RotateCw size={16} aria-hidden="true" />
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<span>Rotate</span>
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<kbd>R</kbd>
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</button>
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<button
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className={`editor-transform-button ${transformMode === "scale" ? "active" : ""}`}
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onClick={() => onTransformModeChange("scale")}
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aria-pressed={transformMode === "scale"}
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>
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<Expand size={16} aria-hidden="true" />
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<span>Scale</span>
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<kbd>S</kbd>
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</button>
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</div>
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<div className="editor-history-buttons">
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<button
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className="editor-history-button"
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onClick={onUndo}
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disabled={undoCount === 0}
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>
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<Undo2 size={15} aria-hidden="true" />
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Undo
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<span>{undoCount}</span>
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</button>
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<button
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className="editor-history-button"
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onClick={onRedo}
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disabled={redoCount === 0}
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>
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<Redo2 size={15} aria-hidden="true" />
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Redo
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<span>{redoCount}</span>
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</button>
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</div>
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</section>
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<section
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className="editor-control-section"
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aria-labelledby="file-heading"
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>
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<div className="editor-section-heading">
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<h3 id="file-heading">File</h3>
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</div>
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<button
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className="editor-action-button editor-action-button-primary"
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onClick={onExportJson}
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>
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<Download size={16} aria-hidden="true" />
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Export JSON
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</button>
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{onSaveToServer && (
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<button className="editor-action-button" onClick={onSaveToServer}>
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<Save size={16} aria-hidden="true" />
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Save to server
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</button>
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)}
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</section>
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<section
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className="editor-control-section"
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aria-labelledby="view-heading"
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>
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<div className="editor-section-heading">
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<h3 id="view-heading">View</h3>
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</div>
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{onPlayerMode && (
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<button
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className={`editor-player-button ${isPlayerMode ? "active" : ""}`}
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onClick={onPlayerMode}
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aria-pressed={isPlayerMode}
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>
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<Lock size={16} aria-hidden="true" />
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{viewModeLabel}
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</button>
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)}
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</section>
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<section
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className="editor-control-section"
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aria-labelledby="selection-heading"
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>
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<div className="editor-section-heading">
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<h3 id="selection-heading">Selection</h3>
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<span>{nodesCount} nodes</span>
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</div>
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{selectedNodeIndex !== null ? (
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<div className="editor-selected-info">
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<Box size={17} aria-hidden="true" />
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<div>
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<strong>
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{selectedNodeName || `Node ${selectedNodeIndex + 1}`}
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</strong>
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<span>
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Index {selectedNodeIndex + 1} of {nodesCount}
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</span>
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</div>
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</div>
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) : (
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<div className="editor-no-selection">
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<MousePointer2 size={17} aria-hidden="true" />
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No object selected
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</div>
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)}
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</section>
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<section
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className="editor-control-section"
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aria-labelledby="shortcuts-heading"
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>
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<div className="editor-section-heading">
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<h3 id="shortcuts-heading">Shortcuts</h3>
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<Keyboard size={15} aria-hidden="true" />
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</div>
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<dl className="editor-shortcuts-list">
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<div>
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<dt>Click</dt>
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<dd>Select object</dd>
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</div>
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<div>
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<dt>T / R / S</dt>
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<dd>Transform mode</dd>
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</div>
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<div>
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<dt>Ctrl Z / Y</dt>
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<dd>Undo / redo</dd>
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</div>
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<div>
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<dt>Esc</dt>
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<dd>Deselect</dd>
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</div>
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<div>
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<dt>WASD</dt>
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<dd>Move when locked</dd>
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</div>
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</dl>
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</section>
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</aside>
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</>
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);
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}
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@@ -70,10 +70,10 @@ export function EditorMap({
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args={[100, 100]}
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cellSize={1}
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cellThickness={0.5}
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cellColor="#444444"
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cellColor="#242424"
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sectionSize={5}
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sectionThickness={1}
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sectionColor="#666666"
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sectionColor="#3a3a3a"
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fadeDistance={50}
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fadeStrength={1}
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followCamera={false}
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@@ -199,10 +199,10 @@ function EditorModelNode({
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) {
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if (isSelected) {
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mesh.material = mesh.material.clone();
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(mesh.material as THREE.MeshStandardMaterial).color.set("#ff6600");
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(mesh.material as THREE.MeshStandardMaterial).color.set("#ffffff");
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} else if (isHovered) {
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mesh.material = mesh.material.clone();
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(mesh.material as THREE.MeshStandardMaterial).color.set("#ff9900");
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(mesh.material as THREE.MeshStandardMaterial).color.set("#b8b8b8");
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}
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}
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}
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@@ -281,7 +281,7 @@ function EditorFallbackNode({
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}
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}, [node.position, node.rotation, node.scale]);
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const color = isSelected ? "#ff6600" : isHovered ? "#ff9900" : "#cccccc";
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const color = isSelected ? "#ffffff" : isHovered ? "#b8b8b8" : "#6f6f6f";
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return (
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<mesh
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