style: simplify gallery UI and rename route
This commit is contained in:
@@ -30,7 +30,7 @@ The current prototype puts the player in a repair-oriented world where they prog
|
||||
| `/` | Playable 3D experience |
|
||||
| `/?debug` | Playable scene with debug GUI and overlays |
|
||||
| `/editor` | Local map, dialogue, subtitle, and cinematic editor |
|
||||
| `/galerie` | 3D model gallery for browsing project assets |
|
||||
| `/gallery` | 3D model gallery for browsing project assets |
|
||||
| `/docs` | In-app documentation index |
|
||||
|
||||
## Tech Stack
|
||||
@@ -99,7 +99,7 @@ Useful local URLs:
|
||||
```txt
|
||||
http://localhost:5173/?debug
|
||||
http://localhost:5173/editor
|
||||
http://localhost:5173/galerie
|
||||
http://localhost:5173/gallery
|
||||
http://localhost:5173/docs
|
||||
```
|
||||
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
# Galerie des modèles
|
||||
|
||||
La galerie est disponible sur `/galerie`. Elle permet de parcourir les modèles 3D présents dans `public/models/` sans lancer la boucle de gameplay principale.
|
||||
La galerie est disponible sur `/gallery`. Elle permet de parcourir les modèles 3D présents dans `public/models/` sans lancer la boucle de gameplay principale.
|
||||
|
||||
## Objectif
|
||||
|
||||
@@ -8,10 +8,10 @@ Cette page sert à remercier et valoriser le travail des designers du projet La
|
||||
|
||||
## Utilisation
|
||||
|
||||
1. Ouvrir `/galerie`.
|
||||
2. Utiliser les flèches pour passer au modèle précédent ou suivant.
|
||||
1. Ouvrir `/gallery`.
|
||||
2. Utiliser les flèches en bas de l'écran pour passer au modèle précédent ou suivant.
|
||||
3. Tourner autour du modèle avec la souris ou le doigt.
|
||||
4. Lire le chemin affiché pour retrouver le fichier source dans `public/models/`.
|
||||
4. Lire le diagnostic texture discret pour savoir si le modèle chargé semble correct côté textures.
|
||||
|
||||
## Fonctionnement
|
||||
|
||||
@@ -21,6 +21,7 @@ Cette page sert à remercier et valoriser le travail des designers du projet La
|
||||
- `Bounds` et `Center` recadrent automatiquement le modèle actif.
|
||||
- `SkyModel` réutilise la skybox du jeu.
|
||||
- Les animations GLTF présentes dans un modèle sont lancées automatiquement.
|
||||
- Un diagnostic simple inspecte les matériaux chargés pour signaler les textures absentes ou non exploitables.
|
||||
|
||||
## Ajouter un modèle
|
||||
|
||||
|
||||
+132
-138
@@ -32,126 +32,31 @@ canvas {
|
||||
|
||||
/* Model gallery */
|
||||
.gallery-page {
|
||||
display: grid;
|
||||
grid-template-columns: minmax(280px, 0.78fr) minmax(0, 1.22fr);
|
||||
gap: clamp(18px, 4vw, 54px);
|
||||
position: relative;
|
||||
width: 100vw;
|
||||
height: 100vh;
|
||||
padding: clamp(18px, 4vw, 56px);
|
||||
box-sizing: border-box;
|
||||
overflow: auto;
|
||||
background:
|
||||
radial-gradient(
|
||||
circle at 22% 18%,
|
||||
rgba(96, 165, 250, 0.2),
|
||||
transparent 32%
|
||||
),
|
||||
radial-gradient(
|
||||
circle at 86% 8%,
|
||||
rgba(52, 211, 153, 0.16),
|
||||
transparent 28%
|
||||
),
|
||||
#05070c;
|
||||
color: #f8fafc;
|
||||
}
|
||||
|
||||
.gallery-hero {
|
||||
align-self: center;
|
||||
max-width: 580px;
|
||||
}
|
||||
|
||||
.gallery-eyebrow,
|
||||
.gallery-model-count {
|
||||
margin: 0 0 12px;
|
||||
color: #7dd3fc;
|
||||
font-size: 12px;
|
||||
font-weight: 800;
|
||||
letter-spacing: 0.16em;
|
||||
text-transform: uppercase;
|
||||
}
|
||||
|
||||
.gallery-hero h1 {
|
||||
margin: 0;
|
||||
font-size: clamp(44px, 8vw, 92px);
|
||||
line-height: 0.94;
|
||||
letter-spacing: -0.075em;
|
||||
}
|
||||
|
||||
.gallery-hero p:last-child {
|
||||
max-width: 44rem;
|
||||
margin: 24px 0 0;
|
||||
color: #cbd5e1;
|
||||
font-family: Inter, "Helvetica Neue", Helvetica, Arial, sans-serif;
|
||||
font-size: clamp(16px, 2vw, 20px);
|
||||
line-height: 1.65;
|
||||
}
|
||||
|
||||
.gallery-viewer-panel {
|
||||
display: grid;
|
||||
grid-template-rows: auto minmax(360px, 1fr) auto;
|
||||
min-height: min(760px, calc(100vh - 112px));
|
||||
overflow: hidden;
|
||||
border: 1px solid rgba(226, 232, 240, 0.18);
|
||||
border-radius: 28px;
|
||||
background: rgba(8, 13, 24, 0.74);
|
||||
box-shadow: 0 24px 90px rgba(0, 0, 0, 0.42);
|
||||
backdrop-filter: blur(18px);
|
||||
}
|
||||
|
||||
.gallery-viewer-header {
|
||||
display: flex;
|
||||
align-items: flex-start;
|
||||
justify-content: space-between;
|
||||
gap: 18px;
|
||||
padding: 22px;
|
||||
border-bottom: 1px solid rgba(226, 232, 240, 0.14);
|
||||
}
|
||||
|
||||
.gallery-viewer-header h2 {
|
||||
margin: 0 0 8px;
|
||||
font-size: clamp(26px, 3vw, 42px);
|
||||
line-height: 1;
|
||||
letter-spacing: -0.055em;
|
||||
}
|
||||
|
||||
.gallery-viewer-header code {
|
||||
color: #94a3b8;
|
||||
font-family: Inter, "Helvetica Neue", Helvetica, Arial, sans-serif;
|
||||
font-size: 12px;
|
||||
word-break: break-word;
|
||||
}
|
||||
|
||||
.gallery-controls {
|
||||
display: flex;
|
||||
gap: 10px;
|
||||
}
|
||||
|
||||
.gallery-controls button {
|
||||
display: grid;
|
||||
place-items: center;
|
||||
width: 48px;
|
||||
height: 48px;
|
||||
border: 1px solid rgba(248, 250, 252, 0.24);
|
||||
border-radius: 999px;
|
||||
background: rgba(248, 250, 252, 0.08);
|
||||
background: #05070c;
|
||||
color: #f8fafc;
|
||||
cursor: pointer;
|
||||
font-size: 24px;
|
||||
transition:
|
||||
background 160ms ease,
|
||||
transform 160ms ease;
|
||||
}
|
||||
|
||||
.gallery-controls button:hover,
|
||||
.gallery-controls button:focus-visible {
|
||||
background: rgba(125, 211, 252, 0.24);
|
||||
outline: none;
|
||||
transform: translateY(-1px);
|
||||
.gallery-title {
|
||||
position: absolute;
|
||||
top: clamp(18px, 3vw, 34px);
|
||||
right: clamp(18px, 3vw, 38px);
|
||||
z-index: 2;
|
||||
margin: 0;
|
||||
color: rgba(248, 250, 252, 0.92);
|
||||
font-size: clamp(18px, 2vw, 26px);
|
||||
font-weight: 700;
|
||||
letter-spacing: 0.32em;
|
||||
line-height: 1;
|
||||
}
|
||||
|
||||
.gallery-canvas-frame {
|
||||
position: relative;
|
||||
min-height: 360px;
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
}
|
||||
|
||||
.gallery-viewer-error {
|
||||
@@ -164,43 +69,132 @@ canvas {
|
||||
text-align: center;
|
||||
}
|
||||
|
||||
.gallery-help-text {
|
||||
margin: 0;
|
||||
padding: 16px 22px 20px;
|
||||
border-top: 1px solid rgba(226, 232, 240, 0.14);
|
||||
color: #cbd5e1;
|
||||
.gallery-bottom-bar {
|
||||
position: absolute;
|
||||
right: 50%;
|
||||
bottom: clamp(18px, 4vw, 44px);
|
||||
z-index: 2;
|
||||
display: grid;
|
||||
grid-template-columns: 54px minmax(190px, 340px) 54px;
|
||||
align-items: center;
|
||||
overflow: hidden;
|
||||
border: 1px solid rgba(248, 250, 252, 0.18);
|
||||
border-radius: 999px;
|
||||
background: rgba(3, 7, 18, 0.72);
|
||||
box-shadow: 0 18px 52px rgba(0, 0, 0, 0.32);
|
||||
transform: translateX(50%);
|
||||
backdrop-filter: blur(18px);
|
||||
}
|
||||
|
||||
.gallery-bottom-bar button {
|
||||
display: grid;
|
||||
place-items: center;
|
||||
width: 54px;
|
||||
height: 54px;
|
||||
border: 0;
|
||||
background: transparent;
|
||||
color: rgba(248, 250, 252, 0.82);
|
||||
cursor: pointer;
|
||||
transition:
|
||||
background 160ms ease,
|
||||
color 160ms ease;
|
||||
}
|
||||
|
||||
.gallery-bottom-bar button:hover,
|
||||
.gallery-bottom-bar button:focus-visible {
|
||||
background: rgba(248, 250, 252, 0.1);
|
||||
color: #f8fafc;
|
||||
outline: none;
|
||||
}
|
||||
|
||||
.gallery-model-info {
|
||||
display: grid;
|
||||
place-items: center;
|
||||
min-height: 54px;
|
||||
padding: 0 20px;
|
||||
border-right: 1px solid rgba(248, 250, 252, 0.14);
|
||||
border-left: 1px solid rgba(248, 250, 252, 0.14);
|
||||
text-align: center;
|
||||
}
|
||||
|
||||
.gallery-model-info span {
|
||||
max-width: 100%;
|
||||
overflow: hidden;
|
||||
color: #f8fafc;
|
||||
font-size: 15px;
|
||||
font-weight: 700;
|
||||
letter-spacing: 0.03em;
|
||||
text-overflow: ellipsis;
|
||||
text-transform: uppercase;
|
||||
white-space: nowrap;
|
||||
}
|
||||
|
||||
.gallery-model-info small {
|
||||
margin-top: 2px;
|
||||
color: rgba(203, 213, 225, 0.62);
|
||||
font-family: Inter, "Helvetica Neue", Helvetica, Arial, sans-serif;
|
||||
font-size: 14px;
|
||||
line-height: 1.5;
|
||||
font-size: 11px;
|
||||
font-weight: 600;
|
||||
}
|
||||
|
||||
@media (max-width: 900px) {
|
||||
.gallery-page {
|
||||
grid-template-columns: 1fr;
|
||||
min-height: 100vh;
|
||||
height: auto;
|
||||
}
|
||||
|
||||
.gallery-hero {
|
||||
align-self: start;
|
||||
}
|
||||
|
||||
.gallery-viewer-panel {
|
||||
min-height: 620px;
|
||||
}
|
||||
.gallery-texture-status {
|
||||
position: absolute;
|
||||
left: clamp(18px, 3vw, 38px);
|
||||
bottom: clamp(22px, 4vw, 50px);
|
||||
z-index: 2;
|
||||
display: inline-flex;
|
||||
align-items: center;
|
||||
gap: 8px;
|
||||
max-width: min(320px, calc(100vw - 36px));
|
||||
padding: 10px 13px;
|
||||
border: 1px solid rgba(248, 250, 252, 0.14);
|
||||
border-radius: 999px;
|
||||
background: rgba(3, 7, 18, 0.58);
|
||||
color: rgba(226, 232, 240, 0.86);
|
||||
font-family: Inter, "Helvetica Neue", Helvetica, Arial, sans-serif;
|
||||
font-size: 12px;
|
||||
font-weight: 700;
|
||||
backdrop-filter: blur(16px);
|
||||
}
|
||||
|
||||
@media (max-width: 560px) {
|
||||
.gallery-viewer-header {
|
||||
flex-direction: column;
|
||||
.gallery-texture-status--ok {
|
||||
color: #bbf7d0;
|
||||
}
|
||||
|
||||
.gallery-texture-status--warning {
|
||||
color: #fde68a;
|
||||
}
|
||||
|
||||
.gallery-texture-status--loading {
|
||||
color: rgba(226, 232, 240, 0.72);
|
||||
}
|
||||
|
||||
@media (max-width: 720px) {
|
||||
.gallery-title {
|
||||
right: 50%;
|
||||
transform: translateX(50%);
|
||||
}
|
||||
|
||||
.gallery-controls {
|
||||
width: 100%;
|
||||
.gallery-bottom-bar {
|
||||
grid-template-columns: 48px minmax(150px, 1fr) 48px;
|
||||
width: calc(100vw - 36px);
|
||||
}
|
||||
|
||||
.gallery-controls button {
|
||||
flex: 1;
|
||||
.gallery-bottom-bar button,
|
||||
.gallery-model-info {
|
||||
min-height: 50px;
|
||||
}
|
||||
|
||||
.gallery-bottom-bar button {
|
||||
width: 48px;
|
||||
height: 50px;
|
||||
}
|
||||
|
||||
.gallery-texture-status {
|
||||
right: 50%;
|
||||
bottom: calc(clamp(18px, 4vw, 44px) + 66px);
|
||||
left: auto;
|
||||
transform: translateX(50%);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -1,203 +0,0 @@
|
||||
import {
|
||||
Bounds,
|
||||
Center,
|
||||
OrbitControls,
|
||||
useAnimations,
|
||||
useGLTF,
|
||||
} from "@react-three/drei";
|
||||
import { Canvas } from "@react-three/fiber";
|
||||
import {
|
||||
Component,
|
||||
Suspense,
|
||||
useEffect,
|
||||
useMemo,
|
||||
useRef,
|
||||
useState,
|
||||
type ReactNode,
|
||||
} from "react";
|
||||
import * as THREE from "three";
|
||||
import { SkyModel } from "@/components/three/world/SkyModel";
|
||||
import {
|
||||
GAME_SCENE_FALLBACK_SKY_MODEL_PATH,
|
||||
GAME_SCENE_FALLBACK_SKY_MODEL_SCALE,
|
||||
GAME_SCENE_SKY_MODEL_PATH,
|
||||
GAME_SCENE_SKY_MODEL_SCALE,
|
||||
} from "@/data/world/environmentConfig";
|
||||
import { galleryModels, type GalleryModel } from "@/data/galleryModels";
|
||||
|
||||
interface GalleryModelProps {
|
||||
model: GalleryModel;
|
||||
}
|
||||
|
||||
interface GalleryViewerErrorBoundaryProps {
|
||||
children: ReactNode;
|
||||
resetKey: string;
|
||||
}
|
||||
|
||||
interface GalleryViewerErrorBoundaryState {
|
||||
hasError: boolean;
|
||||
}
|
||||
|
||||
class GalleryViewerErrorBoundary extends Component<
|
||||
GalleryViewerErrorBoundaryProps,
|
||||
GalleryViewerErrorBoundaryState
|
||||
> {
|
||||
constructor(props: GalleryViewerErrorBoundaryProps) {
|
||||
super(props);
|
||||
this.state = { hasError: false };
|
||||
}
|
||||
|
||||
static getDerivedStateFromError(): GalleryViewerErrorBoundaryState {
|
||||
return { hasError: true };
|
||||
}
|
||||
|
||||
componentDidUpdate(previousProps: GalleryViewerErrorBoundaryProps): void {
|
||||
if (previousProps.resetKey !== this.props.resetKey && this.state.hasError) {
|
||||
this.setState({ hasError: false });
|
||||
}
|
||||
}
|
||||
|
||||
render(): ReactNode {
|
||||
if (this.state.hasError) {
|
||||
return (
|
||||
<div className="gallery-viewer-error" role="status">
|
||||
Ce modèle ne peut pas être affiché pour le moment.
|
||||
</div>
|
||||
);
|
||||
}
|
||||
|
||||
return this.props.children;
|
||||
}
|
||||
}
|
||||
|
||||
function GalleryModelPreview({ model }: GalleryModelProps): React.JSX.Element {
|
||||
const groupRef = useRef<THREE.Group>(null);
|
||||
const { animations, scene } = useGLTF(model.path);
|
||||
const modelScene = useMemo(() => scene.clone(true), [scene]);
|
||||
const { actions } = useAnimations(animations, groupRef);
|
||||
|
||||
useEffect(() => {
|
||||
const animationActions = Object.values(actions).filter(
|
||||
(action): action is THREE.AnimationAction => Boolean(action),
|
||||
);
|
||||
|
||||
for (const action of animationActions) {
|
||||
action.reset().play();
|
||||
}
|
||||
|
||||
return () => {
|
||||
for (const action of animationActions) {
|
||||
action.stop();
|
||||
}
|
||||
};
|
||||
}, [actions]);
|
||||
|
||||
return (
|
||||
<group ref={groupRef}>
|
||||
<primitive object={modelScene} />
|
||||
</group>
|
||||
);
|
||||
}
|
||||
|
||||
function GalleryScene({ model }: GalleryModelProps): React.JSX.Element {
|
||||
return (
|
||||
<>
|
||||
<SkyModel
|
||||
fallbackModelPath={GAME_SCENE_FALLBACK_SKY_MODEL_PATH}
|
||||
fallbackScale={GAME_SCENE_FALLBACK_SKY_MODEL_SCALE}
|
||||
modelPath={GAME_SCENE_SKY_MODEL_PATH}
|
||||
scale={GAME_SCENE_SKY_MODEL_SCALE}
|
||||
/>
|
||||
<ambientLight intensity={0.75} />
|
||||
<directionalLight position={[6, 8, 4]} intensity={2.1} />
|
||||
<Bounds fit clip observe margin={1.35}>
|
||||
<Center>
|
||||
<GalleryModelPreview model={model} />
|
||||
</Center>
|
||||
</Bounds>
|
||||
<OrbitControls
|
||||
makeDefault
|
||||
enableDamping
|
||||
autoRotate
|
||||
autoRotateSpeed={0.5}
|
||||
/>
|
||||
</>
|
||||
);
|
||||
}
|
||||
|
||||
export function GalleryPage(): React.JSX.Element {
|
||||
const [activeModelIndex, setActiveModelIndex] = useState(0);
|
||||
const activeModel = galleryModels[activeModelIndex] ?? galleryModels[0]!;
|
||||
const modelCount = galleryModels.length;
|
||||
|
||||
const goToPreviousModel = (): void => {
|
||||
setActiveModelIndex((currentIndex) =>
|
||||
currentIndex === 0 ? modelCount - 1 : currentIndex - 1,
|
||||
);
|
||||
};
|
||||
|
||||
const goToNextModel = (): void => {
|
||||
setActiveModelIndex((currentIndex) =>
|
||||
currentIndex === modelCount - 1 ? 0 : currentIndex + 1,
|
||||
);
|
||||
};
|
||||
|
||||
return (
|
||||
<main className="gallery-page">
|
||||
<section className="gallery-hero" aria-labelledby="gallery-title">
|
||||
<p className="gallery-eyebrow">Galerie des modèles</p>
|
||||
<h1 id="gallery-title">Merci aux designers de La Fabrik</h1>
|
||||
<p>
|
||||
Une vitrine simple pour parcourir les modèles 3D du projet dans leur
|
||||
propre canvas, avec la même skybox que l'expérience principale.
|
||||
</p>
|
||||
</section>
|
||||
|
||||
<section className="gallery-viewer-panel" aria-label="Viewer 3D">
|
||||
<div className="gallery-viewer-header">
|
||||
<div>
|
||||
<p className="gallery-model-count">
|
||||
{activeModelIndex + 1} / {modelCount}
|
||||
</p>
|
||||
<h2>{activeModel.name}</h2>
|
||||
<code>{activeModel.path}</code>
|
||||
</div>
|
||||
<div className="gallery-controls" aria-label="Navigation des modèles">
|
||||
<button
|
||||
type="button"
|
||||
onClick={goToPreviousModel}
|
||||
aria-label="Modèle précédent"
|
||||
>
|
||||
←
|
||||
</button>
|
||||
<button
|
||||
type="button"
|
||||
onClick={goToNextModel}
|
||||
aria-label="Modèle suivant"
|
||||
>
|
||||
→
|
||||
</button>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div className="gallery-canvas-frame">
|
||||
<GalleryViewerErrorBoundary resetKey={activeModel.id}>
|
||||
<Canvas
|
||||
camera={{ position: [3.5, 2.4, 4.5], fov: 45 }}
|
||||
dpr={[1, 2]}
|
||||
>
|
||||
<Suspense fallback={null}>
|
||||
<GalleryScene key={activeModel.id} model={activeModel} />
|
||||
</Suspense>
|
||||
</Canvas>
|
||||
</GalleryViewerErrorBoundary>
|
||||
</div>
|
||||
|
||||
<p className="gallery-help-text">
|
||||
Utilise les flèches pour changer de modèle. Tu peux tourner autour du
|
||||
modèle avec la souris ou le doigt.
|
||||
</p>
|
||||
</section>
|
||||
</main>
|
||||
);
|
||||
}
|
||||
@@ -0,0 +1,312 @@
|
||||
import {
|
||||
Bounds,
|
||||
Center,
|
||||
OrbitControls,
|
||||
useAnimations,
|
||||
useGLTF,
|
||||
} from "@react-three/drei";
|
||||
import { Canvas } from "@react-three/fiber";
|
||||
import {
|
||||
Component,
|
||||
Suspense,
|
||||
useEffect,
|
||||
useMemo,
|
||||
useRef,
|
||||
useState,
|
||||
type ReactNode,
|
||||
} from "react";
|
||||
import {
|
||||
ArrowLeft,
|
||||
ArrowRight,
|
||||
CheckCircle2,
|
||||
TriangleAlert,
|
||||
} from "lucide-react";
|
||||
import * as THREE from "three";
|
||||
import { SkyModel } from "@/components/three/world/SkyModel";
|
||||
import {
|
||||
GAME_SCENE_FALLBACK_SKY_MODEL_PATH,
|
||||
GAME_SCENE_FALLBACK_SKY_MODEL_SCALE,
|
||||
GAME_SCENE_SKY_MODEL_PATH,
|
||||
GAME_SCENE_SKY_MODEL_SCALE,
|
||||
} from "@/data/world/environmentConfig";
|
||||
import { galleryModels, type GalleryModel } from "@/data/galleryModels";
|
||||
|
||||
interface GalleryModelProps {
|
||||
model: GalleryModel;
|
||||
}
|
||||
|
||||
interface GallerySceneProps extends GalleryModelProps {
|
||||
onTextureDiagnosticReady: (diagnostic: TextureDiagnostic) => void;
|
||||
}
|
||||
|
||||
interface TextureDiagnostic {
|
||||
modelId: string | null;
|
||||
status: "loading" | "ok" | "warning";
|
||||
summary: string;
|
||||
}
|
||||
|
||||
interface GalleryViewerErrorBoundaryProps {
|
||||
children: ReactNode;
|
||||
resetKey: string;
|
||||
}
|
||||
|
||||
interface GalleryViewerErrorBoundaryState {
|
||||
hasError: boolean;
|
||||
}
|
||||
|
||||
const TEXTURE_SLOTS = [
|
||||
"map",
|
||||
"normalMap",
|
||||
"roughnessMap",
|
||||
"metalnessMap",
|
||||
"aoMap",
|
||||
"emissiveMap",
|
||||
"alphaMap",
|
||||
] as const;
|
||||
|
||||
const LOADING_TEXTURE_DIAGNOSTIC: TextureDiagnostic = {
|
||||
modelId: null,
|
||||
status: "loading",
|
||||
summary: "Analyse des textures...",
|
||||
};
|
||||
|
||||
class GalleryViewerErrorBoundary extends Component<
|
||||
GalleryViewerErrorBoundaryProps,
|
||||
GalleryViewerErrorBoundaryState
|
||||
> {
|
||||
constructor(props: GalleryViewerErrorBoundaryProps) {
|
||||
super(props);
|
||||
this.state = { hasError: false };
|
||||
}
|
||||
|
||||
static getDerivedStateFromError(): GalleryViewerErrorBoundaryState {
|
||||
return { hasError: true };
|
||||
}
|
||||
|
||||
componentDidUpdate(previousProps: GalleryViewerErrorBoundaryProps): void {
|
||||
if (previousProps.resetKey !== this.props.resetKey && this.state.hasError) {
|
||||
this.setState({ hasError: false });
|
||||
}
|
||||
}
|
||||
|
||||
render(): ReactNode {
|
||||
if (this.state.hasError) {
|
||||
return (
|
||||
<div className="gallery-viewer-error" role="status">
|
||||
Ce modèle ne peut pas être affiché pour le moment.
|
||||
</div>
|
||||
);
|
||||
}
|
||||
|
||||
return this.props.children;
|
||||
}
|
||||
}
|
||||
|
||||
function GalleryModelPreview({
|
||||
model,
|
||||
onTextureDiagnosticReady,
|
||||
}: GallerySceneProps): React.JSX.Element {
|
||||
const groupRef = useRef<THREE.Group>(null);
|
||||
const { animations, scene } = useGLTF(model.path);
|
||||
const modelScene = useMemo(() => scene.clone(true), [scene]);
|
||||
const { actions } = useAnimations(animations, groupRef);
|
||||
|
||||
useEffect(() => {
|
||||
onTextureDiagnosticReady(getTextureDiagnostic(model.id, modelScene));
|
||||
}, [model.id, modelScene, onTextureDiagnosticReady]);
|
||||
|
||||
useEffect(() => {
|
||||
const animationActions = Object.values(actions).filter(
|
||||
(action): action is THREE.AnimationAction => Boolean(action),
|
||||
);
|
||||
|
||||
for (const action of animationActions) {
|
||||
action.reset().play();
|
||||
}
|
||||
|
||||
return () => {
|
||||
for (const action of animationActions) {
|
||||
action.stop();
|
||||
}
|
||||
};
|
||||
}, [actions]);
|
||||
|
||||
return (
|
||||
<group ref={groupRef}>
|
||||
<primitive object={modelScene} />
|
||||
</group>
|
||||
);
|
||||
}
|
||||
|
||||
function GalleryScene({
|
||||
model,
|
||||
onTextureDiagnosticReady,
|
||||
}: GallerySceneProps): React.JSX.Element {
|
||||
return (
|
||||
<>
|
||||
<SkyModel
|
||||
fallbackModelPath={GAME_SCENE_FALLBACK_SKY_MODEL_PATH}
|
||||
fallbackScale={GAME_SCENE_FALLBACK_SKY_MODEL_SCALE}
|
||||
modelPath={GAME_SCENE_SKY_MODEL_PATH}
|
||||
scale={GAME_SCENE_SKY_MODEL_SCALE}
|
||||
/>
|
||||
<ambientLight intensity={0.75} />
|
||||
<directionalLight position={[6, 8, 4]} intensity={2.1} />
|
||||
<Bounds fit clip observe margin={1.35}>
|
||||
<Center>
|
||||
<GalleryModelPreview
|
||||
model={model}
|
||||
onTextureDiagnosticReady={onTextureDiagnosticReady}
|
||||
/>
|
||||
</Center>
|
||||
</Bounds>
|
||||
<OrbitControls
|
||||
makeDefault
|
||||
enableDamping
|
||||
autoRotate
|
||||
autoRotateSpeed={0.5}
|
||||
/>
|
||||
</>
|
||||
);
|
||||
}
|
||||
|
||||
function TextureStatusBadge({
|
||||
diagnostic,
|
||||
}: {
|
||||
diagnostic: TextureDiagnostic;
|
||||
}): React.JSX.Element {
|
||||
const hasWarning = diagnostic.status === "warning";
|
||||
const Icon = hasWarning ? TriangleAlert : CheckCircle2;
|
||||
|
||||
return (
|
||||
<div
|
||||
className={`gallery-texture-status gallery-texture-status--${diagnostic.status}`}
|
||||
>
|
||||
<Icon aria-hidden="true" size={15} strokeWidth={2.1} />
|
||||
<span>{diagnostic.summary}</span>
|
||||
</div>
|
||||
);
|
||||
}
|
||||
|
||||
function getTextureDiagnostic(
|
||||
modelId: string,
|
||||
modelScene: THREE.Object3D,
|
||||
): TextureDiagnostic {
|
||||
let textureCount = 0;
|
||||
let missingTextureImageCount = 0;
|
||||
|
||||
modelScene.traverse((object) => {
|
||||
if (!(object instanceof THREE.Mesh)) return;
|
||||
|
||||
const materials = Array.isArray(object.material)
|
||||
? object.material
|
||||
: [object.material];
|
||||
|
||||
for (const material of materials) {
|
||||
const materialRecord = material as unknown as Record<string, unknown>;
|
||||
|
||||
for (const textureSlot of TEXTURE_SLOTS) {
|
||||
const texture = materialRecord[textureSlot];
|
||||
if (!(texture instanceof THREE.Texture)) continue;
|
||||
|
||||
textureCount += 1;
|
||||
|
||||
if (!texture.image) {
|
||||
missingTextureImageCount += 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
if (missingTextureImageCount > 0) {
|
||||
return {
|
||||
modelId,
|
||||
status: "warning",
|
||||
summary: `${missingTextureImageCount} texture(s) à vérifier`,
|
||||
};
|
||||
}
|
||||
|
||||
if (textureCount === 0) {
|
||||
return {
|
||||
modelId,
|
||||
status: "warning",
|
||||
summary: "Aucune texture détectée",
|
||||
};
|
||||
}
|
||||
|
||||
return {
|
||||
modelId,
|
||||
status: "ok",
|
||||
summary: `${textureCount} texture(s) OK`,
|
||||
};
|
||||
}
|
||||
|
||||
export function GalleryPage(): React.JSX.Element {
|
||||
const [activeModelIndex, setActiveModelIndex] = useState(0);
|
||||
const [textureDiagnostic, setTextureDiagnostic] = useState<TextureDiagnostic>(
|
||||
LOADING_TEXTURE_DIAGNOSTIC,
|
||||
);
|
||||
const activeModel = galleryModels[activeModelIndex] ?? galleryModels[0]!;
|
||||
const modelCount = galleryModels.length;
|
||||
const activeTextureDiagnostic =
|
||||
textureDiagnostic.modelId === activeModel.id
|
||||
? textureDiagnostic
|
||||
: LOADING_TEXTURE_DIAGNOSTIC;
|
||||
|
||||
const goToPreviousModel = (): void => {
|
||||
setActiveModelIndex((currentIndex) =>
|
||||
currentIndex === 0 ? modelCount - 1 : currentIndex - 1,
|
||||
);
|
||||
};
|
||||
|
||||
const goToNextModel = (): void => {
|
||||
setActiveModelIndex((currentIndex) =>
|
||||
currentIndex === modelCount - 1 ? 0 : currentIndex + 1,
|
||||
);
|
||||
};
|
||||
|
||||
return (
|
||||
<main className="gallery-page">
|
||||
<h1 className="gallery-title">GALERIE</h1>
|
||||
|
||||
<div className="gallery-canvas-frame" aria-label="Viewer 3D">
|
||||
<GalleryViewerErrorBoundary resetKey={activeModel.id}>
|
||||
<Canvas camera={{ position: [3.5, 2.4, 4.5], fov: 45 }} dpr={[1, 2]}>
|
||||
<Suspense fallback={null}>
|
||||
<GalleryScene
|
||||
key={activeModel.id}
|
||||
model={activeModel}
|
||||
onTextureDiagnosticReady={setTextureDiagnostic}
|
||||
/>
|
||||
</Suspense>
|
||||
</Canvas>
|
||||
</GalleryViewerErrorBoundary>
|
||||
</div>
|
||||
|
||||
<nav className="gallery-bottom-bar" aria-label="Navigation des modèles">
|
||||
<button
|
||||
type="button"
|
||||
onClick={goToPreviousModel}
|
||||
aria-label="Modèle précédent"
|
||||
>
|
||||
<ArrowLeft aria-hidden="true" size={22} strokeWidth={1.8} />
|
||||
</button>
|
||||
<div className="gallery-model-info">
|
||||
<span>{activeModel.name}</span>
|
||||
<small>
|
||||
{activeModelIndex + 1} / {modelCount}
|
||||
</small>
|
||||
</div>
|
||||
<button
|
||||
type="button"
|
||||
onClick={goToNextModel}
|
||||
aria-label="Modèle suivant"
|
||||
>
|
||||
<ArrowRight aria-hidden="true" size={22} strokeWidth={1.8} />
|
||||
</button>
|
||||
</nav>
|
||||
|
||||
<TextureStatusBadge diagnostic={activeTextureDiagnostic} />
|
||||
</main>
|
||||
);
|
||||
}
|
||||
+2
-2
@@ -6,7 +6,7 @@ import {
|
||||
} from "@tanstack/react-router";
|
||||
import { HomePage } from "@/pages/page";
|
||||
import { EditorPage } from "@/pages/editor/page";
|
||||
import { GalleryPage } from "@/pages/galerie/page";
|
||||
import { GalleryPage } from "@/pages/gallery/page";
|
||||
import {
|
||||
DocsAnimationRoute,
|
||||
DocsAudioRoute,
|
||||
@@ -47,7 +47,7 @@ const editorRoute = createRoute({
|
||||
|
||||
const galleryRoute = createRoute({
|
||||
getParentRoute: () => rootRoute,
|
||||
path: "/galerie",
|
||||
path: "/gallery",
|
||||
component: GalleryPage,
|
||||
});
|
||||
|
||||
|
||||
Reference in New Issue
Block a user