feat: stream vegetation chunks near player

This commit is contained in:
Tom Boullay
2026-05-24 23:51:40 +02:00
parent 1f6335092a
commit e4857135b1
4 changed files with 210 additions and 51 deletions
+133 -24
View File
@@ -1,49 +1,158 @@
import { Suspense } from "react";
import { Suspense, useMemo, useRef, useState } from "react";
import { useFrame, useThree } from "@react-three/fiber";
import { CHUNK_CONFIG } from "@/data/world/fogConfig";
import {
isMapModelVisible,
useMapPerformanceStore,
} from "@/managers/stores/useMapPerformanceStore";
import { InstancedVegetation } from "@/world/vegetation/InstancedVegetation";
import { useVegetationData } from "@/world/vegetation/useVegetationData";
import {
type VegetationInstance,
useVegetationData,
} from "@/world/vegetation/useVegetationData";
import {
VEGETATION_TYPES,
type VegetationType,
} from "@/world/vegetation/vegetationConfig";
interface VegetationChunk {
key: string;
type: VegetationType;
modelPath: string;
castShadow: boolean;
receiveShadow: boolean;
centerX: number;
centerZ: number;
instances: VegetationInstance[];
}
function getChunkKey(instance: VegetationInstance): string {
const [x, , z] = instance.position;
const chunkX = Math.floor(x / CHUNK_CONFIG.chunkSize);
const chunkZ = Math.floor(z / CHUNK_CONFIG.chunkSize);
return `${chunkX}:${chunkZ}`;
}
function createVegetationChunks(
type: VegetationType,
instances: VegetationInstance[],
): VegetationChunk[] {
const config = VEGETATION_TYPES[type];
const chunks = new Map<string, VegetationInstance[]>();
for (const instance of instances) {
const key = getChunkKey(instance);
const chunk = chunks.get(key);
if (chunk) {
chunk.push(instance);
} else {
chunks.set(key, [instance]);
}
}
return [...chunks.entries()].map(([chunkKey, chunkInstances]) => {
const center = chunkInstances.reduce(
(sum, instance) => {
sum.x += instance.position[0];
sum.z += instance.position[2];
return sum;
},
{ x: 0, z: 0 },
);
return {
key: `${type}:${chunkKey}`,
type,
modelPath: config.modelPath,
castShadow: config.castShadow,
receiveShadow: config.receiveShadow,
centerX: center.x / chunkInstances.length,
centerZ: center.z / chunkInstances.length,
instances: chunkInstances,
};
});
}
export function VegetationSystem(): React.JSX.Element | null {
const camera = useThree((state) => state.camera);
const groups = useMapPerformanceStore((state) => state.groups);
const models = useMapPerformanceStore((state) => state.models);
const { data, isLoading } = useVegetationData();
const lastUpdateRef = useRef(-CHUNK_CONFIG.updateInterval);
const [activeChunkKeys, setActiveChunkKeys] = useState<Set<string>>(
() => new Set(),
);
const chunks = useMemo(() => {
if (!data) return [];
return Object.entries(VEGETATION_TYPES).flatMap(([type, config]) => {
if (!config.enabled) return [];
if (!isMapModelVisible(config.mapName, { groups, models })) return [];
const entry = data.get(config.mapName);
if (!entry || entry.instances.length === 0) return [];
return createVegetationChunks(type as VegetationType, entry.instances);
});
}, [data, groups, models]);
useFrame(({ clock }) => {
if (!CHUNK_CONFIG.enabled) return;
const now = clock.elapsedTime * 1000;
if (now - lastUpdateRef.current < CHUNK_CONFIG.updateInterval) return;
lastUpdateRef.current = now;
const nextKeys = new Set<string>();
const cameraX = camera.position.x;
const cameraZ = camera.position.z;
for (const chunk of chunks) {
const distance = Math.hypot(
chunk.centerX - cameraX,
chunk.centerZ - cameraZ,
);
const wasActive = activeChunkKeys.has(chunk.key);
const radius = wasActive
? CHUNK_CONFIG.unloadRadius
: CHUNK_CONFIG.loadRadius;
if (distance <= radius) {
nextKeys.add(chunk.key);
}
}
if (
nextKeys.size === activeChunkKeys.size &&
[...nextKeys].every((key) => activeChunkKeys.has(key))
) {
return;
}
setActiveChunkKeys(nextKeys);
});
if (isLoading || !data) {
return null;
}
const enabledTypes = Object.entries(VEGETATION_TYPES).filter(
([, config]) =>
config.enabled && isMapModelVisible(config.mapName, { groups, models }),
);
const visibleChunks = CHUNK_CONFIG.enabled
? chunks.filter((chunk) => activeChunkKeys.has(chunk.key))
: chunks;
return (
<group name="vegetation-system">
{enabledTypes.map(([type, config]) => {
const instances = data.get(type as VegetationType);
if (!instances || instances.length === 0) {
return null;
}
return (
<Suspense key={type} fallback={null}>
<InstancedVegetation
modelPath={config.modelPath}
instances={instances}
castShadow={config.castShadow}
receiveShadow={config.receiveShadow}
/>
</Suspense>
);
})}
{visibleChunks.map((chunk) => (
<Suspense key={chunk.key} fallback={null}>
<InstancedVegetation
modelPath={chunk.modelPath}
instances={chunk.instances}
castShadow={chunk.castShadow}
receiveShadow={chunk.receiveShadow}
/>
</Suspense>
))}
</group>
);
}