refactor: move game map into world folder

This commit is contained in:
2026-04-28 09:47:09 +02:00
parent 8f40bb8133
commit e1d2bfdc75
7 changed files with 7 additions and 62 deletions
@@ -1,5 +1,5 @@
import { useCallback, useEffect, useState } from "react";
import { createSceneDataFromFiles } from "@/features/editor/utils/loadEditorScene";
import { createSceneDataFromFiles } from "@/utils/editor/loadEditorScene";
import { loadMapSceneData } from "@/utils/loadMapSceneData";
import type { SceneData } from "@/types/editor";
@@ -1,43 +0,0 @@
import type { MapNode, SceneData } from "@/types/editor";
const MAP_JSON_PATH = "/map.json";
export async function createSceneDataFromFiles(
files: FileList,
): Promise<SceneData> {
const fileMap = new Map<string, File>();
for (const file of Array.from(files)) {
fileMap.set(getProjectRelativePath(file), file);
}
const mapFile = fileMap.get(MAP_JSON_PATH);
if (!mapFile) {
throw new Error("Fichier map.json manquant à la racine du dossier");
}
const mapNodes: MapNode[] = JSON.parse(await mapFile.text());
const models = new Map<string, string>();
for (const [path, file] of fileMap.entries()) {
const modelMatch = path.match(/^\/models\/(.+)\/model\.gltf$/);
if (modelMatch?.[1]) {
models.set(modelMatch[1], URL.createObjectURL(file));
}
}
return { mapNodes, models };
}
function getProjectRelativePath(file: File): string {
const relativePath =
(file as File & { webkitRelativePath?: string }).webkitRelativePath ||
file.name;
if (!relativePath.includes("/")) {
return `/${relativePath}`;
}
const [, ...pathParts] = relativePath.split("/");
return `/${pathParts.join("/")}`;
}