update: show repair movement lock indicator
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@@ -0,0 +1,28 @@
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import { useGameStore } from "@/managers/stores/useGameStore";
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import type { MissionStep } from "@/types/gameplay/repairMission";
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export function useRepairMovementLocked(): boolean {
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return useGameStore((state) => {
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switch (state.mainState) {
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case "bike":
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return isRepairMovementLocked(state.bike.currentStep);
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case "pylone":
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return isRepairMovementLocked(state.pylone.currentStep);
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case "ferme":
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return isRepairMovementLocked(state.ferme.currentStep);
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case "intro":
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case "outro":
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return false;
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}
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});
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}
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function isRepairMovementLocked(step: MissionStep): boolean {
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return (
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step === "inspected" ||
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step === "fragmented" ||
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step === "scanning" ||
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step === "repairing" ||
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step === "reassembling"
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);
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}
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