update: add a physic scenne
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@@ -6,7 +6,7 @@ export const PLAYER_EYE_HEIGHT = 1.75;
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export function PlayerCamera(): React.JSX.Element {
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useEffect(() => {
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return () => {
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document.exitPointerLock?.();
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document.exitPointerLock();
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};
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}, []);
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@@ -3,13 +3,11 @@ import { useThree } from "@react-three/fiber";
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import { PlayerCamera, PLAYER_EYE_HEIGHT } from "@/world/player/PlayerCamera";
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import { PlayerController } from "@/world/player/PlayerController";
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const SPAWN_POSITION = { x: 0, y: PLAYER_EYE_HEIGHT, z: 0 };
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export function PlayerComponent(): React.JSX.Element {
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const camera = useThree((state) => state.camera);
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useEffect(() => {
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camera.position.set(SPAWN_POSITION.x, SPAWN_POSITION.y, SPAWN_POSITION.z);
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camera.position.set(0, PLAYER_EYE_HEIGHT, 0);
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}, [camera]);
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return (
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@@ -1,6 +1,7 @@
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import { useEffect, useRef } from "react";
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import { useFrame, useThree } from "@react-three/fiber";
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import * as THREE from "three";
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import { InteractionManager } from "@/stateManager/InteractionManager";
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import { PLAYER_EYE_HEIGHT } from "@/world/player/PlayerCamera";
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const MOVE_SPEED = 5;
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@@ -35,41 +36,89 @@ export function PlayerController(): null {
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const up = useRef(new THREE.Vector3(0, 1, 0));
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useEffect(() => {
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const handleKeyChange =
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(pressed: boolean) =>
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(event: KeyboardEvent): void => {
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switch (event.key.toLowerCase()) {
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case "z":
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keys.current.forward = pressed;
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break;
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case "s":
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keys.current.backward = pressed;
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break;
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case "q":
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keys.current.left = pressed;
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break;
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case "d":
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keys.current.right = pressed;
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break;
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case " ":
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if (pressed) keys.current.jump = true;
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break;
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default:
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return;
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}
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const interaction = InteractionManager.getInstance();
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event.preventDefault();
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};
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const handleKeyDown = (event: KeyboardEvent): void => {
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switch (event.key.toLowerCase()) {
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case "z":
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keys.current.forward = true;
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break;
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case "s":
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keys.current.backward = true;
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break;
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case "q":
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keys.current.left = true;
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break;
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case "d":
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keys.current.right = true;
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break;
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case " ":
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keys.current.jump = true;
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break;
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case "e":
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if (interaction.getState().focused?.kind === "trigger") {
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interaction.pressInteract();
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}
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break;
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default:
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return;
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}
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const handleKeyDown = handleKeyChange(true);
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const handleKeyUp = handleKeyChange(false);
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event.preventDefault();
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};
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const handleKeyUp = (event: KeyboardEvent): void => {
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switch (event.key.toLowerCase()) {
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case "z":
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keys.current.forward = false;
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break;
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case "s":
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keys.current.backward = false;
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break;
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case "q":
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keys.current.left = false;
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break;
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case "d":
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keys.current.right = false;
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break;
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case "e":
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if (interaction.getState().focused?.kind === "trigger") {
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interaction.releaseInteract();
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}
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break;
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default:
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return;
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}
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event.preventDefault();
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};
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const handleMouseDown = (event: MouseEvent): void => {
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if (event.button !== 0) return;
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if (interaction.getState().focused?.kind === "grab") {
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interaction.pressInteract();
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}
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};
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const handleMouseUp = (event: MouseEvent): void => {
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if (event.button !== 0) return;
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if (interaction.getState().holding) {
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interaction.releaseInteract();
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}
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};
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window.addEventListener("keydown", handleKeyDown);
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window.addEventListener("keyup", handleKeyUp);
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document.addEventListener("mousedown", handleMouseDown);
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document.addEventListener("mouseup", handleMouseUp);
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return () => {
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window.removeEventListener("keydown", handleKeyDown);
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window.removeEventListener("keyup", handleKeyUp);
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document.removeEventListener("mousedown", handleMouseDown);
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document.removeEventListener("mouseup", handleMouseUp);
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keys.current = { ...DEFAULT_KEYS };
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};
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}, []);
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