add: highlight broken repair parts during scan
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@@ -0,0 +1,56 @@
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import { useRef } from "react";
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import { useFrame } from "@react-three/fiber";
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import * as THREE from "three";
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interface RepairBrokenPartHighlightProps {
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target: THREE.Object3D;
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}
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const _box = new THREE.Box3();
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const _sphere = new THREE.Sphere();
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const _worldPosition = new THREE.Vector3();
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const _localPosition = new THREE.Vector3();
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export function RepairBrokenPartHighlight({
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target,
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}: RepairBrokenPartHighlightProps): React.JSX.Element {
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const groupRef = useRef<THREE.Group>(null);
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useFrame(({ clock }) => {
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const group = groupRef.current;
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if (!group) return;
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_box.setFromObject(target).getBoundingSphere(_sphere);
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_worldPosition.copy(_sphere.center);
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_localPosition.copy(_worldPosition);
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group.parent?.worldToLocal(_localPosition);
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group.position.copy(_localPosition);
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const pulse = 1 + Math.sin(clock.elapsedTime * 5) * 0.08;
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const radius = Math.max(_sphere.radius, 0.35) * pulse;
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group.scale.setScalar(radius);
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});
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return (
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<group ref={groupRef}>
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<mesh>
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<sphereGeometry args={[1, 32, 16]} />
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<meshBasicMaterial color="#ef4444" transparent opacity={0.14} />
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</mesh>
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<mesh>
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<sphereGeometry args={[1.06, 32, 16]} />
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<meshBasicMaterial
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color="#ef4444"
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wireframe
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transparent
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opacity={0.65}
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/>
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</mesh>
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<mesh rotation={[Math.PI / 2, 0, 0]}>
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<torusGeometry args={[1.12, 0.025, 8, 96]} />
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<meshBasicMaterial color="#dc2626" transparent opacity={0.9} />
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</mesh>
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</group>
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);
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}
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