fix: clarify repair mission locked flow
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@@ -228,17 +228,17 @@ function createInitialGameState(): GameState {
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isBikeUnlocked: false,
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},
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bike: {
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currentStep: "waiting",
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currentStep: "locked",
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dialogueAudio: null,
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isRepaired: false,
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},
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pylone: {
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currentStep: "waiting",
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currentStep: "locked",
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dialogueAudio: null,
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isPowered: false,
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},
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ferme: {
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currentStep: "waiting",
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currentStep: "locked",
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dialogueAudio: null,
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irrigationFixed: false,
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},
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