update
This commit is contained in:
@@ -1,190 +0,0 @@
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/* eslint-disable react-hooks/immutability */
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import { createContext, useRef, useState, useEffect, useCallback } from "react";
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import { useGLTF, useAnimations } from "@react-three/drei";
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import type { AnimationAction } from "three";
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import * as THREE from "three";
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import type { Vector3Tuple } from "@/types/three";
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export interface AnimatedModelConfig {
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modelPath: string;
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animations?: string[];
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defaultAnimation?: string;
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position?: Vector3Tuple;
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rotation?: Vector3Tuple;
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scale?: Vector3Tuple | number;
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fadeDuration?: number;
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speed?: number;
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autoPlay?: boolean;
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onLoaded?: () => void;
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onAnimationEnd?: (animationName: string) => void;
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}
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export interface AnimatedModelContextValue {
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play: (name: string, fade?: number) => void;
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stop: (fade?: number) => void;
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fadeTo: (name: string, fade?: number) => void;
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currentAnimation: string;
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isReady: boolean;
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setSpeed: (speed: number) => void;
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names: string[];
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}
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const AnimatedModelContext = createContext<AnimatedModelContextValue | null>(
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null,
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);
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export { AnimatedModelContext };
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interface AnimatedModelProps extends AnimatedModelConfig {
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children?: React.ReactNode;
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}
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export function AnimatedModel({
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modelPath,
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defaultAnimation = "Idle",
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position = [0, 0, 0],
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rotation = [0, 0, 0],
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scale = 1,
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fadeDuration = 0.3,
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speed = 1,
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autoPlay = true,
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onLoaded,
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onAnimationEnd,
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children,
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}: AnimatedModelProps): React.JSX.Element {
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const groupRef = useRef<THREE.Group>(null);
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void groupRef;
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const { scene, animations } = useGLTF(modelPath);
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const { actions, names, mixer } = useAnimations(animations, scene);
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const [currentAnim, setCurrentAnim] = useState(defaultAnimation);
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const [isReady, setIsReady] = useState(false);
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useEffect(() => {
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if (mixer) {
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mixer.timeScale = speed;
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}
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}, [mixer, speed]);
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useEffect(() => {
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const handleFinished = (e: { action: AnimationAction }) => {
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const clipName = e.action.getClip().name;
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onAnimationEnd?.(clipName);
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};
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if (mixer) {
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mixer.addEventListener("finished", handleFinished);
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return () => {
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mixer.removeEventListener("finished", handleFinished);
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};
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}
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}, [mixer, onAnimationEnd]);
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const play = useCallback(
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(name: string, fade = fadeDuration) => {
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const action = actions[name];
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if (action) {
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Object.values(actions).forEach((a) => {
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if (a && a !== action) a.fadeOut(fade);
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});
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action.reset().fadeIn(fade).play();
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setCurrentAnim(name);
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}
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},
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[actions, fadeDuration],
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);
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const stop = useCallback(
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(fade = fadeDuration) => {
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Object.values(actions).forEach((a) => a?.fadeOut(fade));
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const defaultAction = actions[defaultAnimation];
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if (defaultAction) {
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defaultAction.reset().fadeIn(fade).play();
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setCurrentAnim(defaultAnimation);
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}
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},
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[actions, defaultAnimation, fadeDuration],
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);
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const fadeTo = useCallback(
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(name: string, fade = fadeDuration) => {
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const action = actions[name];
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if (action) {
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Object.values(actions).forEach((a) => {
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if (a && a !== action) a.fadeOut(fade);
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});
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action.reset().fadeIn(fade).play();
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setCurrentAnim(name);
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}
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},
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[actions, fadeDuration],
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);
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const setSpeed = useCallback(
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(newSpeed: number) => {
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if (mixer) {
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mixer.timeScale = newSpeed;
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}
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},
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[mixer],
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);
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useEffect(() => {
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if (!autoPlay || names.length === 0) {
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console.log("[AnimatedModel] No animation found in model");
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return;
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}
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console.log(`[AnimatedModel] Available animations: ${names.join(", ")}`);
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let defaultAction = actions[defaultAnimation as string];
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if (!defaultAction && names.length > 0) {
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console.log(
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`[AnimatedModel] "${defaultAnimation}" not found, using: ${names[0]}`,
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);
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defaultAction = actions[names[0] as string];
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}
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if (defaultAction) {
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defaultAction.play();
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// eslint-disable-next-line react-hooks/set-state-in-effect
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setIsReady(true);
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// eslint-disable-next-line react-hooks/set-state-in-effect
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setCurrentAnim(defaultAction.getClip().name);
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onLoaded?.();
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} else {
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console.log("[AnimatedModel] No available animation in actions");
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}
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}, [actions, defaultAnimation, names, autoPlay, onLoaded]);
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const contextValue: AnimatedModelContextValue = {
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play,
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stop,
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fadeTo,
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currentAnimation: currentAnim,
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isReady,
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setSpeed,
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names,
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};
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useEffect(() => {
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scene.position.set(...position);
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scene.rotation.set(
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(rotation[0] * Math.PI) / 180,
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(rotation[1] * Math.PI) / 180,
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(rotation[2] * Math.PI) / 180,
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);
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const s =
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typeof scale === "number" ? [scale, scale, scale] : (scale ?? [1, 1, 1]);
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scene.scale.set(s[0] ?? 1, s[1] ?? 1, s[2] ?? 1);
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}, [scene, position, rotation, scale]);
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return (
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<AnimatedModelContext.Provider value={contextValue}>
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<primitive object={scene} />
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{children}
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</AnimatedModelContext.Provider>
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);
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}
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@@ -1,140 +0,0 @@
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import { useRef } from "react";
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import { useFrame, useThree } from "@react-three/fiber";
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import { RigidBody } from "@react-three/rapier";
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import type { RapierRigidBody } from "@react-three/rapier";
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import * as THREE from "three";
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import { InteractableObject } from "@/components/three/InteractableObject";
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import {
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GRAB_DEFAULT_COLLIDERS,
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GRAB_DEFAULT_LABEL,
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GRAB_HOLD_DISTANCE_DEFAULT,
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GRAB_HOLD_DISTANCE_MAX,
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GRAB_HOLD_DISTANCE_MIN,
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GRAB_HOLD_DISTANCE_STEP,
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GRAB_STIFFNESS_DEFAULT,
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GRAB_STIFFNESS_MAX,
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GRAB_STIFFNESS_MIN,
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GRAB_STIFFNESS_STEP,
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GRAB_THROW_BOOST_DEFAULT,
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GRAB_THROW_BOOST_MAX,
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GRAB_THROW_BOOST_MIN,
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GRAB_THROW_BOOST_STEP,
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} from "@/data/interaction/grabConfig";
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import { useDebugFolder } from "@/hooks/debug/useDebugFolder";
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import type { ColliderShape, Vector3Tuple } from "@/types/three";
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interface GrabbableObjectProps {
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position: Vector3Tuple;
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children: React.ReactNode;
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colliders?: ColliderShape;
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label?: string;
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}
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// Shared params let one debug folder drive every instance.
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const params = {
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stiffness: GRAB_STIFFNESS_DEFAULT,
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throwBoost: GRAB_THROW_BOOST_DEFAULT,
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holdDistance: GRAB_HOLD_DISTANCE_DEFAULT,
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};
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const ZERO_ANGULAR_VELOCITY = { x: 0, y: 0, z: 0 };
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const _holdTarget = new THREE.Vector3();
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const _currentPos = new THREE.Vector3();
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const _velocity = new THREE.Vector3();
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export function GrabbableObject({
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position,
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children,
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colliders = GRAB_DEFAULT_COLLIDERS,
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label = GRAB_DEFAULT_LABEL,
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}: GrabbableObjectProps): React.JSX.Element {
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const camera = useThree((state) => state.camera);
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const rbRef = useRef<RapierRigidBody>(null);
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const isHolding = useRef(false);
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useDebugFolder("GrabbableObject", (folder) => {
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folder
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.add(
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params,
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"stiffness",
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GRAB_STIFFNESS_MIN,
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GRAB_STIFFNESS_MAX,
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GRAB_STIFFNESS_STEP,
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)
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.name("Hold stiffness");
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folder
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.add(
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params,
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"throwBoost",
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GRAB_THROW_BOOST_MIN,
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GRAB_THROW_BOOST_MAX,
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GRAB_THROW_BOOST_STEP,
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)
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.name("Throw boost");
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folder
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.add(
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params,
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"holdDistance",
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GRAB_HOLD_DISTANCE_MIN,
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GRAB_HOLD_DISTANCE_MAX,
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GRAB_HOLD_DISTANCE_STEP,
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)
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.name("Hold distance");
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});
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useFrame(() => {
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if (!isHolding.current || !rbRef.current) return;
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camera.getWorldDirection(_holdTarget);
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_holdTarget.multiplyScalar(params.holdDistance).add(camera.position);
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const t = rbRef.current.translation();
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_currentPos.set(t.x, t.y, t.z);
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_velocity
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.subVectors(_holdTarget, _currentPos)
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.multiplyScalar(params.stiffness);
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rbRef.current.setLinvel(
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{ x: _velocity.x, y: _velocity.y, z: _velocity.z },
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true,
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);
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rbRef.current.setAngvel(ZERO_ANGULAR_VELOCITY, true);
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});
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return (
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<RigidBody
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ref={rbRef}
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type="dynamic"
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colliders={colliders}
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position={position}
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>
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<InteractableObject
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kind="grab"
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label={label}
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position={position}
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bodyRef={rbRef}
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onPress={() => {
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isHolding.current = true;
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}}
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onRelease={() => {
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isHolding.current = false;
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if (!rbRef.current || params.throwBoost === GRAB_THROW_BOOST_DEFAULT)
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return;
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const v = rbRef.current.linvel();
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rbRef.current.setLinvel(
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{
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x: v.x * params.throwBoost,
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y: v.y * params.throwBoost,
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z: v.z * params.throwBoost,
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},
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true,
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);
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}}
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>
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{children}
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</InteractableObject>
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</RigidBody>
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);
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}
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@@ -1,173 +0,0 @@
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import { useCallback, useEffect, useRef } from "react";
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import { useFrame, useThree } from "@react-three/fiber";
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import type { RapierRigidBody } from "@react-three/rapier";
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import * as THREE from "three";
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import type GUI from "lil-gui";
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import type { RefObject } from "react";
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import {
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INTERACTION_DEBUG_SPHERE_COLOR,
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INTERACTION_DEBUG_SPHERE_OPACITY,
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INTERACTION_DEBUG_SPHERE_SEGMENTS,
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} from "@/data/debug/debugConfig";
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import { Debug } from "@/utils/debug/Debug";
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import { useDebugFolder } from "@/hooks/debug/useDebugFolder";
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import { InteractionManager } from "@/managers/InteractionManager";
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import { INTERACTION_RADIUS } from "@/data/interaction/interactionConfig";
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import type { Vector3Tuple } from "@/types/three";
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import type { InteractableHandle } from "@/types/interaction";
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interface InteractableObjectBaseProps {
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label: string;
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position: Vector3Tuple;
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bodyRef?: RefObject<RapierRigidBody | null>;
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onPress: () => void;
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children: React.ReactNode;
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}
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interface TriggerInteractableObjectProps extends InteractableObjectBaseProps {
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kind: "trigger";
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}
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interface GrabInteractableObjectProps extends InteractableObjectBaseProps {
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kind: "grab";
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onRelease: () => void;
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}
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type InteractableObjectProps =
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| TriggerInteractableObjectProps
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| GrabInteractableObjectProps;
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const _cameraPos = new THREE.Vector3();
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const _cameraDir = new THREE.Vector3();
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const _objectPos = new THREE.Vector3();
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const _raycaster = new THREE.Raycaster();
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function createInteractableHandle(
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props: InteractableObjectProps,
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): InteractableHandle {
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if (props.kind === "grab") {
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return {
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kind: props.kind,
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label: props.label,
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onPress: props.onPress,
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onRelease: props.onRelease,
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};
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}
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return {
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kind: props.kind,
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label: props.label,
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onPress: props.onPress,
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};
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}
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export function InteractableObject(
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props: InteractableObjectProps,
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): React.JSX.Element {
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const { kind, label, position, bodyRef, onPress, children } = props;
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const onRelease = props.kind === "grab" ? props.onRelease : null;
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const camera = useThree((state) => state.camera);
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const groupRef = useRef<THREE.Group>(null);
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const debugSphereRef = useRef<THREE.Mesh>(null);
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const handle = useRef<InteractableHandle>(createInteractableHandle(props));
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useEffect(() => {
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const currentHandle = handle.current;
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|
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if (currentHandle.kind === kind) {
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currentHandle.label = label;
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currentHandle.onPress = onPress;
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|
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if (currentHandle.kind === "grab") {
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if (!onRelease) return;
|
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currentHandle.onRelease = onRelease;
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}
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|
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return;
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}
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|
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if (kind === "grab") {
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if (!onRelease) return;
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handle.current = { kind, label, onPress, onRelease };
|
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} else {
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handle.current = { kind, label, onPress };
|
||||
}
|
||||
|
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const manager = InteractionManager.getInstance();
|
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if (manager.getState().focused === currentHandle) {
|
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manager.setFocused(handle.current);
|
||||
}
|
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}, [kind, label, onPress, onRelease]);
|
||||
|
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const setupInteractionDebugFolder = useCallback((folder: GUI) => {
|
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folder
|
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.add({ radius: INTERACTION_RADIUS }, "radius")
|
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.name("Interaction radius")
|
||||
.disable();
|
||||
}, []);
|
||||
|
||||
useDebugFolder("Interaction", setupInteractionDebugFolder);
|
||||
|
||||
useFrame(() => {
|
||||
const group = groupRef.current;
|
||||
const debug = Debug.getInstance();
|
||||
const manager = InteractionManager.getInstance();
|
||||
|
||||
if (debugSphereRef.current) {
|
||||
debugSphereRef.current.visible =
|
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debug.active && debug.getShowInteractionSpheres();
|
||||
}
|
||||
|
||||
if (bodyRef?.current) {
|
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const t = bodyRef.current.translation();
|
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_objectPos.set(t.x, t.y, t.z);
|
||||
} else {
|
||||
_objectPos.set(...position);
|
||||
}
|
||||
|
||||
camera.getWorldPosition(_cameraPos);
|
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const dist = _cameraPos.distanceTo(_objectPos);
|
||||
|
||||
if (dist > INTERACTION_RADIUS) {
|
||||
if (manager.getState().focused === handle.current) {
|
||||
manager.setFocused(null);
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
camera.getWorldDirection(_cameraDir);
|
||||
_raycaster.set(_cameraPos, _cameraDir);
|
||||
_raycaster.far = INTERACTION_RADIUS;
|
||||
|
||||
const hits = group ? _raycaster.intersectObject(group, true) : [];
|
||||
const validHit = hits.find((h) => h.object !== debugSphereRef.current);
|
||||
|
||||
if (validHit) {
|
||||
manager.setFocused(handle.current);
|
||||
} else if (manager.getState().focused === handle.current) {
|
||||
manager.setFocused(null);
|
||||
}
|
||||
});
|
||||
|
||||
return (
|
||||
<group ref={groupRef}>
|
||||
{children}
|
||||
<mesh ref={debugSphereRef} visible={false}>
|
||||
<sphereGeometry
|
||||
args={[
|
||||
INTERACTION_RADIUS,
|
||||
INTERACTION_DEBUG_SPHERE_SEGMENTS,
|
||||
INTERACTION_DEBUG_SPHERE_SEGMENTS,
|
||||
]}
|
||||
/>
|
||||
<meshBasicMaterial
|
||||
color={INTERACTION_DEBUG_SPHERE_COLOR}
|
||||
wireframe
|
||||
transparent
|
||||
opacity={INTERACTION_DEBUG_SPHERE_OPACITY}
|
||||
/>
|
||||
</mesh>
|
||||
</group>
|
||||
);
|
||||
}
|
||||
@@ -1,42 +0,0 @@
|
||||
import { useGLTF } from "@react-three/drei";
|
||||
import type { Vector3Tuple } from "@/types/3d";
|
||||
|
||||
export interface SimpleModelConfig {
|
||||
modelPath: string;
|
||||
position?: Vector3Tuple;
|
||||
rotation?: Vector3Tuple;
|
||||
scale?: Vector3Tuple | number;
|
||||
castShadow?: boolean;
|
||||
receiveShadow?: boolean;
|
||||
}
|
||||
|
||||
interface SimpleModelProps extends SimpleModelConfig {
|
||||
children?: React.ReactNode;
|
||||
}
|
||||
|
||||
export function SimpleModel({
|
||||
modelPath,
|
||||
position = [0, 0, 0],
|
||||
rotation = [0, 0, 0],
|
||||
scale = 1,
|
||||
castShadow = true,
|
||||
receiveShadow = true,
|
||||
children,
|
||||
}: SimpleModelProps): React.JSX.Element {
|
||||
const { scene } = useGLTF(modelPath);
|
||||
|
||||
const parsedScale =
|
||||
typeof scale === "number" ? ([scale, scale, scale] as Vector3Tuple) : scale;
|
||||
|
||||
return (
|
||||
<group position={position} rotation={rotation} scale={parsedScale}>
|
||||
{children ?? (
|
||||
<primitive
|
||||
object={scene.clone()}
|
||||
castShadow={castShadow}
|
||||
receiveShadow={receiveShadow}
|
||||
/>
|
||||
)}
|
||||
</group>
|
||||
);
|
||||
}
|
||||
@@ -1,94 +0,0 @@
|
||||
import { useState } from "react";
|
||||
import { useGLTF } from "@react-three/drei";
|
||||
import { RigidBody } from "@react-three/rapier";
|
||||
import { InteractableObject } from "@/components/three/InteractableObject";
|
||||
import {
|
||||
TRIGGER_DEFAULT_COLLIDERS,
|
||||
TRIGGER_DEFAULT_LABEL,
|
||||
TRIGGER_DEFAULT_SOUND_VOLUME,
|
||||
TRIGGER_DEFAULT_SPAWN_OFFSET,
|
||||
} from "@/data/interaction/triggerConfig";
|
||||
import { AudioManager } from "@/managers/AudioManager";
|
||||
import type { ColliderShape, Vector3Tuple } from "@/types/three";
|
||||
|
||||
interface SpawnedModel {
|
||||
id: number;
|
||||
position: Vector3Tuple;
|
||||
}
|
||||
|
||||
interface TriggerObjectProps {
|
||||
position: Vector3Tuple;
|
||||
children: React.ReactNode;
|
||||
colliders?: ColliderShape;
|
||||
label?: string;
|
||||
soundPath?: string;
|
||||
soundVolume?: number;
|
||||
spawnModel?: string;
|
||||
spawnOffset?: Vector3Tuple;
|
||||
}
|
||||
|
||||
let _spawnCounter = 0;
|
||||
|
||||
function SpawnedModelInstance({
|
||||
path,
|
||||
position,
|
||||
}: {
|
||||
path: string;
|
||||
position: Vector3Tuple;
|
||||
}): React.JSX.Element {
|
||||
const { scene } = useGLTF(path);
|
||||
return <primitive object={scene.clone()} position={position} />;
|
||||
}
|
||||
|
||||
export function TriggerObject({
|
||||
position,
|
||||
children,
|
||||
colliders = TRIGGER_DEFAULT_COLLIDERS,
|
||||
label = TRIGGER_DEFAULT_LABEL,
|
||||
soundPath,
|
||||
soundVolume = TRIGGER_DEFAULT_SOUND_VOLUME,
|
||||
spawnModel,
|
||||
spawnOffset = TRIGGER_DEFAULT_SPAWN_OFFSET,
|
||||
}: TriggerObjectProps): React.JSX.Element {
|
||||
const [spawned, setSpawned] = useState<SpawnedModel[]>([]);
|
||||
|
||||
return (
|
||||
<>
|
||||
<RigidBody type="fixed" colliders={colliders} position={position}>
|
||||
<InteractableObject
|
||||
kind="trigger"
|
||||
label={label}
|
||||
position={position}
|
||||
onPress={() => {
|
||||
if (soundPath) {
|
||||
AudioManager.getInstance().playSound(soundPath, soundVolume);
|
||||
}
|
||||
|
||||
if (spawnModel) {
|
||||
const spawnPos: Vector3Tuple = [
|
||||
position[0] + spawnOffset[0],
|
||||
position[1] + spawnOffset[1],
|
||||
position[2] + spawnOffset[2],
|
||||
];
|
||||
setSpawned((prev) => [
|
||||
...prev,
|
||||
{ id: ++_spawnCounter, position: spawnPos },
|
||||
]);
|
||||
}
|
||||
}}
|
||||
>
|
||||
{children}
|
||||
</InteractableObject>
|
||||
</RigidBody>
|
||||
|
||||
{spawnModel &&
|
||||
spawned.map((s) => (
|
||||
<SpawnedModelInstance
|
||||
key={s.id}
|
||||
path={spawnModel}
|
||||
position={s.position}
|
||||
/>
|
||||
))}
|
||||
</>
|
||||
);
|
||||
}
|
||||
@@ -1,8 +0,0 @@
|
||||
export { AnimatedModel, useAnimatedModel } from "./AnimatedModel";
|
||||
export type { AnimatedModelConfig } from "./AnimatedModel";
|
||||
|
||||
export { SimpleModel } from "./SimpleModel";
|
||||
export type { SimpleModelConfig } from "./SimpleModel";
|
||||
|
||||
export { useCharacterAnimation } from "@/hooks/useCharacterAnimation";
|
||||
export type { CharacterAnimationConfig } from "@/hooks/useCharacterAnimation";
|
||||
Reference in New Issue
Block a user