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math-pixel
2026-05-11 08:56:54 +02:00
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@@ -4,16 +4,13 @@ This document describes the code that exists today in the repository.
## Runtime Structure
- `src/main.tsx` mounts React and wraps the app in `BrowserRouter`.
- `src/App.tsx` declares the top-level routes:
- `/` mounts the playable 3D scene, debug perf overlay, and HTML overlays.
- `/editor` mounts the map editor page.
- `src/App.tsx` mounts the `Canvas`, the 3D `World`, the debug perf overlay, and the HTML overlays.
- `src/world/World.tsx` composes the active scene, including:
- environment and lighting
- debug helpers and debug camera mode
- either the map scene or the debug physics test scene
- the player rig when the active camera mode is `player`
- `src/world/GameMap.tsx` loads map nodes from `public/map.json`, resolves available models, and builds the collision octree.
- `src/world/Map.tsx` loads the main map model and builds the collision octree.
- `src/world/debug/TestScene.tsx` provides a debug-oriented interaction and physics scene.
- `src/world/player/PlayerComponent.tsx` mounts the camera and controller.
- `src/world/player/PlayerController.tsx` owns pointer lock movement, jump handling, and interaction input.
@@ -41,31 +38,10 @@ This document describes the code that exists today in the repository.
- `src/utils/debug/scene/DebugHelpers.tsx` mounts debug helpers.
- `src/utils/debug/scene/DebugCameraControls.tsx` mounts the free debug camera.
## Editor System
- `src/pages/editor/EditorPage.tsx` is the route-level editor page for `/editor`.
- `src/components/editor/EditorControls.tsx` renders the HTML editor control panel.
- `src/components/editor/scene/EditorScene.tsx` composes the editor canvas scene, camera controls, lights, shortcuts, and map rendering.
- `src/components/editor/scene/EditorMap.tsx` renders map nodes, fallback cubes, selection highlighting, and transform controls.
- `src/controls/editor/FlyController.tsx` provides player-style editor navigation.
- `src/hooks/editor/useEditorSceneData.ts` loads scene data and handles folder upload fallback.
- `src/hooks/editor/useEditorHistory.ts` owns editor undo and redo state.
- `src/utils/editor/loadEditorScene.ts` handles editor-only folder upload parsing.
- `src/utils/loadMapSceneData.ts` is shared by the game scene and editor to load `public/map.json` and resolve model URLs.
- `src/types/editor.ts` contains the shared `MapNode`, `SceneData`, and `TransformMode` types.
## Map Data
- `public/map.json` is expected to be a `MapNode[]`.
- Each map node `name` maps to `public/models/{name}/model.gltf`.
- The editor renders a fallback cube for missing models.
- The game scene filters out nodes whose model cannot be resolved.
## Current Limitations
- The repository is a prototype, not the full intended game runtime.
- `src/world/debug/TestScene.tsx` is part of the active scene composition.
- There is no central gameplay orchestrator such as `GameManager`.
- The repository is still a prototype, not the full intended game runtime.
- `src/world/debug/TestScene.tsx` is still part of the active scene composition.
- There is no central gameplay orchestrator such as `GameManager` yet.
- Missions, zones, cinematics, and dialogue systems are not implemented.
- The player uses octree collision and simple movement rules, not a complete gameplay physics stack.
- Editor save-to-server is implemented as a Vite dev-server plugin, not a production backend API.