add: animate repair reassembly
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@@ -31,7 +31,7 @@ This document lists features that are implemented in the current codebase.
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- Reusable production `RepairGame` mounted for `bike`, `pylone`, and `ferme` mission states
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- Repair mission config shared through `src/data/gameplay/repairMissions.ts`
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- Repair-game flow supports `waiting -> inspected -> fragmented -> scanning -> repairing -> done -> next mission` with `.webm` prompts, repair case spawn/opening/exit, focused repair-case view, case placeholder traversal, snap-to-placeholder placement, broken-part deposit, `E`, two-fists hold input, exploded model transition, per-part scan visuals, persistent red broken-part markers, centered broken-part UI videos, multiple grabbable replacement choices, correct-part install validation, and mission completion
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- Repair-game flow supports `waiting -> inspected -> fragmented -> scanning -> repairing -> reassembling -> done -> next mission` with `.webm` prompts, repair case spawn/opening/exit, focused repair-case view, case placeholder traversal, snap-to-placeholder placement, broken-part deposit, `E`, two-fists hold input, exploded and inverse reassembly transitions, completion particles, per-part scan visuals, persistent red broken-part markers, centered broken-part UI videos, multiple grabbable replacement choices, correct-part install validation, and mission completion
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## Audio
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