add: repair game inspection sub state
This commit is contained in:
@@ -0,0 +1,45 @@
|
||||
import { RepairInspectionObject } from "@/components/three/gameplay/RepairInspectionObject";
|
||||
import { RepairMissionCase } from "@/components/three/gameplay/RepairMissionCase";
|
||||
import { REPAIR_MISSIONS } from "@/data/gameplay/repairMissions";
|
||||
import { useRepairMissionStep } from "@/hooks/gameplay/useRepairMissionStep";
|
||||
import type { RepairMissionId } from "@/managers/stores/useGameStore";
|
||||
import { useGameStore } from "@/managers/stores/useGameStore";
|
||||
import type { ModelTransformProps, Vector3Tuple } from "@/types/three/three";
|
||||
import { toVector3Scale } from "@/utils/three/scale";
|
||||
|
||||
interface RepairGameProps extends Required<
|
||||
Pick<ModelTransformProps, "position">
|
||||
> {
|
||||
mission: RepairMissionId;
|
||||
rotation?: Vector3Tuple;
|
||||
scale?: ModelTransformProps["scale"];
|
||||
}
|
||||
|
||||
export function RepairGame({
|
||||
mission,
|
||||
position,
|
||||
rotation = [0, 0, 0],
|
||||
scale = 1,
|
||||
}: RepairGameProps): React.JSX.Element | null {
|
||||
const config = REPAIR_MISSIONS[mission];
|
||||
const mainState = useGameStore((state) => state.mainState);
|
||||
const setMissionStep = useGameStore((state) => state.setMissionStep);
|
||||
const step = useRepairMissionStep(mission);
|
||||
const parsedScale = toVector3Scale(scale);
|
||||
|
||||
if (mainState !== mission) return null;
|
||||
if (step === "locked") return null;
|
||||
|
||||
return (
|
||||
<group position={position} rotation={rotation} scale={parsedScale}>
|
||||
{step === "waiting" ? (
|
||||
<RepairInspectionObject
|
||||
config={config}
|
||||
worldPosition={position}
|
||||
onInspect={() => setMissionStep(mission, "inspected")}
|
||||
/>
|
||||
) : null}
|
||||
{step !== "waiting" ? <RepairMissionCase config={config} /> : null}
|
||||
</group>
|
||||
);
|
||||
}
|
||||
@@ -0,0 +1,33 @@
|
||||
import { InteractableObject } from "@/components/three/interaction/InteractableObject";
|
||||
import { RepairObjectModel } from "@/components/three/gameplay/RepairObjectModel";
|
||||
import { RepairPromptVideo } from "@/components/three/gameplay/RepairPromptVideo";
|
||||
import type { RepairMissionConfig } from "@/data/gameplay/repairMissions";
|
||||
import type { Vector3Tuple } from "@/types/three/three";
|
||||
|
||||
interface RepairInspectionObjectProps {
|
||||
config: RepairMissionConfig;
|
||||
worldPosition: Vector3Tuple;
|
||||
onInspect: () => void;
|
||||
}
|
||||
|
||||
export function RepairInspectionObject({
|
||||
config,
|
||||
worldPosition,
|
||||
onInspect,
|
||||
}: RepairInspectionObjectProps): React.JSX.Element {
|
||||
return (
|
||||
<InteractableObject
|
||||
kind="trigger"
|
||||
label={`Inspecter ${config.label}`}
|
||||
position={worldPosition}
|
||||
onPress={onInspect}
|
||||
>
|
||||
<RepairObjectModel
|
||||
label={config.label}
|
||||
modelPath={config.modelPath}
|
||||
scale={0.9}
|
||||
/>
|
||||
<RepairPromptVideo src={config.interactUiPath} />
|
||||
</InteractableObject>
|
||||
);
|
||||
}
|
||||
@@ -0,0 +1,21 @@
|
||||
import { RepairCaseModel } from "@/components/three/gameplay/RepairCaseModel";
|
||||
import { REPAIR_CASE_MODEL_PATH } from "@/data/gameplay/repairCaseConfig";
|
||||
import type { RepairMissionConfig } from "@/data/gameplay/repairMissions";
|
||||
|
||||
interface RepairMissionCaseProps {
|
||||
config: RepairMissionConfig;
|
||||
}
|
||||
|
||||
export function RepairMissionCase({
|
||||
config,
|
||||
}: RepairMissionCaseProps): React.JSX.Element {
|
||||
return (
|
||||
<RepairCaseModel
|
||||
modelPath={REPAIR_CASE_MODEL_PATH}
|
||||
open={false}
|
||||
position={config.case.position}
|
||||
rotation={config.case.rotation}
|
||||
scale={config.case.scale}
|
||||
/>
|
||||
);
|
||||
}
|
||||
@@ -0,0 +1,96 @@
|
||||
import type { ReactNode } from "react";
|
||||
import { Component } from "react";
|
||||
import { SimpleModel } from "@/components/three/models/SimpleModel";
|
||||
import type { Vector3Scale, Vector3Tuple } from "@/types/three/three";
|
||||
import { logModelLoadError } from "@/utils/three/modelLoadLogger";
|
||||
|
||||
interface RepairObjectModelProps {
|
||||
label: string;
|
||||
modelPath: string;
|
||||
position?: Vector3Tuple;
|
||||
rotation?: Vector3Tuple;
|
||||
scale?: Vector3Scale;
|
||||
}
|
||||
|
||||
interface RepairObjectModelBoundaryProps extends RepairObjectModelProps {
|
||||
children: ReactNode;
|
||||
}
|
||||
|
||||
interface RepairObjectModelBoundaryState {
|
||||
hasError: boolean;
|
||||
}
|
||||
|
||||
class RepairObjectModelBoundary extends Component<
|
||||
RepairObjectModelBoundaryProps,
|
||||
RepairObjectModelBoundaryState
|
||||
> {
|
||||
constructor(props: RepairObjectModelBoundaryProps) {
|
||||
super(props);
|
||||
this.state = { hasError: false };
|
||||
}
|
||||
|
||||
static getDerivedStateFromError(): RepairObjectModelBoundaryState {
|
||||
return { hasError: true };
|
||||
}
|
||||
|
||||
componentDidCatch(error: Error): void {
|
||||
logModelLoadError(
|
||||
{
|
||||
modelPath: this.props.modelPath,
|
||||
position: this.props.position,
|
||||
rotation: this.props.rotation,
|
||||
scale: this.props.scale,
|
||||
scope: `RepairObjectModel.${this.props.label}`,
|
||||
},
|
||||
error,
|
||||
);
|
||||
}
|
||||
|
||||
render(): ReactNode {
|
||||
if (this.state.hasError) {
|
||||
return <RepairObjectFallback label={this.props.label} />;
|
||||
}
|
||||
|
||||
return this.props.children;
|
||||
}
|
||||
}
|
||||
|
||||
export function RepairObjectModel({
|
||||
label,
|
||||
modelPath,
|
||||
position = [0, 0, 0],
|
||||
rotation = [0, 0, 0],
|
||||
scale = 1,
|
||||
}: RepairObjectModelProps): React.JSX.Element {
|
||||
return (
|
||||
<RepairObjectModelBoundary
|
||||
label={label}
|
||||
modelPath={modelPath}
|
||||
position={position}
|
||||
rotation={rotation}
|
||||
scale={scale}
|
||||
>
|
||||
<SimpleModel
|
||||
modelPath={modelPath}
|
||||
position={position}
|
||||
rotation={rotation}
|
||||
scale={scale}
|
||||
/>
|
||||
</RepairObjectModelBoundary>
|
||||
);
|
||||
}
|
||||
|
||||
function RepairObjectFallback({ label }: { label: string }): React.JSX.Element {
|
||||
return (
|
||||
<group>
|
||||
<mesh castShadow receiveShadow>
|
||||
<boxGeometry args={[1.4, 1.4, 1.4]} />
|
||||
<meshStandardMaterial color="#facc15" roughness={0.6} wireframe />
|
||||
</mesh>
|
||||
<mesh position={[0, 1.05, 0]}>
|
||||
<sphereGeometry args={[0.08, 16, 16]} />
|
||||
<meshBasicMaterial color={label ? "#f8fafc" : "#facc15"} />
|
||||
</mesh>
|
||||
</group>
|
||||
);
|
||||
}
|
||||
@@ -0,0 +1,34 @@
|
||||
import { Html } from "@react-three/drei";
|
||||
import type { Vector3Tuple } from "@/types/three/three";
|
||||
|
||||
interface RepairPromptVideoProps {
|
||||
src: string;
|
||||
position?: Vector3Tuple;
|
||||
size?: number;
|
||||
}
|
||||
|
||||
export function RepairPromptVideo({
|
||||
src,
|
||||
position = [0, 1.8, 0],
|
||||
size = 96,
|
||||
}: RepairPromptVideoProps): React.JSX.Element {
|
||||
return (
|
||||
<Html position={position} center transform occlude={false}>
|
||||
<video
|
||||
aria-hidden="true"
|
||||
autoPlay
|
||||
loop
|
||||
muted
|
||||
playsInline
|
||||
src={src}
|
||||
style={{
|
||||
display: "block",
|
||||
height: size,
|
||||
objectFit: "contain",
|
||||
pointerEvents: "none",
|
||||
width: size,
|
||||
}}
|
||||
/>
|
||||
</Html>
|
||||
);
|
||||
}
|
||||
Reference in New Issue
Block a user