add: animate repair reassembly
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@@ -0,0 +1,52 @@
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import { useRef } from "react";
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import { useFrame } from "@react-three/fiber";
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import * as THREE from "three";
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const PARTICLES = Array.from({ length: 24 }, (_, index) => {
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const angle = (index / 24) * Math.PI * 2;
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const ring = index % 3;
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return {
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angle,
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radius: 0.45 + ring * 0.28,
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y: 0.35 + (index % 5) * 0.16,
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speed: 0.8 + (index % 4) * 0.18,
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};
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});
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export function RepairCompletionParticles(): React.JSX.Element {
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const groupRef = useRef<THREE.Group>(null);
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useFrame(({ clock }) => {
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const group = groupRef.current;
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if (!group) return;
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group.rotation.y = clock.elapsedTime * 0.9;
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group.children.forEach((child, index) => {
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const particle = PARTICLES[index];
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if (!particle) return;
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const pulse = 1 + Math.sin(clock.elapsedTime * 5 + index) * 0.35;
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child.position.y =
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particle.y + Math.sin(clock.elapsedTime * particle.speed) * 0.08;
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child.scale.setScalar(pulse);
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});
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});
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return (
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<group ref={groupRef}>
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{PARTICLES.map((particle, index) => (
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<mesh
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key={index}
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position={[
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Math.cos(particle.angle) * particle.radius,
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particle.y,
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Math.sin(particle.angle) * particle.radius,
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]}
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>
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<sphereGeometry args={[0.045, 12, 12]} />
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<meshBasicMaterial color="#86efac" transparent opacity={0.85} />
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</mesh>
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))}
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</group>
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);
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}
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@@ -5,6 +5,7 @@ import { RepairCompletionStep } from "@/components/three/gameplay/RepairCompleti
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import { RepairInspectionObject } from "@/components/three/gameplay/RepairInspectionObject";
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import { RepairMissionCase } from "@/components/three/gameplay/RepairMissionCase";
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import { RepairRepairingStep } from "@/components/three/gameplay/RepairRepairingStep";
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import { RepairReassemblyStep } from "@/components/three/gameplay/RepairReassemblyStep";
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import {
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RepairScanSequence,
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type RepairScannedBrokenPart,
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@@ -94,7 +95,13 @@ export function RepairGame({
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brokenParts={scannedBrokenParts}
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config={config}
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placeholders={casePlaceholders}
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onRepair={() => setMissionStep(mission, "done")}
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onRepair={() => setMissionStep(mission, "reassembling")}
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/>
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) : null}
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{step === "reassembling" ? (
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<RepairReassemblyStep
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config={config}
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onComplete={() => setMissionStep(mission, "done")}
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/>
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) : null}
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{step === "done" ? (
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@@ -103,7 +110,7 @@ export function RepairGame({
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onComplete={() => completeMission(mission)}
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/>
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) : null}
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{step !== "waiting" && step !== "done" ? (
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{step !== "waiting" && step !== "done" && step !== "reassembling" ? (
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<RepairMissionCase
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config={config}
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onPlaceholdersChange={setCasePlaceholders}
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@@ -0,0 +1,42 @@
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import { useEffect, useState } from "react";
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import { RepairCompletionParticles } from "@/components/three/gameplay/RepairCompletionParticles";
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import { ExplodableModel } from "@/components/three/models/ExplodableModel";
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import { REPAIR_REASSEMBLY_SECONDS } from "@/data/gameplay/repairGameConfig";
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import type { RepairMissionConfig } from "@/data/gameplay/repairMissions";
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interface RepairReassemblyStepProps {
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config: RepairMissionConfig;
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onComplete: () => void;
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}
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export function RepairReassemblyStep({
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config,
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onComplete,
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}: RepairReassemblyStepProps): React.JSX.Element {
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const [split, setSplit] = useState(true);
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useEffect(() => {
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const closeTimeoutId = window.setTimeout(() => {
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setSplit(false);
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}, 50);
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const completeTimeoutId = window.setTimeout(() => {
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onComplete();
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}, REPAIR_REASSEMBLY_SECONDS * 1000);
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return () => {
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window.clearTimeout(closeTimeoutId);
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window.clearTimeout(completeTimeoutId);
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};
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}, [onComplete]);
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return (
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<group>
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<ExplodableModel
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modelPath={config.modelPath}
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split={split}
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splitDistance={1.2}
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/>
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<RepairCompletionParticles />
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</group>
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);
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}
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