update: show repair movement lock indicator
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@@ -23,9 +23,8 @@ import {
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PLAYER_WALK_SPEED,
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PLAYER_XZ_DAMPING_FACTOR,
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} from "@/data/player/playerConfig";
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import { useRepairMovementLocked } from "@/hooks/gameplay/useRepairMovementLocked";
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import { InteractionManager } from "@/managers/InteractionManager";
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import { useGameStore } from "@/managers/stores/useGameStore";
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import type { MissionStep } from "@/types/gameplay/repairMission";
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import type { Vector3Tuple } from "@/types/three/three";
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type Keys = {
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@@ -75,32 +74,6 @@ function setMovementKey(keys: Keys, key: string, pressed: boolean): boolean {
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}
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}
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function isRepairMovementLocked(step: MissionStep): boolean {
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return (
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step === "inspected" ||
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step === "fragmented" ||
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step === "scanning" ||
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step === "repairing" ||
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step === "reassembling"
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);
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}
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function useRepairMovementLocked(): boolean {
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return useGameStore((state) => {
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switch (state.mainState) {
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case "bike":
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return isRepairMovementLocked(state.bike.currentStep);
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case "pylone":
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return isRepairMovementLocked(state.pylone.currentStep);
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case "ferme":
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return isRepairMovementLocked(state.ferme.currentStep);
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case "intro":
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case "outro":
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return false;
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}
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});
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}
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export function PlayerController({
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octree,
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spawnPosition,
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